ActionScript 3.0 :: Swf Loading Into Movieclip Is Wrong Size
Jan 28, 2011
I am trying to load a swf into a movieclip of the same size but the swf seems to be resized somehow.The Movieclip and the swf are both 300 x 300 pixels. Yet the swf loads in scaled down and is only taking up part of the movieclip.I have the following code on the 1st frame of the timeline of the container movie:[code]
View 1 Replies
Similar Posts:
May 11, 2009
I have a flash file that a customer has sent me that needs changing. (It is a flash website header with links to the site pages and a logo above. I have deleted the logo above) One of the problems is the size. I would like to half the size of the document as there is a lot of white space in the top half where I am going to add a static logo to a webpage (with these flash site links below). When I open Flash CS4 and click Modify > Document..., I can change the height dimensions but the white background changes but the whole of the flash movie is now under the document.
How can I change the possition of either the rest of the document or the background of the document to fit under my movie so that the whole document displays as a flash movie at the correct size? Another problem that I am having is changing the links in the template to the page names that I am using on the site. I don't seem to be able to even find the buttons to make the changes. What ever I do to view them I can't 'see' them when scrolling the time line but when I export or preview the movie all the elements are there.
View 3 Replies
Mar 24, 2012
I'm working on a Flash presentation, and I have a lot of text pages with buttons and movie clips on. The problem I have is that all subheads are set to size 35pt using Helvetica Neue Heavy, but on a couple of the pages a random subhead is displaying a lot larger than 35pt (I'd say 50pt) but it is definitely set to size 35pt in the Character palette. I have no idea why this is happening and it's driving me mad.
View 1 Replies
Jul 5, 2010
I have a main file that loads externally a bunch of flv videos. I'm using ApdevVideoPlayer as the player ([URL]). There are no playback problems when I publish swf file. But not when I publish a projector to be fullscreen. As soon as the flv video plays, it becomes huge (kind of like full screen). I want it play in its original size. I changed the "fullscreenTakeover" to be false but was still getting the same problem.
View 1 Replies
Apr 9, 2012
So, Since years the site ( Its a kind of CMS ) Just worked Fine, but about 3 days ago all the flash's object's in the Whole Site are with 300px X 150px. But it just happens in Google Chrome, in all other Browsers it just Work's fine!
How it would be fixed? Take a look at the code of the object:
<object >
<param name='wmode' value='transparent' />
<param name='movie' value='topo.swf'/>
[Code].....
View 1 Replies
May 1, 2011
I am having a problem, After Loading External SWF on a Movieclip and Zoom in/out when loading the other SWF on same Movieclip can't able to rest to normal size for zoom in/out im using scaleX,scaleY. When i click to load other SWF i'm giving size of widht and height to set back orginal size.[code]
View 0 Replies
May 26, 2011
I have built a website that contains two flash galleries on two separate pages.Each .swf galllery is meant to call a separate xml, loading the relevant text and images.The galleries work perfect when using Firefox-windows, Firefox-mac and Safari and on my local machine(macbook)The galleries do not work using IE-windows, the problem being it loads both galleries with the same xml. [URL]
View 3 Replies
Jan 18, 2011
As I didn't find another place for Flash Player 10.1 standalone-subjects (only 10.2. or the browser-players),When I open my .swf with double-click from the finder, it opens in FP 10.1. - but an _older_ project (which is located in a completely different place) will load! And it opens twice No matter, what new .swf I am creating, it's always this old file that will start.When opening the same .swf in FPlayer 9, it works fine.
View 1 Replies
Oct 20, 2009
How do I stop the visible function coming before the one above it? Here is my code:
ActionScript Code:
root.info2();
infomc.visible = false;
info2 is a function for a button which contains other functions which need to be performed before the button(infomc) becomes invisible. At the moment, it becomes invisible first before any of the functions on info2 begin.
