ActionScript 3.0 :: Updating Multiple Properties Of The Model?
Jan 15, 2010
I'm updating the x and y properties of my Model.as when I drag a Sprite around the stage. However, because both setter functions dispatch an Event.CHANGE, the property that is updated second seems to get locked in place (meaning it doesn't seem to be updated with the correct value as it locks the Sprite in a horizontal or vertical line of movement).
snippet from BubbleController.as
ActionScript Code:
private function onViewMouseDown(me:MouseEvent):void
{
like a lot of people on this forum i am having trouble with an MP3 Player. I have my music player, playing, stopping and going to next and previous. But i am now trying to display the time of how long its been playing for. I have a model class (containing the soundchannel, sound and timer) which has a songsModel class (an extension of model, which contains and update method)
I also have a controller class, which is in control of the people pushing the buttons from the songController class. The controller class plays the soundchannel and starts a timer. i have a songsController class which uses the constructor of the model class as a superclass. This class is controlling users pushing buttons. My other class is a view class, which waits for the model to update itself so that it can display the latest songs.
My problem is i cannot figure out how to pass through the timer to the view class for its latest update (every half second). I have managed to display it ever time the model updates as discussed above.
I'm making a modular site, that loads in external swfs that need to have decent screen reader names for each of the buttons.
The shell swf is set up to work with Thunder and NVDA screen readers by creating an AccessiblityProperties instance and assigning it to the relevent display objects then calling Accessibility.updateProperties( ) ; This method works in the main swf, but when used in the loaded swf it's not picking up the updated accessibility properties of the buttons, even though Accessibiltiyy.updateProperties( ) ; as been called again.
I have designed "the core" of the application i am working on ( it communication with the server, data processing, etc. ), and now i am a bit stuck on the User Interface, because i wish it to be specific, and probably different on the different platforms it goin to run on ( PC, tablet, gsm ).
My question basically is How to separate the "core" of the application, which must remain the same for all of the platforms, from the UI's which shall be very different applications ?
I have data model (dataProvider as ArrayCollection) i want to display in few views , each view should show filtered data. As you probably know, filterFunction is property of ArrayCollection,so I can't use this solution (unless creating new instance of ArrayCollection for each view on top original and impementing filterFunction).
I have a Hero that can shoot bullets. I can get him to shoot multiple bullets, all with equal velocity. The bullets are supposed to be peas from a pea shooter, so I want to apply friction and gravity to them so they slow down and fall. I'd also like them to bounce of objects too.At the moment I'm just applying friction, so the peas should be shot forward, and then gradually come to a halt in the air. The problem I'm having is that if I apply friction to one pea, it generates the next one at the velocity that the 1st one is currently at - that is, the second pea starts out slow, and stops very quickly. The 3rd one is generated not moving.
How can I set the velocity to reset for each pea, so they all start out equal? They all move with the same properties, so I want to deal with them all in one arrray/loop. Is this possible?I have posted the basic structure without any velocity or anything specified because I'm not sure where everything should go. If I specify a starting velocity in the document class and then use the for loop to apply friction, it changes the velocity of every pea. The Pea class just contains functions to draw the pea.
Code: public function bullets(event:Event):void { if (s==20 && PandaHero.currentFrame==13) {
I'm completely new to this forum, and would like to ask your help for one issue. I am working on an interactive flash map, I was able to set all the countries borders with the help of fireworks (awesome tool), and import them back to flash and set each country as a button. I would like to set all of the buttons to have the same properties for example : All the buttons have default red color, and will have a mouse hover frame that will change the color of the button to blue. I DO NOT want to set each button manually, because I would like to have the choice to change the mouse hover color to a different one, and would like to avoid passing each button and changing each one's mouse hover frame.
Is there a way I can built a template of a frame, and for each button set its mouse hover frame as the template frame I built ? And then if I make any changes to the template frame, all of my buttons would be automatically updated ?
