ActionScript 3.0 :: Text Gets Cut Off When Resizing TextField?
Jun 22, 2009
I have a dynamically created textField full of text, placed in a sprite that resizes (actually it's part of a nested set of sprites that resize when the browser window is resized). As I'm resizing the window, I notice that the text does not resize smoothly, but kind of steps or jumps (just a tiny bit) between sizes - as if Flash(player) is trying to lock to pixels - perhaps to improve readability.
Sometimes it ends up that the end characters in lines actually fall outside the text box, and so get cut off.This also happens sometimes if the user's screen size just happens to be the right size to start with (the site is full screen).Relevant parameters may include:
multiline = true
wordWrap = true
autoSize = TextFieldAutoSize.LEFT
[code]...
Can't think of any reason you'd _want_ this to happen. The resizing to pixels makes sense, if that's what's happening, but FP should do it so the text stays within the bounds of the text box.
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Jul 15, 2010
I would like to set a fixed width for an input textfield with an embedded font. I would like to have the option to left-, right-, or center-justify the text. This is proving difficult.
If I set myTextField.autoSize = TextFieldAutoSize.LEFT;, I get left-justified text, but the textfield width changes with each keystroke. Same trade-off with TextFieldAutoSize.RIGHT and TextFieldAutoSize.CENTER.
Now, if I use TextFieldAutoSize.NONE, then I can fix the width and height of my textfield, making it the size I want... but the cursor is always blinking in the middle of the textfield. What's the secret to justifying that cursor to the left [or right] and the textfield staying the size I initially set it to?
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Jul 5, 2011
have anyone encountered the issue wherein using a dynamic textfield without embedding fonts causing the flash movie to resize in a very slow manner ( i resize the textfield by using the scaleX and scaleY property, i have also tried using the width and height property but its just the same result)? if i try to set the textfield's embedFonts property to true then there will be no problem when resizing but once i set embedFonts to false then the flash window seems to resize bit by bit
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how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
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Jun 18, 2008
Does anyone know, why a textfield may become white when loading text + JPGs into it? Sometimes it happens to me, sometimes not. I haven't figured out why. If you have any clues... The AS I'm using:
[Code]...
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Mar 12, 2010
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Oct 3, 2004
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Apr 22, 2009
Ok, got a problem that's driving me up the wall. I have 3 objects: tab, tabShadow, (both movieClips) and menuText (a dynamic text field), all of which are themselves contained in a movieClip. What I'm trying to do is have tab & tabShadow resize based on how big the dynamic text field (menuText) is, and then align everything. The ultimate idea is to create a dynamic menu based on XML.
The problem though is that a) the textfield won't resize even if the amount of text fed it is too big, and b) because of (a), the movieClips won't resize based on the textfield. I also can't figure out a good way to align them (just making the ._x / ._y values equal puts the textfield way outside the other movieClips).
Here's the actionscript code, and I've attached a copy of the .fla (done is CS4, but saved in CS3 mode) just in case it's a matter of the centerpoint being off or something. This is all in the container movieClip.
[Code]...
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Nov 1, 2010
I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:
I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.
From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..
in my library there is an image called 'pattern' and my code looks like this:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
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[code]....
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Sep 11, 2009
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[Code]...
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Feb 4, 2011
I'm using the following code to resize user input text when it gets too long for the textfield. The resizing seems to work fine but when it resizes it it becomes left aligned and is outside the textfield. I only see the end of the text. It's as though it's centering to the cursor instead of the text. If I use the arrow keys to back up the text it snaps into the center of the textfield like it should have been from the start.[code]
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Here is the link of the swf I am working on: [URL]
Here is the code I have used for the resizer:
if (this._x <= 20) {
setProperty(_root.cont.frames, _width, 20);
setProperty(this, _x, 20);
} else {
setProperty(_root.cont.frames, _width, this._x);
[Code] .....
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Nov 2, 2010
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I have an image in my library called 'pattern' and my code is as follows:
ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
[Code].....
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I have a Runtime Input Textfield nested in a Dynamic draggable/scalable Movie Clip
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I got this... that puts trace on the textfield after the movie has been exported.[code]...
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i've created this class:[code]..........
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TypeError: Error #2007: Parameter text must be non-null. at flash.text::TextField/set htmlText()at classi::HTMLText() at intro_sito_fla::MainTimeline/frame117()0
1) How can i set this parameter?
2) How can i get request.data value? It's not a string, so...?
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