ActionScript 3.0 :: Using The HippoHX APIs And Classes?

Apr 29, 2009

how to use the HippoHX APIs and Classes to make a close button, fullscreen button and execute a program with arguments. I'm pretty new to as3 (started using it last week) and have absolutely no idea how it works. If you don't know what HippoHX is, you can find out at the official website.I'm asking here because i don't understand their API documentation.

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My main question: I seen this interesting article on extending AIR to access android APIs and was wondering if there was anything similar for accessing iOS APIs? What are people doing at the moment if you need to access iOS APIs? Is everyone waiting for an update to Flex/AIR?

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Anyone know where I can find what Android APIs are supported in the latest Flex AIR SDK (Hero). In particular is the speech to Text API supported?

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All i need to do is to invoke the soft keyboard from within my flash application. Is there anything I can do, without using a textfield or any such editable controls, which will pop up the keyboard.

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I have a set of Flex proprietary libraries (ActionScript APIs in SWCs), and I am wondering if it is possible to build a UI completely in HTML using these APIs for functionality, rather than a Flex based UI/view. If yes, what would be the approach (or some examples)?

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ActionScript 3.0 :: Initialization Of Remote APIs In A MVC Pattern

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I'm trying to buid a video player application usin the Youtube API, which is loaded remotely from their servers as described [URL]...reference.html Basically I want to add a playList via XML or flashVars which would be stored in the Model among other data taken from the video feeds of youtube by HTTP request. The issues are:

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Actionscript 3 :: Flex 4: Use Google APIs In RIA Without Server Side Code?

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Just to confirm what I think I understand from reading about use of google APIs in RIAs (FLEX 4 and ActionScript) there is no way to connect to blogger API for example, directly from RIA because of google's crossdomain.xml file, right?

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Java :: Any Good APIs For Maintaining Open Connection With Flash?

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Actionscript 3 :: Open Source Relationship Mapping/visualization APIs?

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Auto-import As3 Classes (internal/intrinsic Flash Player Classes At Least) Using Emacs?

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ActionScript 3.0 :: Unexpected Errors, Multiple Helper Classes, Extended Classes?

Jan 9, 2010

The examples I'll use don't do anything - they're classes without ANY members - no variables, methods, anything.

Let's say I extends Sprite and call it MySprite.

I save it in test.core

[code]...

Now I create another custom class called MyWindow that extends MySprite.

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[code]...

Then I create another class that extends MyWindows (the example I'll use is a document class - but that doesn't matter - I've tested using an instance too).

[code]...

Notice that I'm not even trying to instantiate the helper classes - just having them there throws the error.

If there is only a single helper class, everything runs fine.

Also note that - as far as I can tell - this only happens when extending one class from another package, then extending that class with more than one helper object.I'm pretty sure there's no namespace bumps or typographical errors, as this is a very pared-down version of the original application.

EDIT: seems the problem exists even without the crossing packages - even extending MySprite in the document class with multiple internal classes generates this error.

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[Code]...

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I have to use many custom classes for a project, each class includes lots of elements(methods,properties) and I generally forget their names when coding. Is there any editor which I can enumarate the elements of my classes after pressing "." like Flash's built in classes?

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[Code]....

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been working with AS3 for a while. not and expert but not a beginner either. Somewhere in between I guess. One thing i haven't been able to get a grip of yet is using objects with AS3, so I'm doing some tutorials and experimenting to see if I can't become a better "programmer". So to start, i made a constructor, did a few traces- simple stuff. But now I'm trying to mess with a mc on the stage. in my fla file i have on the stage an instance of a movie clip of a box called "box_mc". I've exported is for actionscript with the class name of "box" and a baseclass of flash.display.MovieClip.

[Code]....

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I was learning Actionscript a while back but had to stop when I came across this question. I added a class using the blank class space on the property bar on the right. After making my first class and after saving it, I exited using the 'x' on next to the class' tab. Then..... I was confused because I didn't know how to add a another new class. Where can I add or how can I add a new class

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ActionScript 3.0 :: Using Classes Of The Same Name?

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How do you import 2 classes of the same name that exist in different packages? I thought that's what namespaces are used for but I can't get it to work right. My attempt for example:

import com.packageone.CustomClass;
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...
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[code]....

Am I using namespaces incorrectly or is there a different way to do this without having to write out the entire package name anytime I want to use these classes?

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