ActionScript 3.0 :: Syntax To Load From Library With Dynamic Name?
Jan 6, 2010
I have some movie clips in the library I am loading but I can't figure out the right syntax to get the librabry item dynamicaly so I had to resort to a chain of "if" statements. I left off all the extra stuff like position and addChild etc just to make the code more clear.
for(var i:int=1; i>4; i++){
addChip(i)
} function addChip(id:number) {
if(id == 1){
this["chip"+i] = new twoXchip1()
} if(id == 2){
this["chip"+i] = new twoXchip2()
} if(id == 3){
this["chip"+i] = new twoXchip3()
}}
So what I want to do, is instead of having 3 "if" statements - to just use the "id" value I passed in to identify the right chip in the library to load. My real if chain is actually much longer than three and it's difficult to update ..I know there's a better way to do it...but every way I try throws errors!
View 5 Replies
Similar Posts:
Aug 24, 2009
I have a couple of movieclips in my library (there's 52 of them actually, I'm making a card game. ) and I have them exported for actionscript through the property menu.Is it possible to load them by passing a variable with the name of the movieclip class?[code]
View 2 Replies
Jan 14, 2011
This works fine
ActionScript Code:
mc1.onRollOver=function(){mc1._alpha=50}
mc2.onRollOver=function(){mc2._alpha=50}
[code]......
View 7 Replies
May 10, 2006
I'm using Flash 8, and creating a dynamic XML driven menu.I can't for the life of me figure out the syntax to make a 2 dimensional path to a movieclip.I can reference a movieclip dynamically with: _root["main"+i].label.text but how can I reference a movieclip like this:
_root.main1.subBut1_1.label.text
Where "main1" AND "subBut1_1" are dynamically written.I've tried _root["main"+i]["subBut"+i+"_"+t] and _root["main"+i]["subBut"+i+"_"+t], no dice.
Code:
function loadXML(loaded) {
if (loaded) {[code].....
View 5 Replies
Sep 18, 2009
what I'm trying to do is access the data of several movies clips, that are inside of several other movie clips: MC1.insideMC._visible=false (which works, but isn't dynamic) but dynamically with a FOR loop. I've tried: For(bullet=1; bullet<5; bullet++){ "MC"+bullet.insideMC1._visible=false (this does not work) } Does anyone know the dot notation or another way to do this?
View 13 Replies
Jan 12, 2012
How can I call the property of a dynamic child mc within a static parent mc? For example: a parent movie clip with instance name "parentMC" has four child movie clips with instance names "mc1", "mc2", "mc3", "mc4"
[Code]...
View 5 Replies
Jul 29, 2010
Having a hard time trying to resolve this issue, done a bit a of digging but can't find what i'm after. I'm pretty new to AS3 but know that Eval() has gone and been replaced with [] syntax. However, i'm trying to access a dynamic path to a clip and it seems that the array syntax will not allow more than one variable in a path.
[Code]...
View 2 Replies
Jul 14, 2011
using action script...
stop();btn001_btn.addEventListener(MouseEvent.CLICK,showimage1);function showimage1(event:MouseEvent):void { gotoAndPlay(10);}btn002_btn.addEventListener(MouseEvent.CLICK,showimage2);function showimage2(event:MouseEvent):void { gotoAndPlay(20);}
however movie is playing without stopping to "Listen" for a Mouse CLICK. Images placed at frame 10 and 20 should appear only when CLICK'd.
This code is straight out of Classroom in a Book CS4.
View 5 Replies
Nov 10, 2010
I'm newly migrating over from AS2 so I'm hoping someone can possibly help me here. I have created a main swf that cycles through two arrays loading in external swfs into two MC containers on the stage. All seems to work well; however, I believe there's an issue with using content LoaderInfo twice here, because my swf files behave inconsistently when I do so. I basically just use the same code to load into my two different containers and swap out the loader, array and MC container name. I cast the swfs as MCs to enable pause/play functionality.Can anyone see what's going on here? What is the proper syntax to use two different loaders to load in two different swfs simultaneously, yet only use contentLoaderInfo once?[code]
View 5 Replies
Jul 13, 2009
I am trying to load, unload and load again the same movie clip from library.
View 7 Replies
Nov 18, 2011
I have tried this tutorial at: [URL]. I'm using Flash CS4 on the MAC. But when I run it, nothing happens, When I run the test movie I get an error: 1087: Syntax error: extra characters found after end of program. OnClipEvent (load) {
Also, it doesn't say in the tutorial, so I created a new layer first and then dragged the snowflake symbol onto the stage and then added the script to it. (now there are 2 layers on my timeline). Although it doesn't say to make a new (2nd) layer. Surely you can't do everything on the same layer, because you need to add 2 different scripts which you can't do to one layer.
View 3 Replies
Jul 13, 2009
I am trying to load, unload and load again the same movie clip from library. How could i do it?
View 2 Replies
Sep 2, 2011
[Code]....
I want to create "numeroEnemigos" Enemigo objects but flash give me this error "1084: Syntax error: expecting identifier before leftbracket." in the "var ["enemigo"+n] ..." line what is the problem?
View 7 Replies
Oct 2, 2009
what I want to do is dynamically when the movie is running add a MC to the library only, I don't want it on stage, I just want to create it, add the content to it and that's it, I just want it sitting in the library. I saw this code on another post, but I don't know if this is it or if this relates to a component of some sort:
ActionScript Code:
itemexists = fl.getDocumentDOM().library.itemExists("Service1");
if (itemexists == false) {
[code]....