View 2 Replies
Oct 4, 2011
The site appears to be loading on some machines, and not on others I can't determine a common theme. In this instance, loading = Splash screen appears, user makes language selection, main site then pre-loads. On a successful load it gets to 100% and displays the website, on a failed load it stalls at 99%.
Tests currently show:
Primary test computer (with problem)
OS: Windows 7
Browsers:Chrome 12
Internet Explorer 8
Firefox 3.6.13
Flash version: Chrome: 10,3,181,35
Internet Explorer: 10,2,159,1 and 10,3,181,34
Firefox: 10,3,181,34
On other machines, it works with Flash versions:
Chrome, Flash version: 10,33,181,35
Internet Explorer, Flash version 10,3,181,34
Since these tests, I've also tried it on a number of other Mac/PC's and haven't found any problems. Steps I have taken so far to try and troubleshoot: Cleared Flash cache and browser cache on machine where site works, and also on machine where site doesn't work. There is a file that doesn't appear to be load (this is showed in Safari on Mac) - framework_3.1.0.2710.swz - initially I thought this to be the problem, but yet the site works on some machines still without this file.
View 1 Replies
Apr 3, 2009
I´m having one problem with my .swf file which I´m trying to add to stage. It needs also a .xml file to work because it includes all the images and so on. I downloaded it from here for free : http:[url].....I tried to use this kind of a code
Code: Select allvar requestObj:URLRequest = new URLRequest("featureSlider.swf");
var loaderObj:Loader = new Loader();
addChild(loaderObj);
loaderObj.load(requestObj);
but with no result. Some error appears to the output window:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at featureSlider_fla::mc_featureSelector_4/featureSlider_fla::frame1()
Here´s the code of the .fla file
Code: Select allimport fl.transitions.*;
import fl.transitions.easing.*;[code]........
You are able to download the. zip packet as well over here http:[url]......add to the code to get it work? some if statement or what?
View 2 Replies
Jun 7, 2006
I am trying to load in a text file into a flash movie which has some HTML formatting to it - there's very little i can find out about this on the web - it kinda works..
here's my external text file..
history=<B>History of BodyTalk</B>
<B>World Wide Focus</B>
The International Association (IA) <a href="http://www.bodytalksystem.com" target="_blank"> <font color="#0099FF"> www.bodytalksystem.com </font></a>
View 1 Replies
Nov 4, 2011
I have a masked movieclip which contains nothing but static text inserted from the IDE (not programatically).
In the IDE it states this movieclips height to be 332.25, however when I trace the movieclips _height property it returns 327.3.
This is causing my scrollbar code to mess up as it is not scrolling down far enough. It is also not a one off thing, every block of text I make in the IDE exhibits this behaviour.
View 2 Replies
Apr 9, 2012
I am having trouble loading an image where i really want. Here is the code that i am using:
[Code]...
The CELL movie clip it has 3 more movieclips inside, i want to load the image in a particular one inside the CELL movie clip... the previous code works, but seams that it is loading in the cell movie clip... The other 3 movieclips are A, B, C... i want to load the image in cell.c
View 2 Replies
Jul 8, 2010
I've a movieclip in my library ready for export to ActionScript. It's width and height is (723, 614.05), but I tried to put it on stage manually and check. When I get the item from library in ActionScript i get that's it's width and height is (743.65, 626.75). How can that be possible?
View 9 Replies
Mar 28, 2011
I have a quiz that randomly sorts then dynamically places a question and its answer choices. An answer is a text field laid over a movie clip with a resizable, invisible rectangle and a radio-type button (not actually the radio button component) that handles the rollover and feedback. When clicked, it looks like a selected radio button if correct and has a big red X if incorrect. At this point, I remove all its eventListeners and leave it in the feedback state because the user gets to try again. It also places a feedback box on the screen with the standard, "Try again."
