ActionScript 3.0 :: Right Click And Save As Png From Swf?
Oct 1, 2009
that loads images from a folder in my case png files with transparacy, and this works fine, but I need to have a button or even better when I right click the exported sfw there should be an option to export the file to a single png file with transparacy. I just need the function to work locally on my computer so there is no need for serverside functions.
there are source files of a function which save the files on mouse drag, i just want that this function will start working on button click?
I am uploading the all source files for you!
the all functions are working very fine, but i want to know is it possible to capture the stage area when we click on a ENABLE button?
I just want that Snapshot functions will start working on button click, when we click enable button it should drag and save images, and when we click disable button it should stop the function.
I ve recently started to read about Context Menus, but i dont know how i can make a "save" command. Of course this has nothing to do with the context menu, but it would be nice if it was there. how can i make a save option so that a user would be able to save a picture (as if it was an html page)? Does it require use of xml in order a "save as" window can be opened?
I ve recently started to read about Context Menus, but i dont know how i can make a "save" command. Of course this has nothing to do with the context menu, but it would be nice if it was there. Can anyone tell me how can i make a save option so that a user would be able to save a picture (as if it was an html page) ? Does it require use of xml in order a "save as" window can be opened ?
I'm developing Flash for a CD.I want to create a button for the user to click and then have a choice to save or open file (like PDF or Word file).
i have the following code: Code: myButton.onRelease = function() { getURL("abc.doc"); }
I can't see anything wrong with the above. I intend to use the code for a CD ROM.abc.doc will sit on the CD ROM. When I click on the button, it opens a browser window and tries to go to google.com.I had it working the other day.
I've designed a painter program where the user can select different colours and 'paint' a custom design on screen. What I would like to do is incorporate a 'Save' button which takes a snapshot of their drawing which they can then save to their computer.
How do we save file locally in Flash (ActionScript 3) without displaying dialog. I know we can use the following code to save file locally but it prompts Save dialog. I don't want this dialog while saving file locally.
Can we Bypass the save dialog box of FileRefernce.save()? If not, then Is there any workaround to save a file from web application in Flex without asking user where to save file?
i have movie clip with Images and button Save and class MyProject.as how save images with my MyProject.as, with help FileReference.save? what to write in code? how code should look like? tell me good people I want to write everything in a separate class
Lets say i have a button on frame 1. And if you press it normal, you ll get to frame 2. But then if you click it on another way, you ll get to frame 3. How do i do that easy?! With another way i mean like shift click or ctrl click or is it an easier way?
Is there a way to get rid of the save dialog box in filereference.save()?I want to specify the filename and location rather then letting the user do it.
At my college, they have CS4 (master suite) and at home I've got CS5 (design premium). I can save files in CS5 as CS4 so they can be read at college (by Flash) but I have to do it via the "save as" every time I save. After a couple of times, it get rather irritating. Is it possible for me to save in the usual way (as if it was a CS5 document) without the save as dialog every time I save my work?
Im new at actionscript, and I am making a very project. Basicly, I have some thing were there is a page you can get to by beating other parts of the 'game'. I want to add some sort of a password or save feature to people can type in the password of something at the opening screen and jump to that page.
on clicking the Search Icon , a search bar will be visible (ON) if user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF but it Stage CLICK is triggered without clicking
I have a button labeled 'blueButton' and I'd like to use an anonymous function to handle the click, like so:
blueButton.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void { trace( "-----click detected-----" ); // now do other stuff });
Problem is, the click handler is called multiple times per click. The number of times called seems to be random (sometimes 2, sometimes 4, sometimes 3 etc). could I be missing something in my code, or maybe I set up the button wrong?
also I noticed that it seems to always get called once on the first click. After the first click is when it starts getting called additional times, maybe that has something to do with it?
I have read all threads and can not find a solution but i am not somebody with a lots of knowledge about actionscript so here is my problem i am using this script .
[code]....
the problem is that when i click on the first button loads ok but when click on second still showing the first movie clip in the back ,,,,, i have try everything without luck ,,,, i guess i need to keep reading but will like to find an answer to this situation ,
I created a movieclip animation that only activates when i rollover the movieclip button. I further extended the frames and created another frame animation that i active only when user clicks the button. So i have a roll over/out animation and click animation in the same movieclip in the same layer. Now the problem is that when i click on the button, its supposed to take me to another page, and it does, unfortunately without the click animation. That means after i click on the button its supposed to first finish the click animation and then go to another page. But when i click, it takes me to another page without showing the click animation
SO I tried the If function, but i seem to make a mistake somewhere and i dont know what to do. Now there is no error in script, but onw there is a problem in link, the button finishes the click animation but it does not go to the tarrgeted"about" frame. here's the code
I just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?
I want to listen both click and double click events for advanced data grid in flex. I have given double click enabled true and written the function in itemdoubleclick but only click is working but not itemdoubleclick
I would like to know how to make it so when you click a button, it goes to a different frame within a MOVIE CLIP. Kind of like gotoAndPlay but not a frame in the timeline. I would like it to move to a different frame in a movie clip.
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
I have a loaded swf slide show, within that slideshow, I have assigned "next" and "prev" buttons to advance and back up my slide shows via frame labels ("oneIn") for instance... here is an example:
btn_next.addEventListener (MouseEvent.CLICK, nextClick); function nextClick (e:MouseEvent):void{ this.gotoAndPlay ("twoIn");}
I would like this function to run when I click a hit state on the main timeline above it. So, how would I trigger the above function from a click on the hit state on the main timeline?
Here's the scenario, I have 4 checkboxes I want to select all an so all check appears, but then I want to click back to previously click checkbox to deselect.
I have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.