ActionScript 3.0 :: Using External .as File For Mousemovement And Multiple Addchild

Oct 29, 2009

What im trying to do here is use an external as file and linked it to the normal fla, inside this fla is one MC named movieclip. with the code below im trying to spawn the mc multiple times on the position where the mouse moves and the next mc on the next x/y here is the code:

[Code]...

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I was trying to add a TextField to the stage from an external class. I've made a small example of the part that isn't working for me.

The basic idea of the external class:

Code:
package {
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[code]....

When I run this I don't get any errors, but the text still doesn't show on the stage.

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[Code]...

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I load external swf file into main movie. and i give that child a name page0 there is a bit of code.

[Code]....

so after its loaded i want to insert some text into external swf using main movie. i managed to remove external swf, like this ActionScript Code: holder_mc0.removeChild(holder_mc0.getChildByName("pages0")); but i wonder how to insert text into that swf. i don't understand how hierarchy works, when you addChild, what name should i use for my external files. for example ActionScript Code: holder_mc0. ?????? .mainTemplate.tContent.text = "TEXT"

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I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:

Code:

var myLoader:Loader = new Loader();
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Code:

var myLoader:Loader = new Loader();
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[code]....

What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?

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I'm trying to load multiple external txt files in different sections. Right now I only got the home section working and I'm trying to load another external txt file on the services section but it's not working.

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I'm using an external XML file to populate a video playlist. So I'm parsing the attributes like this:

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I am trying to call multiple functions at different times from the same .as file. I asked this question in another forum but the reply did not work. I have 2 as3 books but they both only talk about calling a single function from the external file. Can someone detail the structure in the .as file as well as how to call it from the .fla? I am missing something and I can not figure out what it is

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I have to modify an existing flash 8 movie (not created by me) which uses as2, and is composed of multiple movieclips. One such movieclip holds a textbox (static) which however needs to be updated frequently to show latest news, and because of this now I have to make this movieclip's textbox to read texts from an external file instead, a text file to be precise. How to proceed with this in Flash 8 AS2, whether I need to create a new layer for the as code or add it directly to the movieclip's layer, and also the as 2 code itself, as I tried the following but it is returning an error that cannot load the text file, I also change the textbox from static to dynamic and gave it an instance name Text1 (I once tried something like this in flash cs4 and it worked fine, but in flash 8 its not working.

Code:
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I want to load multiple different movieclips from my library(mc1, mc2, mc3 etc.)with a loop and I can't seem to succeed with this..

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I have a MC that I add to the stage multiple times using addChild. My adding code is:

Code:
function executeAddChild():void {
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[Code]....

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[Code].....

loading multiple mcs - They don't appear on screen - have added addChild

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var _myThumb:Bitmap;
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[Code]....

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ActionScript Code:
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[code]....

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Feb 28, 2010

But is there a way to addChild twice on a preloaded swf?

Here's my code:

Code:
stop();
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[Code].....

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I've created a couple of flash animations, fairly simple, but the whole relies on loading external swf files and then unloaing them.
 
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i only want to make an addChild on the "root" ( or stage? as3 is really different from 2, im really confused)

the MAIN class:

ActionScript Code:
package com.website
{
import flash.display.*;

[Code].....

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I load external .swf files by code

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I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:

[Code]...

Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.

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var viewStack:ViewStack = new ViewStack();
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[Code]....

Its only displaying canVas3 contents not canVas1 and canVas2

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