i found out when i add a dynamic mask to my preloader progress bar (for transition out) its not scaling correct. I think its because my bar isn�t tweening to the correct "stageWidth" during progress until it completes. I setted it up like that:
Somehow it looks like 100% of the loading progress doesn�t represent the entire stageWidth so my bar animation finishes some pixels before reaching stageWidth end. NowJust noticed it now after adding a dynamic mask to my preloaders progress bar.
I'm building some navigation that extends all the way from left to right across my SWF. When the window resizes, I'd like the nav buttons to get wider but not have the text on the buttons get wider.
The buttons themselves are rectangles with a vertical gradient and a stroke around the outside. I'm using 9-slice scaling so the stroke doesn't scale, but the middle (gradient) gets wider or narrower.What'd be great is to be able to select an object or layer and say "don't scale, even if the rest of this movie clip scales". Is there a way to do that, or will I have to do it via actionscript?
i have a diagonal movieclip that I am trying to scale along with the background video. The background video scales perfect, I am attaching the diagonal movieclip (br in the code as bottomright) with addChild Instead of scaling with the window, it seems to repeat such as the image is displaying. this is the main section of the code that is doing the scaling
var br:mc_bottomright = new mc_bottomright(); addChild(br); //proportional scale if ((stage.stageWidth / stage.stageHeight)> (owidth/oheight))
I am trying to achieve an effect of scaling a movie clip on click...very similar to [URL] When the user clicks on See, Hear, Play and Shop boxes, the boxes expand. I have created a box movieclip that has a bar on top. This bar is a movie clip inside the box movieclip. When i try to scale the main box movieclip, the internal bar movie clip scales as well. How to stop this?
really sorry to bring this one up again. I've managed to create quite good working gallery. What I'm trying to now is create a menu that is attached to the scaling part but does not scale it self - in other words just changes position. here's an example of what I mean: galleru #1
What I'm trying to now is create a menu that is attached to the scaling part but does not scale it self - in other words just changes position. here's an example of what I mean: galleru #1
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
I just started working on a preloader screen that includes a preloader mask over a logo and a percentage dynamic text. I can get either or to work but not both at the same time. I notice that if I remove stop(); I can get the percentage to work but not the preloader image. With the stop(); embedded the image preloader works but the percentage doesn't.
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
i tried the tutorial that teaches you how to create a preloader....i followed the instructions and it still doesnt work! what's wrg?[code]on my first frame actions....i put the "gotoAndPlay (36)" cause i tried a previous preloader that took more than 1 frame and didnt want to change my button's "goTo" frames...but i figured it wont change anything..anyways, i put that line of code as my first frame action....by double clicking the timeline..then i create a symbol for that frame 1 and created an animation.
Ie the preloader and steps through a preloader animation filling the logo (ie loader)Now I have tried changing a few things but having problems tried loading into a container and a level
i have a one simple swf preloader on my site. i'm showing my short fractal animation. but swf size/quality is not good and i want convert my swf preloader to flv preloader. but i'm not expert on action script. here is my old preloder script. i would like if anybody change the codes for flv. i will gift 1 year 3dfiction membership.
Code: var loader_mcl = null; var target_mcl = null; var preload_anim_visible:Boolean = false;[code]......
I'm wrapping up a small corporate website, but I left the preloader to do until the very end, so instead of changing any layout of my View, I just moved everything to frame 2, and put the preloader on frame 1. I'm using some of the code here: http:[url].... which seems pretty ace.
The problem I'm having though is that CS5's built in preloader is going and loading the whole swf, then it runs my preloader (on frame 1) which causes it to move strait to frame two instantly (I changed it so now it at least plays through the animation then moves on, but it's still not loading anything during that screen).that is causing flash to load the entire swf before even playing my preloader on frame 1. I don't remember having this problem in CS4.