This all works perfectly with the mouse, but the quiz is for .gov sites, so it has to be 508 compliant. When tabbing to and clicking on an answer, the feedback button works fine, and the feedback dialogue does, too. When tabbing to another answer, however, the incorrect try resets to its up state, minus the eventListeners. I am disabling buttonMode when the eventListeners are removed, and I've tried doing all this before the feedback box is placed, as it's placed, and after the user clicks to continue. It doesn't make a difference, and neither does including tabEnabled = false; I tried not even adding the FOCUS_IN and FOCUS_OUT, and that didn't make a difference.
I could removeChild and then add it back as a new, never-been-a-button object, but if there is a simple setting, I'd like to know about it.
View 2 Replies
Apr 2, 2009
I have a flash project that exports at around 3MB, I am trying to create a preloader for it but it seems to get called after the preloading is complete, there for, making it useless. My stage is empty, nothing on the timeline. The preloading script is called in the main document class. Does anyone know why this isn't working, am I calling my preloader function at the wrong place or are my objects in the library loading first? Here is the code,
[Code]...
View 4 Replies
Oct 8, 2011
I have a MovieClip inside a stage that is mostly(not accurately) centered to the middle of the stage.
When I try to save the MovieClip into a bitmap in order to upload it to facebook, I either get a cropped image or a white image(blank). Here is the code for generating the bitmap:
var source:BitmapData = new BitmapData(board.width, board.height);
source.draw(board);
var bitmap:Bitmap = new Bitmap(source);
The result I am getting is the yellow area in the following image:
[Code]...
View 2 Replies
Jun 26, 2011
Basically I have a load of movieclips on one frame, and a load of the same type on the second frame. However, when you're coming from the first frame to the second frame, Flash decides to place the new movieclips in the same position as the old movieclips (from the first frame) rather than where I placed them in Flash.
I vaguely remember seeing something like this before, but I can't for the life of me remember the solution. Any of you guys know what's happening here?
Just a note, it looks as if giving the movieclips instance names stops it - but this isn't really plausible for me as I could have hundreds of movieclips on each frame..
View 1 Replies
Jan 21, 2010
I'm trying to export my movie clip into an image, everything works fine but when the user draws in negative coordinates, the draw bitmap command doesn't get my movieclip as I need, here's a graphic explanation of what's going on:As you can see the user can draw in any part of my movie clip (black border), the 0,0 coordinates are in this example located in the black spot. when I get the bounds of my object I get correct values (in this case i get negative x and y and the correct width and height), but when I apply the draw bitmap command what its captured is the area represented with the red border, the height and width values are correct but it captures from the 0,0 coordinates and not from the coordinates I want! anyone? i have a dead line approaching.this is the code:
ActionScript Code:
//funciones click
function exp_cli(e:MouseEvent):void {
[code].....
View 4 Replies
Dec 3, 2010
I have a movieclip with static text inside of it. The width (correct one) of the movieclip is 204 px, this is what it even reports after dragging it from library to stage. However, if I export the movie and trace the width of the movieclip, I get 214 px. Inside of the clip is a static text field - it is not wider than the clip and it is not even filled up with text completely. Now if I change it to dynamic text and I export the movie, I get the correct width - 204.
View 0 Replies
Mar 23, 2011
I am loading images of different size and then images are scaled and border is drawn for each image as shown in below link,[URL]... I want that border of images to be of the same width and height and for that I need to find out the max width and height size image before loading all the images. Is there any way that I can know the width and height of an image before loading it completely?
View 1 Replies
Aug 23, 2005
This is the third thread I've written for my current project (1st was answered perfectly, 2nd failed [but I still figured it out anyways]) but I'm not sure if there is a solution to this problem. I can't really explain my problem, so once again I've included a helpful animation to show you what I mean. Bear in mind that the pale-blue box represents the movie clip's borders, and those borders are usually changed to include the animation (instead of the borders moving with the animation, the borders get bigger).
For the animation problem, I've already got a solution: create an invisible movie clip that has the exact size and shape of the animated movie clip and make it follow the movie clip as it animates, and make the hitTest check the invisible movie clip instead of the animated one. As for the rotation problem, well, I don't know how to fix it. Is there a way to change that?
