ActionScript 3.0 :: Using Date To Swap Movie Clip Or Images?
Oct 1, 2010how could I use the date to swap out a movie clip or image stored in the library?
View 2 Replieshow could I use the date to swap out a movie clip or image stored in the library?
View 2 Repliesim making a drop and drop game and i would like to swap one movie clip to another.the first movie clip is the draggable mc, when it hits the drop zone i'm planning to put an animated version of it as of now this is the code that i'm using.[code]as you can see, after leaving the mc in the drop zone, the mc just remained on its position..is there a script to swap it to an animated version of the current mc??
View 6 Repliesafter a certain amount of time I want a moving object to "swap" with another movie clip, so far I have this.
ActionScript Code:
attachMovie("cannonball2","cannonball2",_root.getNextHighestDepth(),{_x:this._x, _y:this._y});
[code].....
What my team is trying to do right now is build a game. It is a game where the user can build their own bike from different parts, and then test it in other challenges.
Right now I'm at the stage where they are building the bike. The first thing I'm trying to set up, is allow the user to push 3 different buttons that will change the appearance of the tires. I have the bike on a movie clip, then the tires on another movie clip within that, and then three different types of tire movie clips within that tires clip (make sense? bike>tires>3 tire clips). So I think the easiest thing would be is to somehow script each button on the root frame to just swap out the instance of the tire (the three types are: thick, aerodynamic, and trick).
I have two main clips with clickable clicks within each. I am using swapDepths on the two main clips in a tab navagation fashion. The problem is that if I click on the space between the nested clips in the top clip it actually is hitting the buttons(movieclips) on the other clip under it. Any suggestions?
View 1 RepliesI want to swap images using actionscript. I've got some thumbnails and the main big image will change depending on the thumbnail clicked. (it's a little complicated than that but that's what I'm trying to achieve in a nutshell!) [code]...
View 0 RepliesI am looking to create an area on my homepage that swaps images every 5 seconds and also has a play/pause and next feature for the view to choose if they want to click through or pause on an image. I am looking to create swaping images just like the following link under 'Top Stories'I am using Flash CS4.
View 2 RepliesI want to make praphics or images swap location, e.g. If I have 4 squares that are in a 2x2 box shape, I want to be able to select one sqaure then select another sqaure and make them swap positions, I would like this transition to be able to work vertically and horizontally.
View 6 RepliesI have an FLA with a section in it where I need to swap between images (one over the other and so on, which I have done using swap depth) what I want to know is if there is a way to make the transition from one pic to the other smoother by using alpha from 100% to zero, thus revealing the picture beneath.
View 3 RepliesWhat would be the best way to swap images onRollover inside a thumbnail gallery dynamically loaded into contentMain?
View 9 RepliesWhen I try to import several images (from a folder on disk), I cant seem to make a movie clip of them. What do I have to do to import a bunch of images and then test the movie and see each image appearing after one another?
View 1 RepliesI have a problem trying to unload some images from a movie clip ,What i have is a movie clip called " thumbnails" on the stage which loads some images from an array . the movieclip "thumbnails" , holds at the begining the first 4 images , then i have a button called "next_btn" which loads the next 4 images .basically when the next_btn is click it is loading the next 4 images which place them on top of the first ones , and is fine , but what i need to do is to clear the movie clip before loads the next images into.i have tried the unloadMovie method and it is not working , place the code below if anyone has any ideeas what i'm doing wrong ( actionscrip2 )
Code:
function LoadImages(startNo,end)
{
//thumbLoader.removeMovieClip();
//thumbLoader.unloadMovie(thumbnails);
// thumbnails.unloadMovie();
[code]....
was trying all 3 commented options from above , and none of them does what i want the first 2 are removing only the last image from the movieclip and the last one removes the all movieclip and is not loading anything else after
.I've downloaded a template, which I'm modifying to get working the way I want. You can see how far I've got by going to URL... My question is regarding the 'About' page, where on the right hand side you'll see a pull down menu, with two images on it. The first (says Myrtletown Films) loads and links correctly - The second doesn't link correctly.I'm almost certain its a coding linking issue - As if I were to load the same movieclip as the first one (only telling it to load image2, it loads fine - but then wont link to a separate location).Ok, its starting to get confusing; so here's the FLA. When you open the FLA don't go looking around for bits and pieces. Everything you need will be in the 'action_ content' movie clip. You will find both instances of the images (which are labelled 'Previous_Work_Item_1a' etc)[code]The first image is linked to page '6', the second image (which is failing to load) is linked to page '7'. What's confusing is that Previous_Work_Item2a/b/c are just duplicates of Previous_Work_Item_1a/b/c
View 8 RepliesI am rearranging a flash by adding more picture. By default it was 8 pictures but I want to add unlimited number of pictures on XML file and want to load them in Flash. The XML file is parsed into an array (code provded below). I can not figure out the problem as the flash shows only the default 8
pictures, not showing the additional pictures that i have added. I was hoping someone here can help me in taking the parsed XML file and help me load the image
into the movie clip. Also I want to redirect all the Rotate Picture (3d-carousel-menu) links to the Flash
picture showing state. I mean all the carousel-menu links will be linked to image showing stage.[code]...
