ActionScript 3.0 :: Take Vector Art To Shape Code?

Nov 6, 2009

Is there a way to take a vector graphic and translate it to ActionScript 3 shape code? I'd like to be able to create a graphic in Illustrator, and then instead of embedding or importing it into Flash, I'd like to draw the shape with AS3 shape code.

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ActionScript 3.0 :: How To Draw Vector Shape

Dec 9, 2011

I use following statement to draw a shape[CODE]for(....){ sprite.graphics.beginFill(..); sprite.graphics.drawRect(x,y,1,1); sprite.graphics.endFill();}[CODE] But I find above shape is not vector shape.Because I change the IE size,I find the size of shape don't automatic change. How to use sprite.graphics to create vector shape?

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ActionScript 3.0 :: Export Shape As Vector File?

Nov 14, 2009

I create using actionscript to draw dynamic shapes

shape1 = new Shape();
shape2 = new Shape();

and draw some complicated things with actionscript that is done dynamically by user input

I need to save/export the drawing ,these shape as some kind of vector file
so this drawing can be manipulated later on by vector program as flash or illustrator

how to save shape file as a vector file

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ActionScript 3.0 :: MouseClick Through A Vector Shape Not Working When There Is A Bitmap Below It?

Dec 7, 2009

I have one class called Person that extends a Sprite. First i have a bitmap that i add to the sprite class: This bitmap is a transparent PNG. addChild(_imageBitmap); then i did some drawing in Flash that has the shape of this person and extended this to the SimpleButton. This way, only the edge or the inner shape is clickable. then i add this shape to this Person class too.

[Code]...

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AS :: Professional - Change Color Of Vector Shape In Library?

Jul 7, 2010

I am working on a project that some one else created. There were very orgainized, but my question is this: There is a starburst shape, and in the property inspector it is labeling as yellow burst, and that's how it shows in the library. But one instance of it is red in the movie, and I can not find it to change or delete as they called everything dynamically. how this was done, or how I might locate this object?

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Flash :: Vector Shape Appears Jagged After GlowFilter

Dec 3, 2009

I'm trying to create some MovieClips with a glow effect when you rollOver and the glow effect dissapearing on rollOut. But when the rollOut is finished my background movieclip to which I apply the filter (a simple 20 x 20 vector circle) all of a sudden appears jagged, when before rollOver/rollOut it appeared smooth as it should. What could be going on here? I'm pretty new to AS3, thus the example isn't working properly yet. For instance:

* when you roll over the item the first time it immediately shows the end phase of the glow in stead of animating. I thought I'ld circumvent this with Tween.rewind() in the constructor, but that didn't do the trick.

* also I'm not sure whether the addEventListener for TweenEvent.MOTION_CHANGE is placed in the correct spot. I tried putting it in the constructor, but that resulted in the event being recieved continuously by _onMotionChange.

But the most important part is the jagged circle after the glow filter has dissapeared. This is what I have so far (abbreviated example):

[CODE]....

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ActionScript 3 :: How To Redraw Shape Using Only Code

Jan 8, 2012

My question is: how do I redraw a shape using only code? Short comment on the task itself. I've an eventListener, which grabs clicks on stage and stage resizes. Both execute the same function - redrawEvents(evt:Event). The stage contains a number of blocks, which represent certain events. On each redraw these blocks are repositioned, and also lines (which represent connections between events) are drawn.

Any way to reposition all the blocks, but I got stuck on redrawing lines. I'm using a single shape to hold all the lines, because lines, unlike blocks, are not interactive. Since the whole point of the application is creating sets of interconnected events, I have to modify this shape every time a new block is created, which also calls redraw function. Here's the code I use to modify the shape

stage.addEventListener(MouseEvent.CLICK,redrawEvents);
function redrawEvents (evt:Event) {
var lines:Shape = new Shape();
lines.graphics.lineStyle(2, 0xFFFFFF, .75);
lines.graphics.clear();
for (var k:int = 0; k < connections.length; k++){
lines.graphics.moveTo(eventList[connections[k][0]].x + 50, eventList[connections[k][0]].y + 50);
lines.graphics.lineTo(eventList[connections[k][1]].x + 50, eventList[connections[k][1]].y + 50);
} addChild(lines); }

However, whenever the shape is modified, it still leaves the 'older versions' of itself on screen, and i don't want that. I tried to create and delete instances, various type conversions.

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ActionScript 3.0 :: Vector Of A Superclass Hold A Reference To A Vector Of A Subclass?

Sep 13, 2011

I'm getting

ActionScript Code:
1067: Implicit coercion of a value of type
__AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....

which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?

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Professional :: Import Photoshop Vector And/or Vector Styles?

May 7, 2010

I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.

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ActionScript 3.0 :: Vector Of Objects - Pass In A Vector To A Function?

Jul 23, 2011

If I want to pass in a vector to a function, a vector of any object specifed would it be someVetor:Vetor.<T>? beause FB 4.5 sais T is undefined.

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Actionscript 3 :: Increase Vector Length To 200 After New Vector.<String>(100)?

Dec 24, 2010

Created Vector with the initial length of 100.

var v:Vector. = new Vector.(100);

v[90] = "Ninety"

v[190] ="oneninety" //RangeError: Error #1125: The index 110 is out of range 100.

//How to change the length from 100 to 200 to store a value at index 190

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Actionscript 3 :: Vector Number Does Not Extend Vector

Nov 16, 2011

I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.

Every Vector I've ever tested all extend Vector.<*>.

Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them.
<type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false">
<extendsClass type="__AS3__.vec::Vector.<*>"/>

[code]...

But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.

<type name="__AS3__.vec::Vector.<Number>" base="Object" isDynamic="true" isFinal="true" isStatic="false">
<extendsClass type="Object"/>
<constructor>

[code]....

Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected.
And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.

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ActionScript 3.0 :: New Shape - 1046: Type Was Not Found Or Was Not A Compile-time Constant: Shape

Nov 30, 2009

ActionScript Code:
package {
import flash.display.MovieClip;
public class Base extends MovieClip {
public var baseHP:int = 50;
var newRect:Shape = new Shape();

1046: Type was not found or was not a compile-time constant: Shape. 1180: Call to a possibly undefined method Shape. What does it mean by "undefined method"? I am somewhat of a newby, so sorry if there are any stupid errors

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Professional :: Adding Shape Hints Makes Shape Disappear In Between Frames

Jun 22, 2010

Whenever I add shape hints to a shape tween the shape disappears in the between frames. I am using CS5 on Vista. I using files from [URL]to practice.

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ActionScript 3.0 :: Draw The Shape Of A Existing Movieclip Which Is Irregular Shape?

Oct 11, 2011

need to draw the shape of a existing movieclip which is irregular shape.

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ActionScript 3.0 :: Draw The Shape Of A Existing Movieclip Which Is Irregular Shape

Oct 11, 2011

need to draw the shape of a existing movieclip which is irregular shape.

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ActionScript 1/2 :: Shape Colliding Another Shape, Not The Rectangleof A Movieclip?

Jul 9, 2009

Id like to know if there is a way to do a shape hitTest.Not as the normal hitTest would do, but shape colliding another shape, not the rectangleof a movieclip.It can be in a movieclip.

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Actionscript 3 :: Flex3 - Convert One Vector Data To Another Vector Data?

Mar 11, 2011

Class ShootGame implements IGame{

[Code]...

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Professional :: Change The Shape Of A Shape?

Oct 19, 2010

using the shape tool you can draw basic shapesthen using the subselection tool you can re-shape them by relocating certain points

What i want to do is create a tween whereby one of the points is movedthe problem is you have to convert to a symbol first and after you have done that you cant change the shapes shape.so how do i go about using a motion tween to change the shape of a shape?

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ActionScript 3.0 :: Divinding Vector Graphics Into Vector Graphics

Jul 28, 2009

I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.

I imagine I could use masks somehow to achieve this effect (for each subdivision, duplicate the huge image and mask only the region that the subdivision represents), but I dont know the performance costs of masking or if this will create other problems.So is there anyway to split up a movieclip of vector graphics into smaller movieclips of vector graphics the same way copyPixels can with bitmaps?

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Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

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ActionScript 1/2 :: Repeat Small Bit Of Code 1-100 Hundred Times With Each Code Having Different Instance Name?

Nov 20, 2010

here's a part of my code:
 
player_mc.onEnterFrame = function() {
if (enemy0.hitTest(this)) {
enemy0.speed = 0;
} else {

[code]...
 
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.

edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:

if (enemy1.hitTest(this)) {
enemy1.speed = 0;
} else {
enemy1.speed = 1;
}

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ActionScript 3.0 :: Way To Have Main Timeline Code Interact With Code Inside Of Symbol.

Jan 29, 2012

I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.

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Javascript :: Can Js Code On Site Prevent Other Js Code From Detecting Presence Of Flash

Jan 22, 2011

I'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.

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ActionScript 2.0 :: Centralize Code In All Movies Using Dot Notation Instead Of Spreading Code All Over The Place?

Jul 10, 2003

I have attached a simple test fla.I am trying to centralize my code in all my movies using dot notation instead of spreading my code all over the place. It never works, I must be doing something wrong.The test .fla has a movieclip with a timeline animation. I used the linkage identifier to name it 'reload' AND named the instance 'reload'.

_root.reload.onRollOver = function() {
this.gotoAndPlay(2);
}

The pointer doesnt even change to a hand.

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Flash :: Relationship Of Code On First Frame Of Main Time Line To Class Code And Library Objects?

Mar 27, 2011

Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?

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ActionScript 3.0 :: Delete Row With Code=4, But In The DetailTable, All The Rows With Code=4 Are NOT Deleted?

Feb 4, 2010

I have 2 tables,a main table with a field code as primary key, and other table detail, named p.e. DetailTable, with 3 fiels as primary key.What I want to do, it's a delete a row in MainTable, all the rows in DetailTable,where field code is the same as field code in MainTable should be deleted too.Here is the SQL to create the tables.

var sql2:String = "CREATE TABLE IF NOT EXISTS MainTable [code]....

when tables are created, insert data. I connect without problems, delete a row in MainTable (see the code), for example delete row with code=4, but in the DetailTable, all the rows with code=4 are NOT deleted Why?

[CODE]// Inside a class
private var conn:SQLConnection; 
public function constructorClass(){conn = new SQLConnection();ConexionBD();}[code]...

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ActionScript 3.0 :: Copy And Pasted Code, First Code Works, Second Doesn't?

Jun 9, 2011

I've literally been staring at this for 7 hours. I'm missing something.I have two movie clips on the stage. The instance name of the first is puzzleAK. The instance name of the second is pieceAK.The first is linked to a custom class called GeoPuzzle. The second is linked to a custom class called GeoPiece.The code compiles but throws an error (as explained).The code in the main timeline:

puzzleAK.fullName = "Alaska";puzzleAK.abbrev = "AK";puzzleAK.isLocked = false;trace ("made it through puzzle definitions: " + puzzleAK.fullName + " " + puzzleAK.abbrev + " " + puzzleAK.isLocked);

[code].....

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ActionScript 3.0 :: Timeline Code And Separate AS File Code Working Together

Dec 27, 2010

Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?

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Library/API/program For Converting Flash Code Into Html5 Code?

Aug 25, 2004

What library/API or even a program for converting flash code into html 5 code automatically do you recommend me?

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