As it is said here: [URL] "If you do a Google search today for "MVVM and Flex", the first post is by somebody who claims that MVVM is not a good fit for Flex. I couldn't disagree more. Out of the box, the Flex framework makes it much easier to implement a Presentation Model than similar MVVM implementations in Silverlight. That is not to say that there aren't good third-party libraries that make it easier in Silverlight, but without any help, it is easier to do in Flex." So MVVM as LOGICAL CONCEPT can be implemented in both but the way it is implemented in Silverlight requires more Plumbing than Flex.
What prevents Silverlight MVVM to be implemented like Flex ? Doesn't Silverlight have same capability in event system to do the same? If yes why does Silverlight do things more complicated what's the advantages then ? Is it about using Class Interfaces which are more strongly typed? What are the disadvantages also ? For example as for implementing MULTIPLE VIEWS for 1 View-Model does Flex implementation make it also more obvious?
im having trouble figuring out how to script a tween in AS3 with multiple properties. I have the single property syntax down, like such, import fl.transitions.Tween;import fl.transitions.TweenEvent;import fl.transitions.easing.*;var name:Tween = new Tween( gar, "x", Regular.easeInOut, 60, 300 , 3, true);
but if I want multiple properties, im having trouble finding that info.
I am working on an interactive flash map, I was able to set all the countries borders with the help of fireworks (awesome tool), and import them back to flash and set each country as a button.I would like to set all of the buttons to have the same properties for example :All the buttons have default red color, and will have a mouse hover frame that will change the color of the button to blue.I DO NOT want to set each button manually, because I would like to have the choice to change the mouse hover color to a different one, and would like to avoid passing each button and changing each one's mouse hover frame.
Is there a way I can built a template of a frame, and for each button set its mouse hover frame as the template frame I built ? And then if I make any changes to the template frame, all of my buttons would be automatically updated?
I have a MainClass and a GUIClass.The MainClass lets the GUIClass handle everything about the GUI.How do I call different Object properties from the MainClass to the GUIClass.
if you have an active state and a passive state for something, you can jump between the two with gotoAndStop(2), gotoAndStop(1); or you can manipulate whatever property is changing directly (e.g. if it's alpha, then symb.alpha=0.5, symb.alpha = 1.0). I've found myself jumping between the two, and I don't like it (I like to have a standard, or at least a usual). What's considered a good practice
I'm loading a bunch of images through XML like this:
[Code]...
Pretty simple. Loads each image into a imgHolder_mc named 0, 1, 2, etc. Each image is also set to alpha = 0 since I don't want them to show unless the slider is changed.
you'll notice on their main page, when you roll over section "living" all movie clips below which are "living" projects are highlighted, while others are faded out.I have a vague notion that this is done by creating a series of arrays, one for living, one for learning, one for working, etc etc etc... and then changing whole sale all MC's contained in those arrays upon roll over.First of all, am i correct in this assumption? If so, i really need some pointers to get started. Say i want to define these arrays, and on the press of a button, one directs its movie clips to change alpha to 50, and the other to 100. All of these movie clips by the way are visible on the stage.
I have 35 movieclips, named s1, s2, s3 etc, depending on the value of currentDisplay, I would like to set a movieclip visible property to true while the others are set to false, I have tried the following:
Code: for (i=1; i<36; i++){ trace(i);[code]....
but I receive an error message: 1083: Syntax error: dot is unexpected. I assume it is referring to the dot before visible.
This seems like someting I should already know but I am working on a user interface that I want to be skinable. I have about 8 different graphical elements and I want to change the appearance of these 8 different movieClips just by clicking a single button. I thought I would just create a new keyframe in my main time line and then manipulate the movieClips but that changed the appearance of the movie clip on frame 1 as well. Clarification: I want to change the color of my user interface background and I want to change the color of some clickable images as well. I want frame 1 to have a white background and I want frame 2 to have a red background. Do I need to create more movie clips and drag them onto my stage or can I just use the existing movieClips since all I really want to do is change colors?