I don't know if this is possible but if someone knows how to do iI want to load images into a movie clip but using a html tag?What I'm trying to achieve is loading a xbox avatar into flash...The code I have to use is :<img src = "http://avatar.xboxlive.com/avatar/gamertaghere/avatar-body.png" />
View 4 Repliesi'm loading dynamically some images in a movie clip (banner in [URL].. everything works fine in safari, netscape, firefox (of course).. Explorer KO! actually IE (6.0.2900) works, IE (6.0.2600) doesn't!! image is loaded (preloader is working correctly), but image is not visible!!
View 3 Repliesand then having teh code create a new movie clip for every image there is..
Pretty much its a store that have a bunch of galleries.. Picasa and such. like 20 different pages easy with 20 albums on each with like 100 pictures in each album.. Now I need to get a code that goes to these sites takes teh pictures and then puts them in an empty MC and loads the picture in it And creates an empty movie clip for every picture after that untill there is more more pictures.. The site is also updated on a regular, And I'm trying to avoid having to update it myself. Since the site will remain the same.. cant I jsut have a code where you do the samething over and over again. Until there is more more pictures to load.. and then is stops.
[URL]
Thats one of the pages.. So I would need to site i'm building to go on this url take teh pictures off of it and then place them in empty movie clips I made to rebuild the gallery. And if even there are more pictures than there are MC, It will make new ones to accomedate those picturs.
I want to build a nested movie clip which has 5-6 .jpg files which I want to load externally and then dissolve them at the transition time. So eventually I would also be having a timer to start the playback. I do not know how to get it going...... Just want the images to load through a loader, dissolve between them, timer to start the playback and at the end the movie goes back to the main time line. Just let me know where is the starting point for me and how do I address this issue.
View 5 RepliesI have a movie clip which is having dynamically loaded image. I want to preload it. how do i make a preloader for a movie clip.I used loader component for preloading images. And its work fine. But I have various images which are loading in a single movie clip when user clicks on a particular button.so i want to develop a preloader for a movie clip. And my client also doesn't want that simple look of a loader component. That's why i will can use any free preloader. But how to assign it to a movie clip which is having dynamically loaded images.
View 5 Repliesi have a movie in which i have 50 thumbnails dynamically added to a mc and i have a scroller to scroll the mc which works fine.. on each thumb i have a rollover image (which is a bigger image of the thumb) which works fine but i want the rollover image to be shown within the area of mask area which is not happening now..
View 4 Repliesproblem was that when I added a Dynamic text box with a UIScrollBar, my images wouldn't load into my empty movie clip (there's a progressBar too).I hadn't named the UIScrollBar. It still scrolled the text as it should, but apparently since it wasn't named it was fooking with my other components and thereby with my image loaders.
View 2 RepliesI have 5 different MovieClips in the library, and a main movieclip on stage.
I must load the MCS from the library randonly on the main MC from time to time. How can I do it?
I am trying to do something that seems like it should be relatively easy. Well bang goes that theory. Here is what I am trying to do. I have the path to a group of images stored in an xml file. I want to load them to a movie clip on the stage. doing this directly by reading the xml file and using loadMovie("filename"); bsaically does what I want it to do with just a few problems, 1. the movie repeats so the same image is pulled from the server multiple times sucking up bandwidth. 2. On slow connections the images can sometimes load slow making the movie not display properly. What I would like to do is load all the images into some structure and add the images to the movieclip in the time line when needed. How does one accomplish this in action script 2.0?
In a perfect world, I would just load all the images to an array and load the array element to the movieclip on the stage.
I am loading images into a movie clip consecutively - the code has flash read through the XML nodes one by one and load in the images one after the other. I need flash to recognize when all the images have been loaded, and at that stage I want it to tween the movieClip containing the images. I have it all working, except I am getting this weird glitch where the movie clip jerks from left to right while the image are loading (at least i think its when the images are loading!) - it then settles down and runs normally. the code is below, so can see what i mean by 'jerks from left to right' if you check out the site: [URL]
[Code]....
I am trying to create a slider that will move a series of images in a movie clip based on the location of the slider. The problem I have is that when you click and drag the scroller it will move the images once but after that the images will not move. I am guessing that the problem is with my code. I want to move the _x of the images movie clip based on the _x of the slider. Here is the code I am using which is placed in frame one of the "timelineSlider" MC:
[Code]...
If it will help I can send the the original .FLA file by email as it is too large (225kb) to post on the forum.
I'm trying to dynamically load multiple images to a Movie Clip on the stage. Where I am having trouble, is when I position different sized images one under another.
What I have done is, assign a variable for the position for the _y of the next image. eg. var spacing:Number = 0;
Since I'm loading the images from a XML file, I've included the height for each image aswell. This is where I am having trouble
eg. spacing += myxml.childNodes[i].childNodes; OR
spacing = spacing + myxml.childNodes[i].childNodes;
trace(spacing);
Say for example, the image I am loading is 400px high, 'spacing' then appears to be 0400 and not 400. After I load the second image, which is 500px high, spacing appears to be 0400500 and not 900.
I have a button in the main movie and am loading an external movie on Level1. Is there a way to swap the button over the movie on Level1?
View 1 RepliesDo you know any way to compare a date to a range of date using the Date class in as2.
For example i want to know a given day (11-12-2009) is among the start and end date of a given range (11-01-2009 to 11-20-2009).
is it possible to swap depths for multiple movie clips at the same time? how about swapping for negative depths? or will that kind of thing lead me into probs later?
View 8 RepliesI have a movie that I want to be dragged on the x coordinate on click, and if you drag it to the left it should play a different movie then when you drag it to the right. here is what I tried so far and of course it does not work.
[Code]....