I've tried searching everywhere I can think of, and in CS3 the help has no documentation to the getDocumentDOM function or adding to the library on the fly. how do I add to this said MC in the library, the same as I would any other MC or is it different?
View 6 Replies
Oct 19, 2010
What are the pros/cons for using a module versus dynamically loading a library. I need to create a pluggable framework where an application can load (using whatever mechanism) code from elsewhere and access visual or non-visual content to enhance the functionality or usability of their application.
View 1 Replies
Aug 3, 2009
I have a Movieclip with a base name called 'movie_main' and class name as 'Main_mc'
I am trying to load the movie from the library into a contanier that also loads in a tooltip. The container is called 'holder'
View 1 Replies
Aug 3, 2009
I have a Movieclip with a base name called 'movie_main' and class name as 'Main_mc' I am trying to load the movie from the library into a contanier that also loads in a tooltip. The container is called 'holder' this is the script I am working with
[Code]...
View 3 Replies
Jul 6, 2009
i am trying to load a swf from my library... i already gave it the linkage name of:"1". But still cant load it to my moviclip container called:mc_area_1 This same container is inside another movie clip called: mc_movies_areas
here is the code that i am using:
Code:
_root.mc_movies_area.mc_area_1.attachMovie("1","n1",_root.mc_movies_area.getNextHighestDepth());
View 9 Replies
Apr 16, 2009
trying to create a new MC on my stage using a dynamic name ala:
var jpn:Sprite = "jpn_andy";
var sample = new jpn();
addChild(sample);
I tried a few variants on the above, but wasn't getting anywhere fast.
View 5 Replies
Nov 20, 2009
Here's what I've got:
* In the Library, I have a movieclip which has a dynamic field. Let's call the MC: "Foo" and the field"BlahField".
* In the Library, I have 3 small ball graphics which I'll call "IconA", "IconB", and "IconC".
I read data from an external file and depending on what I find, I'll use ActionScript to add a Foo movieclip to the stage. Now, I want to some text in the BlahField, but--depending on the data--I also want to put one of the icons in the field as well. For the sake of this example, let's say I need IconA
Using ActionScript how do I put the IconA image in Foo.BlahField.text (remembering that I want to pull the image from the Library).
View 8 Replies
Nov 10, 2009
I've got a small icon as a .png in my library. Let's call it "icon.png".I have a number of dynamic fields on the screen that may or may not need to have the graphic depending on other circumstances.So...let's say I have a field called "Foo" and I want the .text to be the icon.png graphic from the library followed by a colon, followed by the text "This is an icon.
View 0 Replies
Feb 20, 2009
Im trying to load random from the library 10 mc's. Which is not a problem.
But once the loaded movie finishes playing would like to unload it and to load another random another movie and so on.
View 4 Replies
May 10, 2009
I'm trying to load png images from library. My code is:
Code:
var deactiveShow_mc:deactiveShow_id = new deactiveShow_id(0,0);
trace(deactiveShow_mc);
addChild(deactiveShow_mc);
deactiveShow_mc.x=goster_btn.x;
[code]....
this code gives following error:
Code:
1067: Implicit coercion of a value of type deactiveShow_id to an unrelated type flash.display:DisplayObject.
I tried this.addChild(deactiveShow_mc) and addChild(MovieClip(deactiveShow_mc) and addChild(BitmapData(deactiveShow_mc) but it gives various errors. How can I fix this?
View 6 Replies
May 30, 2009
can load an external jpg into a movie clip which is in the library?The reason I am asking is because I have a transition between loading images and the transition has several instances of one movie clip being used for different tweens.
The problem is that when the image loads, all instances have to be in frame 1 otherwise the jpg won't load into them and because I am using tweens the instances are on all different frame numbers.
I want to be able to load the jpg into this movie clip but in the library so it updates all of the instances of this movie clip on the stage and further down the timeline.
View 1 Replies
Dec 20, 2010
Can i load an external swf to the library?
I do not want to load the swf to a movieclip that is on the stage.
I would like to load a bunch of swf files to the library and later on bring them to the stage.
View 3 Replies
Apr 21, 2009
Im trying to figure out how to load an mc from the library with a button. the button is working but not the ease..[code]
View 2 Replies
May 30, 2009
is it possible to load a mc from the library on to the stage with specific coordinates, without uning a mc to load it in to? Simply something like this:
load the menuMc on the stage at x = 200 and y = 300;
i called the identifier menuMcAs
View 28 Replies
May 10, 2010
I've figured out dynamically loading an external FLV, but I'd like to be able to do it from my library.
View 1 Replies
Jan 2, 2011
I have a swf that I load into another swf and add to a Sprite from the library. The Sprite is enabled for drag/drop so I can move the loaded swf and that part works fine . On the imported swf is a scrollbar it no longer works. I
[Code]...
View 9 Replies
May 31, 2011
I have 2 SWF, one of them (let's call it Resources.swf), that contains several symbols (most of them MovieClips) on its library, but, none of them are added into the stage ( the timeline contains only one empty frame),and then, the other swf (Main.swf), where I need to import some of the symbols from the other SWF.I have been looking around, and searching, but all the info that I saw, and tried, imports the symbols from the stage/timeline using things like:[code]If not,do I have modify my Resources.swf to work this out or do I have other alternatives?
View 3 Replies