I have multiple items in my app that I would like the user to click on.Some items are completely different classes.The classes dispatch events and then when the events are captured, some modifications are done to the transform properties of a loosely coupled display object.I want two separate classes to dispatch the same type of event, since I already have an image class that draws images based on a given url... I want the classes to dispatch the events, but then I think I want the difference to be detected when the event comes along... i.e., I would like to recognize the 'origin' or 'sub-type' of the event. Some sort of if/then logic would suffice.
In my case, some user interaction produces new values for the bindable variables "someDataProvider", and "someSelectedItem". However, when flex renders the DropDownList, the control's selected value is empty.
The reason for this is that the DropDownList's "selectedItem" property gets bound before the "dataProvider" property. The "dataProvider" needs to be bound first for "selectedItem" to be valid, this is because the new "selectedItem" points into the new "dataProvider".
what is the best practice for updating bindable properties in a specific order? I've come up with a few ways (e.g. using a valueCommit handler), but I wanted to see what the community had to say.
Just been playing around with the tutorials, on the Set properties/Get properties. Everything is all cool, except the "instance name" aspect. I dnt really understand that too well. Is it possible to change an Mc Name dynamically? If you look at my FLA when you hit the top left red button you will get a trace of the mcName as "square". Now if you input a new mc Name on the right hand side, you will see it change on the left hand side. But i want to know why it doesnt remain as the new mc Name, it still goes back to square.
I forgot to put it in the title so I'll just place it here; I am using AS 2.0. I know that there are other ways to accomplish the goal that am after, but I was wondering if anyone knows of a way to access the properties of an object's properties?
Here is the code that I thought of, even though it doesn't work
var a:Object = new Object(); a.bproperty = 0; //lowerlevel properties a.cproperty = 1; // lowerlevel properties
[Code].....
This really just boils down to how I am organizing the code(I have ideas on what do next, and i am 99% sure that I can get them to work), and if there is a way to dynamically access the properties of the objects properties, It will save me from creating yet another large block of code for my project. If you want to see the unfinished project, go to [URL]
Can I import 3D models from Blender/3Ds MAX 2010 to Flash CS4?I would like modelling 3D models with a 3D software and then import them to Flash CS4 to animate.
Is there a way for me to convert a 3D model (.dae or .3ds) into a swf movie that you can orbit around it, like when you view a 3D model in photoshop using flash.
I have an Application with modules. Every Module lives for itself. There are no shared events or something between them.In my modules there is a datagrid and with a contextmen¼, the details of selected data opens in a popup window.The modules are controlled by an loalEventMap and a presentationModel as usual.If i closed the popup immediantly and open it again, all works fine, but if i change some data in the popup, close it unload my module and loade the module again, open the popup again, mate throw the following error[code]....
I want to create a rotatable 3D model SWF, but I need to build it dynamically using PHP or some sort of scripting. The ideea is I need to make a dental arch, and depending on the variables, include all the teeth, or exclude the ones that are missing, and then show the final model.I have the models for all the teeth.
I've been asked to create a model of an airport. Very basic. No textures and only simple shapes to represent check in zones, stairs, restaurants etc. It needs to be able to animate from floor to floor in birds eye view and to the outside of the building at an eye level view. It will be an annotated clip that plays following a persons movements. It needs to be incorporated into an adobe air application. I'm not sure even what software i should use for this. bear in mind i don't have any experience with 3D packages like 3DS Max. I suppose its possible in Flash Professional but can imagine drawing it all being a bit of a pain, is there something out there more suited?
Im working with AS3 and in my application I have a base SWF (with its document class) main.swf / main.as
And I have several SWF that includes a video inside with some navigation code (some buttons that I code in individual classes for each SWF). The problem is that I cannot find a method to load the swf's right, because the event that triggers the load process happens in the loaded SWF (the child).