View 1 Replies
Feb 23, 2011
I need to load some fixed size swf(800*600) in main swf file which displayed 100% in page, i just need to not "resize" secondary swf. Can anyone show me the AS with size definition functions loading other swf.
View 3 Replies
May 29, 2009
I have a preloader(as3) that is working great, I use FlashVars to pass it what movie it is loading, then it loads that movie, and shows it on the stage after loaded. I would like to make this a bit more dynamic. Right now I can use the same preloader for any movie so long as the movie and the preloader is the same size. I would like to pass the size of the movie im loading to the preloader with flashvars just like im passing it the file path for the movie itself. Here is how im passing the movie:
var swfLocation = this.loaderInfo.parameters.flashPath;
var myRequest:URLRequest = new URLRequest(swfLocation);
now i just access the variable wherever i want to say load the movie
I tried:
var swfHeight = this.loaderInfo.parameters.flashHeight;
var swfWidth = this.loaderInfo.parameters.flashWidth;
stage.stageHeight = swfHeight;
stage.stageWidth = swfWidth;
then in my flashvars i have a value of flashPath=<?=path?>&flashHeight=<?=height?>&flashW idth=<?=width?> (passing these to the embed and object using php btw)
View 2 Replies
Sep 16, 2009
I'm attemping to load a swf into my movie. I have this code:
but.onPress = function() { _root.floors.createEmptyMovieClip("container",2); loadMovie("zoom.swf", "container");container._x = -460; container._y = -200;};
stop();
It loads in fine, but it is not staying the size of the stage of the .swf it was in before.
I tried setting the width and height of the container clip by:
container._width = 500; container._height = 100;
but once i added that it didn't load in?
View 17 Replies
Sep 29, 2004
Ive been searching high and low to find out how i can dynamically load an image into a container [i.e. im using the xml_photogallery tut. template] and setting it so that it scales to fit specific dimensions. At the moment Im having to resize images in photoshop so that it fits with in the container/webcontents dimensions. Otherwise different images with different sizes will bleed on main body of the site.
View 4 Replies
Jan 10, 2007
Ok so basicaly what I want to do is load in an external swf onto the stage which is 1024x768, above all existing items (so preferably into an existing container mc) but set the loaded swf's width/height so that it fits into a pre-determined space of 700x400, even though the loaded SWF is larger.
The stage of the SWF being loaded in is 700x400, which as stated above is the desired size, but objects within it are larger than it's stage for purposes of the animation. This means that when you load the SWF onto your current stage with the normal loadMovie("xxx.swf","container") you wind up seing parts of the object that would normaly be outside the 700x400 stage if you were to view the SWF on it's own, obviously resulting in an ugly movie clip.
I could cover up those parts with extra layers, but the majority of the primary stage is transparent so this isn't really an option. So, is there a way to load an external SWF but only display the actual stage of that SWF, or set the width/height to mimmick the same sort of thing?
View 6 Replies
Jun 25, 2009
how can i load an image to an exact size in the movie clip ?
lets say i have an img which is 1000X1000 and i want to leave it at the same proportion but display it at 800X800
View 2 Replies
Feb 6, 2010
i have several custom classes which all contain Sprites.does the fact that each as file imports flash.display.Sprite increase file size?i would assume when compiling that flash is smart enough to just import each package once but i just want to make sure.an over simplified example (obviously in this example the over all effect is 0 but i am starting to have more and more custom classes so i want to know)say i have a simple class that extends sprite to include an index property.
public class NewSprite extends Sprite {
public var index:int
}
now if in my code i would like to have "Sprite"s and "NewSprite"s for my own benefit of keeping track of what needs an index but does it add to file size to import flash.graphics.Sprite twice or would i be better off just importing NewSprite.also if i add variables to a custom class but dont give them a value does it take up extra space - for instance if the above NewSprite had 99999 indices instead of 1 - i am assuming if each index has a value the NewSprite is much bigger, but if i leave each index null, does it still increase file size?
View 1 Replies