ActionScript 3.0 :: Add Text On A Sprite?
Jan 7, 2010
I'm writing a project in flex builder 3 and AS3 to make workflow chart diagrams.Everything works but I'd like to add text on the shapes that i add on the display.. for example I add process block rectangles(which are sprites) or decision block diamonds(also sprites)... I'd like to be able to click on these shapes on the display and add text on top at runtime..i tried adding a white textArea display object over the sprite if it recieves two clicks but it doesn't work...
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Oct 21, 2009
Is it possible to change the text property of a text field that is contained within a sprite? I've been trying but can't come up with the right syntax. Here is what I'm doing:
I've created a sprite named "lessonSprite" and added a text field to it in one function. Now, in another function, I'd like to change the text in the field.
I've tried to use this:
lessonSprite.titleField.text = xmlLsnContent.attribute("title");
where "titleField" is the name of the field added to the sprite "lessonSprite" in an earlier function.
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Jun 7, 2011
I'm playing around with a messaging type of application. Does anyone know how, or of any tutorials on to "appending" html text to text areas in flex and flex mobile projects? And specifically how I could take that and basically "append" a sprite inline to the text when i need to? Something simple like:Username: some text right here!So, Anyone have any experience "appending" sprites or simple text formatting?how to solve these issues!EDIT:Based on an answer below it was sugguested that it's as simple as...textAreaInstance.htmlText += "<b>Username:</b> some text right here!";But its not. you can't do .htmltext with a text area. you can on a text field, so i tried
var TF:TextField = new TextField();
TF.width = 200;
TF.height = 200;
[code].....
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Dec 8, 2009
I use Adobe Flash CS3. I want search a string in the as of a sprite. I use "edit"-->"find and replace", the editbox are: "current document", type--"text", text---"trace". and I click "search all. I can't fine anything, but the string is in one of the sprites.
Haw can I find the string in the sprites,
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Nov 11, 2009
I'm working on a project where I add a text field as a child to a sprite on the stage.
Even though I make it selectable and it's text field type "TextFieldType.INPUT", I still can't select it.
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Apr 7, 2009
I'm trying to create a draggable dialog, which includes an input text field and I want to prevent the dialog from dragging when the input text is selected. If I create a sprite with a hit area at the top everything works as expected, but when I add the input text field below the hit area selecting the text drags the dialog. Here's an example of the problem:
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.text.TextField;
[Code].....
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Nov 22, 2009
I have created instance of textField Object and set property scaleX and Y in large and then I my textfield set into Sprite Object. I saw my text in ugly font . How can I have my text in smooth .
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Nov 11, 2009
I'm working on a project where I add a text field as a child to a sprite on the stage. Even though I make it selectable and it's text field type "TextFieldType.INPUT", I still can't select it. When I tried adding it as a child to the stage, it worked perfectly and I could select it.
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Mar 5, 2010
I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.
What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.
package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....
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Apr 4, 2011
I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:
[Code]...
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Mar 2, 2009
I created a new AS3 document (550px by 400px) and added the following code to the first frame.
However, when I run this, I see nothing painted on the screen at all, the screen remains completely white.[code]...
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Aug 11, 2010
Is there a way to add text programmatically in as3 to a Sprite or a MovieClip without using the class TextField
TextField inherits from InteractiveObject which is kind of heavy for what I want to do: just display text (i.e. I don't want to interact with the text).
Note: I'm aware that there is a property selectable to make the textfield not selectable. This is not the point.
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Feb 4, 2011
I'm having a bit of confusion about how to render text in a pure AS3 project. There are classes like flash.text.StaticText but these are designer-only, you can't create them in code. I was half-expecting the Graphics class to have text-rendering options but alas, no. Specifically I was going to add a label above each player's sprite with their name, health %, etc. So I expected to add a child text-element or draw text using Graphics in some way... it's read-only and should not support user-input, I just want to draw text on-screen.
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Jun 7, 2011
How would I go about appending (not just changing the entire text area to this img, actually appending) a simple 25x25 image sprite into a text area in a flex project? using actionscript? (not mxml)
(it has to be a spark text area component, mostly because this is a flex mobile project and thats all thats optimized for mobile)
edit: I guess I should have said this, i know html text is the way to go about it. But my real confusion lies with first it being a Sprite, so i dont have a url to link to. It's an actual sprite var (it would be a file sent over the network in bytes, and saved in a sprite object.) and then the second part where im lost is APPENDING it to the text inline, so it doesnt replace any of the text already in the text area, and will be scrollable in the text area.
also, remember im trying to append this to a SPARK TEXT AREA component. I know i could just make a text field instance and thats it, but i cant find any information about appending this to a text area
EDIT AGAIN:
SInce there was some confusion about the sprite im trying to append, this is how the image is being transmitted,
it's starting out as just a standard cameraphone image, then..
var fs:FileStream = new FileStream();
fs.open(new File(imageURL), FileMode.READ);
var bytes:ByteArray = new ByteArray();
[Code]....
So then finally I have the image in imageSprite... and that brings us to my main problem appending this image in a TEXT AERA spark component. With an end result that will have the look of a picture message sent on an android or iphone.
