ActionScript 3.0 :: Removing Windows Components And Controlling Start Location
Sep 22, 2011
I'm wanting to do a interactive application that is fullscreen across two monitors. I know that invoking the normal fullscreen procedure will defult the the fullscreen to only the main monitor. I was wondering if there was a way around this. Like, if I removed the windows borders and flash toolbar from the application, set the initial window location to start at (0,0) and then set the stage size to the resolution of the two monitors horizontal resollution compined. Is that possible, and if so what the things(terms,methods)
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Sep 21, 2009
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Mar 11, 2010
Question 1Whats a good example of removing objects from stage that aren't within the stages boundries. I first tryed using a transparent box and hittesting. then i realized that you cannot hittest an object that isn't on stage, to check if needs added. so i came up with this.
Code:
for (nn=-1; nn<2;++nn){
if (this.hu1.room+nn>=0 && this.hu1.room+nn<this.walls.ar.length){
for each (n in this.walls.ar[hu1.room+nn].ar){[code]....
That way it only adds the object if its not currently on the display list or am i better off just giving all objects an onscreen:Boolean variable?
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Mar 17, 2010
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Sep 20, 2007
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Jun 11, 2010
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Sep 26, 2009
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Feb 16, 2011
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Sep 15, 2011
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[Code]....
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Oct 28, 2011
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[Code]...
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Feb 5, 2010
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[code].....
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Feb 23, 2011
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[Code]...
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Aug 24, 2010
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[Code]...
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