i know this should be easy, but my scripting sucks. i have a dynamic text field and i want the points to count up. say the user just finished a round and they got a score of $4000. i want the text to climb from $0 to $4000 in say 3 seconds. can someone point me to a movie or tutorial?
I'm designing in AS2 - because for some reason, i thought this tutorial was made for AS2 - is this AS3 code and is that the problem??The Problem. The game runs fine, but the score keepers (both for hit and missed balloons) only show the numbers 1 and 5. so if i pop one balloon, it says 1. then for a score of 2, 3, and 4, it is blank. until i pop that 5th balloon, then it says 5, then back to blank for a score of 6.Even stranger (to me) is that the game has a count-down timer that counts backwards from 60. it also only shows then the time has a 1 or a 5 in it. same as the scores.
well i am trying to create this simulation where in lot of numbers keep changing based on the time line. I find it really had to manually animate the numbers frame by frame. Is there a way that i can specify a dynamic text and specify a range of 50-100 and then its starts generating the numbers automatically from 50,51,52... etc, and it should reach the end range at a specified frame.
If i follow this method, animating a number from 10-50 and 1-6 will happen in the timeline of 80 frames.
I'm looking to create an AS3 driven animation that animates starting from 0 to 365. I would like to have 0 appear at the start and then randomly and slowly start spinning through numbers really fast ranging from 1-365 for about 5 seconds and slowly end on 365. How complex would something like this be?
know where can i find a good tutorial on how to animate numbers in textbox in ascending type? (i.e.: Like a score in a game, wherein you current score is 100 and you do something, then the new score is 200, but it would animate from 100 - 200)
I'm trying to build an iPhone app for a local climbing gym. At the moment, they are building a simple php forum for members to post what day and time they want to climb so they could find other climbers to partner up with. What would be the best/easiest method of pulling the forum text and linking it to the app? I'm trying avoid closing the app and opening safari whenever the user clicks the "Find a climber" button.
Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
i am building a shooting game and i was wondering if it is possible to have the movie go to frame 3 if the score = 500.I.E Score is displayed in a dynamic text box and everytime the enemy is hit the:
_root.score +=50 ============= on the first frame of the film i have the code
I have a result screen that shows bonus points and such. I want each text field to increment one after another and also have it increment by a certain amount each frame. Result Screen pops up. First is the player score check the player score, is it more than the score we want to display if the player score is greater than the player display score by 100 increase the player display score by 100 if the player score is greater than the player display score by 10 increase the player display score by 10 else increase the player display score by 1 when finished move to the next score...and so on. I have thought of using timers to move from one score to the next, but not being in an Event.ENTER_FRAME it only does one if then moves to the next one.
Also the if statement for incrementing the score looks ridiculous and I'm thinking there has to be a better way to do it. I was thinking of making it a separate function but then I wouldn't know what to return, or how to return it so it looks like its increasing and not just showing the total number instantly. I'll try to expand on it a little more.
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am trying to convert a string having numbers to an integer.
//15 9's are there var str:String="999999999999999" var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.
I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.
Everything seems to be a string right now & that kinda ruins the whole xml as an internal data structure thing, I don't need a big tree of string I need typed data :-/ Are there any changes I can make to either my XML files or my AS3 code that will force it to cast ints as ints and Numbers as Numbers? Or maybe some kind of type schema I can impose? Not really worked with XML til recently so chances are I'm just ignorant of the canonical way to deal with this...
i want to make it so when ever the ball hits the edges or the rectangle touches the ball it subtracts 5 points from the score but every second adds 1 point to the score heres the file ball-border-follow.fla
I'm having some issues getting my top 5 score board to work.. it's done in AS3 and is saved using a shardObject - the loading/saving aspect works 100%, but the actual scores are getting confused and overwriting each other, EG if you get the top score, it replaces both the 1. and 2.
i have created a mini-game in CS3 that is like a race using KEY_UP and the score its equal to the number of times the the right key's go up. that is already done, my problem is to display the score. i'm a bit confuse of how to use a textbox. and the textbox have to appear on the Simbol that won. i create the textbox and insert its type input to appear on the tela, but put it to work with score is the problem :S
I'm trying to make an interactive quiz with a few key points:each answer has to add to a score, and the score has to be displayed at the end of the quiz in a dynamic text box.I've coded all the buttons and finished the animations, but I still need to set it up so each correct answer gives the player a point. How would I go about doing this, plus displaying it at the end? I might feel ambitious and try to have two different animations at the end, a "good" ending and a "bad" ending. How do I get the animation to go to a specific frame depending on the players score, depeding if it is above or below a certain number?
I am editing a flash game,I want that whenever user press the submit button,his score should be saved in the database at my Server.How i can achieve this task?I had got the variable in which score is stored.I can i send this to my database.
I'm trying to display a score in CS4 using AS2.0. The score is out of 14, so the display should read "1/14", "2/14" etc. I've got some code that scores correctly, but would like the text box to incorporate the "/14" which is static text. If I sit a static text box next to the dynamic text box, it doesn't align properly. I've anti-aliased the text (Bitstream Vera Sans Bold), but the alignment is still not reliable, even checking type spacing, correct Y position on page etc. The code I have currently is:
var score:Number = 0; function addScore() { score++; scoreBoard.variable = score;
[Code]....
In this instance, the "/14" is not displayed when the score is zero, then displays "1/14" when the score is 1, but then displays "a/14" when the score increases.
I have a character on the stage in my fla that when hitting a particle created in an a particle.as removes the particle. I have the code for removing the particle and also a score counter that adds one everytime a particle is removed (located in my particle.as). My problem is the score keeps resetting or I get sporadic results (not sure which) for example here I traced the results[code]...
I have deleted and earlier post where I think I askd to many qustions at once, so I'm breaking it down and solving one problem at a time.
I need to display the current score in a textField.
I have worked out how to display the initial valu (0), but having problems incrimenting the score.
Here is what I have come up with so far, but th score only changes once. It changes to 1 but I would of thought it would keep adding one on very press?[code]...
i just wanted to know how to creat a score. for example, i'm creating a brakeout game. and every time the ball hits a brick i want the brick to give you a point like 20 points per brick.if my ball doesnt hit my paddle and hits the ground, can you show me or tell me how i cant take lifes away. maybe 1 life down and you have 2 left?
I have a simple shooting game set up. 25 monsters appear on the screen, one after another, until no monsters are left. If you hit one before it disappears, the score increases. If you don't, the score stays the same.
In the actions frame, I placed an empty dynamic text box named score, and set it equal to 0 (declared in the main actions frame). But, seeing as though the monster actions are coded into the library item itself, do I have to declare score, and the score increase there instead?