I want to know what is going on with my flash document where more of the document is showing than the document size. despite the little white box showing the size, if i set scaling to 100% it starts reaching past the boundaries. how can I get my flash doc to scale without viewing what is essentially outside of the frame?I am experimenting with getting my flash website to scale. I have tried a few things like SCALE="default" in the html and such. I want to try and keep the aspect and scale, but have a minimum size. For this I have been trying swffit.
I am making a site using a liquid layout in Flash and have added an FLV with playback component swf. When I test the file it scales fine in the browser until you try rescale/minimise/enlarge etc. It then squashes.Url...Try rescaling the browser and you'll see the issue occuring. This only happens with the FLV playback component added. It is a linked file by the by and not embedded.
I needed to convert a simple graphic symbol into a movie because I wanted to give it depth using the (gradient bevel) filter effect. The movie has to appear at different sizes in my animation but the filter effect does not scale with the symbol. Is there a way to make this filter effect (gradient bevel) scale when I scale the symbol it is applied to?
I have a flash file that I am scaling. There are buttons in the file that have tooltips that pop up when you roll over them.Problem is, the tooltips scale with the .swf file so they get huge and are not in the right spot over the button anymore.the tooltips will maintain a size without being scaled?
I have a SWF file, with it's own buttons and events etc. that I am trying to load into a scrollpane in a parent application, and have it be scale-able (i.e. zoom in and out).It doesn't need to animate zoom, click to new scale is ok for now.[code]Everything seems to work except the scale statements at the end, they generate a compiler error:TypeError: Error #1009: Cannot access a property or method of a null object reference.at InspectorShell()
I'm looking to have a logo stay locked in position on the right and the menu bar stay locked in position on the left when scaled in a web browser. The background in the main stage area. Is there a way to do this in Flash or is this done with HTML?
I have developed the entire module with 800x600 Resolution.But Now I got an issue that i need to reduce the content area (Shrink the contents instead of changing the resolution). Because some one had developed the custom player that will affect some of the margins of the content.Is there any AS2 script is avail for scaling the entire stage to 80 % of its original size for the entire module...
I have created an SWF with a 1000 x 700 pixel stage. My questions is this; what code can I use (or publish settings can I set in CS4) so that the SWF scales up or down and always fills the browser window? In other words, if I'm running my browser in full screen mode with a 1680 x 1050 widescreen display, I want the SWF to scale up to fit that monitor.Likewise, if I'm running an 800 x 600 display, I'd like it to scale down to fit that monitor as well. What I DO NOT want is for the SWF to open in a child window (as it does when I test the movie).
I have a class (Control.as) in which I load a external swf with loader. In my document class, I am initiating Control class and added it to the stage.I want to now scale my external swf with min and max values.
I am trying to create a function but I have to admit to myself I don't really know how to do this Here is the code with some things I have been trying. I do get it to scale. But the rectangle moves.
Code: Select allif(scaling) { var scaleDistX = scaleMouseStartPosX - mouseX; var scaleDistY = scaleMouseStartPosY - mouseY;
How can I scale up an entire animation when the mouse moves over it? Background: I'm no newbie on web development (I do PHP, javascript, CSS et al, and get paid handsomely for it) but I've never done Flash. However I am updating this site [URL] (the guy in charge is a friend) and you can see the Flash radar thingy in the corner. That came from the original site and is very old, links to the wrong pages and has the wrong text anyway. I have compensated for its wrong URLs with redirects but the owner asked if I could update it.
Well, I have a new version in CS4 Flash (having spent several hours seeing if I could modify the original it became clear that a re-write was more sensible), and everything is fine - but the only thing I can't work out is how to scale up the whole image (and scale it back down when the user moves off it). The original code was this, which doesn't scale down even though the code looks like the original author meant it to:
I'm interested in distorting movie clips at runtime based on user input. I know how to rotate - thats easy : clip._rotation is a number from 0 to 360. I know how to scale - thats easy too : clip._xscale and clip._yscale are conveniently independent. But how do you SKEW a movie clip at runtime??The best I can come up with is really complicated. If you put a symbol within a symbol and name both ( something like shell and core ), you can squish and rotate them independently, making it possible to distort the clip twice as many ways.