ActionScript 3.0 :: Unload External FLV's When Leave Page?
Jul 7, 2011
I have a site that has multiple video clips on multiple pages. However, once you get a few pages into the site it really bogs down, and I am wondering if it might be that the previous FLV that was playing when you clicked on the button to leave that page, might still be playing in memory or behind the scenes?
I currently have the next page buttons coded with:
Code:
SoundMixer.stopAll();
and the sounds are stopping, but I am wondering if Flash still is using resources to keep the video playing on that frame?
Do I need to unload the video clip, or stop it somehow with the button?
These are external FLV's, NOT embedded in the timeline.
My CPU usage stays between 80-100% and once you click trough a few pages, it really begins to bog down, and stutter, and crash Flash Player.
How can I run code in Actionscript 3 when a page with my flash object is.well.I'm not sure of the term.When the webpage is left and the flash applet is exited?
I created a flash site with four pages with music playing in the backround. on one page I want the music to stop and continue once you leave that page.
I deployed a website a couple of days ago which is written entirely in Flash. On one of the pages there is a video which plays in the Flash Player. I have noticed that when I leave the video playing and select a button to take me to another page, the other page comes up but the audio keeps playing from the prior page. Worse yet, if I go back to the page with the Flash Player, it now relaods again and there are two audio tracks. Can someone tell me how this code is solved? There must be some Actionscript 3.0, which I'm using, which kills the player whenever you enter a different page?
I'm building a site that has an mp3 player that's available all the time.I'm adding a video page to the site.The videos use an FLVPlayback component.When I leave the video page I want the sound that was playing on that video to stop.I can't use SoundMixer.stopAll() because if I had the mp3 player playing before I went to a page I want it to keep playing.
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
I have an invisible movie clip I want to go to the NEXT page, as it goes to that page, I want it to essentially remove itself (page1.swf). e.g. page1.swf (contains fancy.swf - [AS2], 4 images, several invisible MCs with code) has an invisible MC + on click = remove page1.swf.
To be clear, this does work. It goes to page2.swf and page2.swf goes to page1.swf as it should. The issue is that if the user repeatedly does this (just 2 or 3 times) the fancy.swf becomes impossible to control and Flash (CS5) crashes. I think this is due to the fact it's not unloading the entire thing, it's only unloading fancy.swf on click (I hope). So underneath page2.swf is page1.swf, and when the user clicks back to page1.swf, page2.swf AND page1.swf are underneath that, and so on and so forth.
[URL]I have: main.swf (a menu) and I have module.swf (content)If you navigate to Subsea Wellhead Systems/SS-15 BigBore II and click on that I have it load an external swf which covers most of the parent. So far so good. My problem is unloading the loaded 'Child' swf with the button provided on the loaded 'Child' swf.below is the code I used to load the file but I cant, for the life of me, find a way to unload it.
var bigboreLoader:Loader = new Loader();btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent); function bigborecontent(event:MouseEvent):void{var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf"); bigboreLoader.load(bigboreRequest); stage.addChild(bigboreLoader);
I am certain it requires the Child to communicate with the parent somehow but I am at a loss. If I could get a bit of advice or a link to something deal with this, it would be a big help. I just need to have my links load my modules and the remove them when the close buttong is hit on the loaded swf. I promise I have done searches and I admit I have found asnwers but still they are not working. I found the code below:
Main FLA: function removeF() { removeChild(bigboreLoader); }
Am building a site and i have used this code to load different pages:-
on (release) { loadMovieNum("movie name.swf", 1); }
when i test the site and click on a link to a new page, it load the new page but over the pervious one, which you can see both of the movies. Is there a way to unload the pervious page so it don't show up underneath?
I'm sure this question has been answered but I have been looking everywhere and all I can find is how to load an external SWF but not how to unload it. I come from a basic knowledge of AS2 and it was easy for me to load using levels but I have run into a wall. I have a main swf and to keep the initial filesize small I would like to split some image intensive sections out and load them when needed.
Am building a site and i have used this code to load different pages..[code]when i test the site and click on a link to a new page, it load the new page but over the pervious one, which you can see both of the movies. Is there a way to unload the pervious page so it don't show up underneath?
My index page has two buttons... 'about' and 'portfolio' which loads each respective external swf into a holder.When 'portfolio' is loaded there are another 8 buttons which again load 8 external swfs into a holder in the portfolio.swf. Each of the 8 external swf files load fine, but is there anyway to have a back button instead in each of the 8 external swf to go back to the portfolio.swf without having to click the 'portfolio' button?i have tried _root.unloadMovie.... but it just clears the stuff on my index page and loads the portfolio.swf
i am trying to create a file where a mc hittest another object(using keyboard arrow) it loads an external swf and when keypress to leave the object, it will unload the external swf. my problem is the external swf did load but it wont unload. attached herewith my fla file for reference. script as below,
mcMain.stop(); var leftArrow:Boolean = false; var rightArrow:Boolean = false; var downArrow:Boolean = false;
I am trying to load an external swf with a number of quotes into an empty movie clip on the home page. then I want it to obviously disappear when nav to any other page.
1) know that you need a loaderEmpty_mc to load the swf into
2) don't know code for how to get it to load on entering the home page
3) don't know how to cdde for leaving the home page and making it disappear
I have a movie wherein on the stage I have a empty MC with the instance name of mainImage.
