[code]I need ONLY the text of the LogType's (FROM CENTER "BOCC" ONLY) to show up in a list component. I do not want to see any other results (e.g. from SOMEOTHERCENTER). Like show:[code]The actual file I'm working with (and can not alter) is media.chp.ca.gov/sa_xml/sa.xml.
I have placed TextFileds inside TileList Compontent. When i try to select the TextField it can't show the selected Textfield in the TileList items by default the TileList items are selected.Finally i need to select the TextFields.
Here is my code:
import fl.controls.TileList; import fl.data.DataProvider; import flash.display.Sprite; import flash.events.Event; function TileListExample() { var dp:DataProvider = new DataProvider(); var totalEntries:uint = 3; var i:uint; for(i=0; i<totalEntries; i++) { dp.addItem( { source:getTf(), scaleContent:false}
I can't get "Motion" and "Press" to show as active. Basically this is done via a gotoAndPlay function, but it's not working. In addition, the code also deactivates the menu item when it's active; so, if I was on "Profile" before going to "Web" or "Press," that item remains inactive once I've clicked on "Web" or "Press," so I can't click on "Profile" again until I go to any of the other pages.
Below is the code for the navigation. Also, there is an external file named BookSection.as that I believe contains the code we would need to edit, I just can't figure out what it is - I've tried several edits.
You can find here (I couldn't upload since I don't have more than 50 posts):
In my flex 4 project I am using some Spark TextInput components. It doesn't show copy and paste in the right click menu by default. The user needs to copy some text and paste into it. How can we enable this?
I discovered _visible. What I can now do is pile everything onther same frame and change the _visible of items when I want them to show. Before, I used to have different items on different frames. And I would move to the frame when I wanted an item to show. Method one is a little bit harder, but once you've done it a couple of times, it becomes easy. And I find it easier and quciker to develop once mastered. The second way, well I kind of thought: maybe this is less processor intensive? Movies are only brought onto screen when they need to appear. Is this true??
I have a vertical menu which is generated via xml. Each menu item also has its own sub menu (not shown). When clicking on the top level item I want the rest of the items to move down to show the sub navigation. i.e.
menu item 1 menu item 2 menu item 3 menu item 4
menu item 1 sub menu 1 sub menu 2 sub menu 3 menu item 2 menu item 3 menu item 4
I have that working fine. Say if I have clicked on menu item 1, and the sub menu is displaying, before i have can view another sub menu I have to click on menu item 1 to close it before I can click on menu item 2.
This is the code that I am using to tell whether or not to move the buttons up or down: Code: menuButton.clicked = false; menuButton.onRelease = function () { if(menuButton.clicked == false) { _root.moveMovieDown(buttonNum, buttonHeights); menuButton.clicked = true; [Code] ..... Basically I want to be able to click on any menu item button, if a menu item is open, I want it to close, and then open the new one. Just like this one. [URL
I have an (empty) ArrayCollection that I wrap with a ListCollectionView. Then I add a series of items to the ArrayCollection, but these are not showing up in the view.
public var transactions : ArrayCollection = new ArrayCollection(); public var filteredTransactions : ListCollectionView = new ListCollectionView(transactions);
transactions contains 150 items, filteredTransactions contains none. I originally thought it was the filter I was applying, but even when I remove the filter, I still get no items in the filtered list.
Do I need to add the items to the view as well as the underlying collection (this would seem to defeat the purpose of using a view though...)?
I have a project underway where I am making an interactive game. It is a personal character creator game and I need Actionscript 3 help with this.Something similar here:http:[url].... I have tried already with toggling visibility and 'gotoAndStop()' to make items appear over other items when the corresponding button is pressed, for example, when the user tries out different pants/shirts on their character.
I'm creating a facebook application in flex. I'm actually working on the friends component that shows your friends who are using the application. now, each friend has a profile image.
I created the component using a s:List element.
In the Skin Class of the element i configured the requestedColumnCount to 3, which means it shows 3 friends. i added buttons to scroll left and right in the list.
