I want to import a full library of movie clips into a different project, but both projects have similarly named movie clips. Is there an option to import them but just add "1" to the end of the name or something?
I'm wondering if there's a fancy option to rename ALL movie clips in a library at once.I want to import a full library of movie clips into a different project, but both projects have similarly named movie clips. Is there an option to import them but just add "1" to the end of the name or something? All I want to do is quickly add a letter or number to the end of a huge list of movie clips.
ok so i know the general code to rename all selected library items
var items = fl.getDocumentDOM().library.getSelectedItems(); for (var i=0; i<items.length; i++){ var item = items[i]; item.name = "ABC_"+item.name; }
but this isn't good enough if the library items are in folders... because item.name returns the full path, but item.name sets the name. o.O as someone else points out here, [URL]
so when i try to rename Level1 to be ABC_Level1 if Level1's folder path is LIBRARY/FolderA/FolderB/Level1 i get this instead ABC_FolderA-FolderB-Level1
i could probably code some sort of string parser something like this,
I have a flash application that is split into 12 frames at the top level.When I view the Actions pane, the Scene 1 list reads:ActionScript: Frame 1ActionScript: Frame 2etcIs it possible to rename the frames so the list becomes more readable? egActionScript: IntroductionActionScript: UnitsetcI've tried with frame labels and that doesn't seem to work.
My testing on the Mac side is pointing toward the Behaviors palette as to the culprit in this issue. As soon as I open that palette in my workspace, the ability to double click on a layer name in the Timeline palette stops. I have to right click and select Properties from the popup menu. Resetting my custom workspace does resolve the problem.
I have recently deployed a website created in Flash CS4. Some of the user reviews about content are rolling in and most people agree that I mislabeled a button "References" when it should have been "Referrals".This website only has six pages but the Reference button occurs on almost all of them.Is there a quick and easy way to change the button text without changing anything else about the functionality of the button.
I have an array. The fields in the array have underscores that I would like to remove e.g. "Column_1" to "Column 1". Does anyone know a good way to do this without looping through the whole array and rebuilding it anew? I didn't see any methods in the reference that would make this easy.
I need to rename an xml file and then change its contents so I use this:ActionScript Code:[code].....
On the event complete,I open the xml i just renamed, open it, change some information and then I have to write it, however flash tells me the file is still being used :S
ActionScript Code: function renombrarArchivo(e:Event):void{[code]....
Am I doing something wrong? I mean I'm using the onComplete on the moveTo to make sure the copy is done and then I open the file to be able to overwrite it, however flash keeps telling me the file is still open.
is there any way to rename a download file/link to our custom name. For example: I use URLLoader to call a download link: http:[url].... then a download popup shows a save as dialog with the name my_file.mp3. Now I want the dialog to show another name that I define like my_song.mp3
I'm working on a flash project and wanted to rename an .as file. When I changed the name, the .swf breaks. Is there anyway I can remap the .as file to the .fla from CS5.5?
just wanted to know where is it preferred to keep your .as files? I've seen examples where people store them in a separate folder (ex. Actionscript/MainTimeline.as) but I've also seen examples where people just keep all the .as in their .fla file.
anyone have a fla file (flash document with swf file) to rename a notepad file (text file) / Create a notepad file (ex : Test.txt) in Drive C or D or place where we save the fla file. I don't care about inside the test.txt.... "abc" or no text...
I tried to use the following to rename and move a flv file to a different folder but it doesn't work.....I tried several combinations but can't seem to figure out how to do it.
fileObject3 = new File("streams/"+insID+"/"+stream+".flv"); fileObject3.renameTo("streams"/"adName"/"+adName+".flv");
does one protect this? I mean, Flash Cs5 ide has this little "protect from import" option but I don't think that's enough.I mean, the only thing I can think of is a scrambler.Something that would rename all variables, functions, and custom classes to some random hash. So something like myVar would be renamed to x41dDefh5kjFCe. It would be like a big "lol have fun" to someone who might manage to go that far.Still, that isn't enough. I mean, anyone else know of any good ideas or programs? Just trying to protect my work
i am trying to create a flash movie for my browser page. i am able to import and export the movie just fine, the problem comes after i export the movie. As long as i leave the flash file in the folder it was created in things work great. If i try to move the folder or rename the folder it stops working. It acts like it cant find the flv file i created the flash with. if i rename or move the folder back where it was created things work fine.
I'm working as a freelancer in a flash project. The project includes a list of as2 files which I need to edit and debug. I was going to do that using flash cs3 but every time I try to open an as2 file I get an "Unexpected file format" error message. The files are strictly text and (not binary), but it seems flash cs3 won't open files with a '.as2' extension (e.g.scriptfile1.as2). If I rename the file so it holds the .as extension (e.g. scriptfile1.as) then cs3 opens it fine. Unfortunately I cannot rename these files since I'm not the owner of the project, I merely make some modifications.
I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.
On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.
I've got a simple question. Suppose some simple lib written on c. Did I understood correctly that alchemy compiles it AS3 before compiling it to swf. If so, will the lib be slower or faster in comparison with the same lib written on AS3.
I am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?
Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?
In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.
I have a banner rotator fla file that has an xml file for producing the content.How do I rename the xml file from"config.xml" to "BannerConfig.xml" and still have it work with the flv file?
As one would expect, Classes within my RSL can access the classes and methods of the embedded swcs. In other words, classes in my library can for instance call import org.alivepdf.Print and then call AlivePDF's Print.print() method. But it there any way for my project to also use those third-party classes and methods, by "tunnelling through" my RSL??? Even though my project is using my RSL, when I try to type out org.alivepdf.Print it cannot be found.(Obviously I can make a manager class in the library to "pass through" specific commands to the embedded swcs; I'm looking for something a little more generic and all-encompassing here).
Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.
When you open the Library panel and then my a new library so like you have 2 on the screen now pretty helpful if you want to open an external and have your current project open and drag and drop right. But here is the part I don't understand you have your 2 panels open now and every time you open your Library panel 2 pop up instead of one. God forbid if you every opened like 4 or 5 of these free floating Library panels I already have 3 going and there up there. is there a way to have all your open your Library panel with out having multiple un-needed Library opening along with the one you want?