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Jun 22, 2009
how to draw a character like Sprite, so that I can do whatever I want with it.I've seen FIVe3D, which has an automated system which exports an AS file with a description about each of the characters (so that they are represented as motifs - it gets the edges of the glyph and parses it into a script with simple actions as lineTo and curveTo).But this example uses JSFL in order to parse the font (jsfl has functions like contours, interior, getHalfEdge, getControl).
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Jul 6, 2011
I'm doing a simple rotation on a sprite but there's a weird behavior where the sprite does not rotate around it's top left. I think I'm rotating along the top left of the test class instead of the sprite child. I would like to rotate the rectangle around it's top left corner (kinda like a clock hand). The code is pretty short so I'll let the code + pictures explain my problem:
package
{
import flash.display.Sprite;
[Code]....
I've read a lot of stuff about rotating around a fixed point, I've tried doing it with movieclips instead of sprites, I even copy pasted a tutorial on rotation and nothing works.
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May 27, 2008
[Code]...
Then the numericStepper is drawn as if it is squished to 20% its normal height. If I pre-set mySprite width and height before adding the numericstepper, the trace output is 0,0 after adding it and it is not displayed at all. Is there some way I can make the sprite only adjust to correctly fit the numericStepper OR resize it afterwards without distorting the numericStepper component?
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Sep 23, 2011
Both of sprite.width and sprite.scaleX can be used for scale a sprite. Is possible sprite.scaleX depends on screen size?
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Jun 19, 2009
It has been a great resource of the years. No my problem. I am trying to dynamically resize a sprite that has a line drawn into it. Here is my code:
[Code]...
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Aug 15, 2010
first i have 2 sprite.. it`s mcproduct sprite and mcproductpane sprite . mcproductpane is a parent of mcproduct sprite.. so inside mcproductpane there a several mcproduct sprite.this is a script of mc prodcut
PHP Code:
[Code]...
The problem is i want to set a button in here(mcproductpane sprite), this button will unload / make dissappear an image that i load using loader class in mcproduct sprite..how can i make this happen?when i want to make a button in mcproductpane sprite which the function of the button it`s to unload/make an image that i load using loader class in mcproduct sprite disappear.
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Jul 3, 2009
I want a class that I'm going to pass a short bit of XML data And then I want that class to create either a Sprite or Clip that consists of an image and some text based on the XML data Example my XML might look like
<root>
<image url="whatever.com/image.jpg">
<name data="Blanius">
</root>
I know how to get to the data what I'm looking for is the best way to create this Sprite on my stage.should the class create a sprite or clip?should the class called to create an instance and then I addChild in my core script?
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Feb 3, 2010
Everytime I google this question I see confusing information about masks and blends, none of which seems to directly apply to what I think should be an easy thing... There are three Sprites involved here...the lowest layer sprite is pretty much a background. I want to overlay a translucent Sprite on top of the background and then I want the third, top-most Sprite to act as a hole, so that the area inside the third Sprite is completely transparent, so that the background sprite is completely visible. How would I go about doing this dynamically (i.e. dynamically drawing the masking sprite and hole using the Actionscript graphics calls)?
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Feb 2, 2009
Is it possible to set the height of the sprite depending on the height of an textfield inside that sprite? I'm creating a box with a textfield inside it, but I want the box to be sized depending of how much text it is in the textfield..
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Mar 8, 2010
For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you.So I needed to get a Scrollbar, which I got hereThe thing is, it works with Sprites.After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have.
So I tried adding the TextFieldExtended instance to a Sprite instance using addchild.A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it.My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible?
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Mar 23, 2011
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is
[code].....
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Mar 24, 2011
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]
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Feb 5, 2009
Ive got a question that feels like it should be easy but I cant figure it out. Suppose I have 2d grid of square sprites on the stage, lets say 20 by 20 (400 sprites). Another sprite moves accross the stage on top of the grid. The moving sprite and the 400 sprites below it share a common parent. So heres the question: How do I find out which of the 400 sprites the moving sprite is currently over? And heres an extra wrinkle: I lied, the sprites are not square they are of differing shapes so I cant do a simple math calculation.
All I can come up with is something like hitTestPoint(), but then I would have to call it 400 times wouldnt I? That is probably the most inefficient way to do things. Is there a function like whatsUnderThisPoint(p : Point) which will return a list of every sprite on the display list that contains p?
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Oct 11, 2010
I have a sprite and when it is added to the screen, I want it to be added on top of everything else on the stage.What is the best way to ensure that a sprite when added, is on top of everything and not hidden behind other sprites?
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Apr 15, 2009
I am trying to use the scale9Grid on a Sprite but it keeps throwing an error.
Code:
private function drawNameFile() : void
{
var nameField : Sprite = new Sprite();
var background : Shape = new Shape();
[Code].....
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Oct 3, 2010
q1)when would I use a sprite in a game? eg private var sp:Sprite=new Sprite();
Currently I load bitmaps and bitmapdata fro frames.
q2)My player class extends Sprite but does Sprite class speed things up or it is better to use when I have many images?
q3)If I use a Sprite how t=do I get the Bitmap out of it to use with bitmap collisions test?
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