There is a menu with listeners that load in different swfs externally into this 'mainImage' clip. The problem I discovered is that I cant seem to unload the old swfs upon the loading of a new one.[code]...
I am migrating to AS 3.0 from AS 2.0 and I am unable to unload a loaded movie self.In AS 2.0 i simply used "unloadMovie(this);" have also tried "removeChild(this);" but it doesn't work.
I was finally able to work out a way to attach and preload external SWF files - now I am on the hunt to understand how to unload the external SWF file on a mouse event so that a new SWF file can be played.
I have a main SWF (=Homepage) which displays contents that are external SWFs. Now I have figured out how to load external SWF in my Homepage (when you click a button - see code below), but I don't know how to unload them according to my needs... See, I have a "close button" in every external SWF and with AS3, I'm a little lost on how I should proceed to make this button unload the external SWF displayed on the Homepage...
I'm creating my portfolio in Flash CS3. I have five buttons in website.swf. I also have five external swf files.If you click a button, it loads an external swf. If you click another button, it unloads the first swf and loads the next one. Is there anyway to unload it and load the next?
stop(); function loadMain(e:MouseEvent):void{ var loadMain:Loader = new Loader();
im using the [code]function to load files into my fla .im trying to put a button in each of the loaded swf files that will tell the main fla to unload the swf and gotoAndStop(1)i have 3 buttons on the first frame of main fla. the first button has [code] different game.so i need a button to unload the game and gotoAndPlay(1) i know how to do this in as3 but im not to familiar with as2.
Everything works perfect except for one problem I just can't figure out. On the homepage, called "home_page_swf", I have three buttons at the end of three paragraphs that say "Learn More" and need them to trigger the "home_page_swf" to unload itself and replace it with one of the other external swf pages. I basically want the three buttons within the "home_page_swf" to perform the same function as the "Services", "Portfolio", and "Team" buttons that are located in main swf. I've been trying to read up on it and I keep finding something about "Dispatch Even" but can't figure out how to apply it to the code I am using for the website I'm working on. I'll post the code below for the main navigation swf and what the labels are for the buttons that are inside the external swf called "home_page_swf".
Main SWF with main navigation buttons: var Xpos:Number = 0.0; var Ypos:Number = 0.0;
OK this should be the last of the coding to complete my AS2 to AS3 conversion of a site. The AS2 site had an external photogallery .swf that loaded from a navigation button on the main timeline. It used the loadMovie function so it loaded a photogallery on top of the main .swf in level one.
I also had unloadMovie,1 in all the navigation buttons so if a user was in the gallery and they clicked anywhere else in the main .swf which is all in level 0 the gallery in level 1 would be deleted.
In this situation the gallery that will be loaded on top of the main.swf needs to be a little smaller than the main ,swf so the navigation on the top of the main shows through. If the main.swf is 900 x 600 I would need to load the photogallery on top which would be 900 x 450 and need to use x and y coordinates so when the swf loads it loads in the right spot.
I loaded an external SWF file, now I need to understand how to unload the external SWF file. Is it possible to add the code to the last frame of the external SWFs internal timeline, so when it exits the last frame, it unloads itself.The script to load the SWF is below. Can I add the unload code to the last frame of timeline of the SWF?[code]
I've mp3, eksternally loaded and I controlled from main time...the bugs are1. If I wanna go to another .swf file, i still can hear the sound...2. if I click the button wich linked to mp3.swf, the sound/song are duplicated by2, and then if I click again the sound are duplicated by3...how I can fix this problem??? oia, the buttons to call another swf are only in main swf, and here is the code://zhe button
var Xpos:Number = 140; var Ypos:Number =100; var swf:MovieClip; var loader:Loader = new Loader();[code].................
All of my buttons load their respective external swf files. However, they load on top of each other. How do I set each button to UNLOAD the external swf's that have already been loaded by the previous buttons.Here is what I have now:
movieClip_1.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF); var fl_Loader:Loader; //This variable keeps track of whether you want to load or unload the SWF var fl_ToLoad:Boolean = true;
I am building a portfolio, but lately I've been experienced some annoying problems with loading external swfs into a container. Everything works like charm, but when I load new clips into the container, they are just put on top of the old ones - which I naturally don't want to happened. This is the current coding I use for two of the different links. I pressume that one solution would be to add a removeChild, but I've not succeeded placing this in the right place yet.
ActionScript Code: fashionBTN.addEventListener(MouseEvent.CLICK,fashionBN); function fashionBN(event: MouseEvent) { var goFashion =new Loader(); goFashion.load(new URLRequest('fashionPRE.swf')); contentsMC.addChild(goFashion) } [Code] .....
I am building an on-line game for autistic children, and I am facing a problem where I load a SWF to play a mini game. Although when the mini game is over I want to go back to the original SWF (and a different scene to which I left.)
I use:
var request:URLRequest = new URLRequest("hidenseek.swf"); var loader:Loader = new Loader() loader.load(request); addChild(loader); stop();
To load the swf, although I can't figure out how to unload it on a frame, and then on top of that take it back to original SWF to a new menu?
A work around could be to just have the new menu in the loaded SWF? Could I unload the original SWF or do I have to always keep it open?