Whenever I scroll to see a different friend, for a half of a second i see no image because the List component is loading the image in order to view it.
is there a way to make the list preload all the elements so i won't have this kind of problem ?
im having some dificulties in the combobox of Flex 3, after defining the dataProvider and filling the combobox, how can i remove the items in the combobox later (without removing items in the dataprovider)? if i set the provider to "" or null, the items in the combobox are still there
how to get my CollectionEvent to work, and I seem to be able to see the problem, but I am not sure how to get it to work properly.
In my actionscript, it seems to only tell that event.items.length is 1, while I am calling my array collection from the HTTPService, and I have tested the length of my Array Collection, which seems to be accurate. What I tried to do is to use that number in the CollectionEvent function, but that does not work at all.
Attach Code
private function onChange(event:CollectionEvent):void{ for (var i:int=0; i< event.items.length; i++) { Alert.show(event.items.length.toString()); //This always gives me 1 when I have 12 items
In my flex datagird i have a checkbox and a datgrid with seven columns. im populating values in first five column(remaining two column no values) of datgrid by an Arraycollection. now,By clicking the checkbox i want to show all seven column values and if i uncheck five columns has to show... how its possible?? heres my code
I'm fairly new to ActionScript and was wondering if anyone had an idea how this effect was done:[URL]..Click on a show date and the link zooms up and fills the screen giving show info. Then when you click the back button it shrinks back to where it was on the calendar.
In my asp.net application,I want to show the .ppt file using the slide show manner.
That's to say,user can upload .ppt file to my server side,then other people can browser these ppts in the page ..
Since I have googled "embed powerpoint in web page" ,it seems that there is not a good idea to implement this and support the cross browser,so I thought the flash.
This is a slide show using the flash: [URL]
What I want is show the contents of the .ppt in this manner(it would be better if it support the animations in the ppt)?
I have one MC that he has an gray color, when I compel it, it is gray, everything is fine so far. I had to create one param in the HTML pra to be able to change at any time of the MC color ex:"meuFlash.swf?&cf1=ff3300>...", any time that I change this MC color , my MC change too. I create this. [AS]new Color (fundo_mc.fundos_mc).setRGB (parseInt (cf1, 16));[/AS] My problem is the following one, when I speak in the HTML that I do not want to use this color "ff3300", I only want to use "meuFlash.swf?...", mine MC are all black, it are not of the gray color that I already had left, I do not know because it is all black.
I only started yesterday with no knowledge at all.How do you make draggable items? I looked around and I saw things about actionscript and all that but what do you do?
am creating a little game... It is about selecting some items...If 2 right items are selected on frame 1, the "next" button will appear for the user to click on it to go to frame 2.
Say I create a symbol, and then another inside the symbol. In the library I now have 2 symbols. Is there a way to combine these into just one library item?
I am trying to load MC's from an array but I need to make it so that after ever 2 MC's the Yposition changes down say 300px so that I have a new line. I have tried using if(see at the bottom of this script.) bellow but it doen't work.[code]...
What I'm trying to do is, create 5 or 7 movie items in a list and when you click on any of the items the items in the front will move to the back of the list.sort of like selecting a specific cd in a jukebox.So when you click on the 3rd item the first one in the front fades and shows up in the back, than the second item fades and comes back in the back and the 3rd item is now in the front.I think I can do it to 1st item in the front by changing the stack order but not sure how I can make the first 2 items move to the back.
I have a flash file, which is a header for a website. I inherited it from my company's previous webmaster. I was looking through the library items & see alot of images & graphics that I don't see in the finished product on the webpage. The guy worked really sloppy so it's possible there's alot of unused items. Is there anyway to easily tell which items are not used in the final exported flash file so I can clean it up?
i am newbie action scrpt 2.0 and do escape room game i can able to take items to my inventory but i want use example , if i use hammer on a vase , vase will crash (motion tween) player will find key. yea important is player can continue to play game after this animation i didnt understand how to do that with codes:[code]
I am new to Flash so please bare with me, I have some items that start in my movie and then go onto the pasteboard as well as Items that are on the pasteboard that I do not want to show in my movie, but when I test movie everything is showing including the items on the pasteboard... how can I just make my movie show the stage size and not the extra stuff leaving the stage and on the pasteboard?
Additionally, I have created a series of classic tweens in one layer starting on frame 30 through frame 60. How can I shrink just those frames and scale the tweens with them so they are proportionate to what I had originally?