ActionScript 3.0 :: Button Functionality With Nested MC's?
Aug 13, 2009
I am trying to get this drop-down menu to work, I've followed several video tutorials and have pieced this together, but I am FAR from REALLY knowing what I am doing...The trace function shows the NavBar_mc is working, but I don't understand how to get the eventListener to goToAnd Play a frame label on the main timeline. Similar problem with the drop down menu.To clarify: The AS that controls the glowFilter on the main buttons is on the main timeline (the GlowFilter part works, but not the navigation):
stop ();
var navBtnGlow:GlowFilter = new GlowFilter(0xffffcd, 0.5, 0, 10, 2, 1, true, false);
navBar_mc.addEventListener(MouseEvent.MOUSE_OVER, navOverF);
navBar_mc.addEventListener(MouseEvent.MOUSE_OUT, navOutF);
I have a custom mxml component that contains a couple of images and 4 buttons. The component file already contains a clickHandler for each of the buttons. I need to be able to either access the clickHandler or create another function and attach it to those buttons from within my Main.mxml file. Should I add to the original clickHandlers? if so, how do I apply the method to my Main.mxml file?[code]...
I have a video player that when buttons are pressed a video loads and plays. Every once in a while when I button mash I am able to get mulitple videos playing at once. I thought I had set the code up to remove all children before loading another video.I have a feeling that my issues can ultimatly be fixed using the BUFFERING_STATE_ENTERED listener.
Is there a good way to disable all buttons on the screen while BUFFERING_STATE_ENTERED is active and turn everything back on once BUFFERING_STATE_ENTERED is complete?
Trying to code one button to preform different functions upon each additional click.
First click: you get a tree full size Second click of this same button: you get an additional tree 50 size in a new location Third click of this same button: you get another tree 25% of the size of the first tree and in a new location.
The way it works now is the 2 smaller trees come up when the movie runs and the third appears on the button click.
I have a button on one layer and a dynamic textfield on a layer above it. The dynamic textfield gets populated from an XML file. When I test the movie, the dynamic textfield actually blocks the functionality of the button. It can't be clicked and the cursor doesn't change when rolling over the button.
I have a couple Buttons on the stage (the ones you find in the flash's built-in components). Whenever I press space-bar, the button gets "clicked". This is bothering me because I only want the button to be activated with a mouse click. Is there any way to make the buttons not respond to keyboard events?
I have been tasked with adding button functionality for a fence companies flash application. Specifically, the buttons will be in a drop down horizontal menu. They will have to display (and hide) certain accessories that will be placed on the fence or are a part of the fence itself. For an example of something similar, please check out the design studio at this site -[URL]. It is the application about halfway down the page and after hitting the APP MENU button, it is the top most option.note that as the fence moves (by scrollers) the accessories always stay with the fence. So, I am guessing that the whole thing is a movieclip and that the buttons are referencing?, showing?, hiding? certain aspects of the movieclip.
I created a flyout menu from this tutorial: [URL]. It basically created buttons within a movie clip for animation. Everything works great, but I cannot get the dropdown buttons to go to frames outside of the movie clip. Within the movie clip I am adding script to the dropdown buttons as follows: on (release) { gotoAndStop("Scene 1",10); }
But it won't work. The buttons only seem to be able to go to frames within the movie clip such as: on (release) { gotoAndStop(10); }
I need a back button functionality in my Desktop application in flash, in my app there is lots of page including home page, I am able to go back at one level but how can I do this at number of level, What logic I should implement to maintain the back page at number of level.
I have a movie clip that contains a button the buttons are created dynamically using xml. The button has a rollover change colour effect. When the movie is run the buttons change colour as expected when the mouse rolls over them. However as soon as I add code to a button to perform an action the button loses the rollover effect. Is it something to do with event capturing and propagation? How is it possible to overcome this??
lets just say in simple words that i hve on a layer(lets say LAYER1) a button that on rollover moves an other set of buttons which are on an other layer underneath the first layer(LAYER1).the problem is that i cant use the underneath buttons because the LAYER1 button is blocking their functionality
My application creates instances of a movie clip (located in the library) based on XML data. Now I want to add individual button functionality to these instances, and I'm stumped.
I'm basically creating instances of clickable doors, the data of which are fetched from an external XML file. The number of doors (doorCount) is calculated directly from the number of "door" nodes in the XML, so it needs to be fully dynamic. Essentially, I want to have a single function that each instance can use by passing in their individual XML data. Clicking a door would first open the door (or something similar), and clicking it again would lead to a link, listed in each instance node.
Here's the loop, where the instances are created:
[Code].....
I don't really know where to begin. Am I able to declare an eventListener inside the loop? How do I pass the "number" of the door to the function called by the eventListener? Or should I somehow pass the door-specific link (and any other node data) to the function directly from the loop?
I have a videoplayer with a custom skin class. I want to override the functionality of the fullscreen button. When I add an click event, the player still goes into fullscreen mode. How can I prevent the fullscreen event from firing?
I am attempting to make a small gallery of pictures that slide in from the right when i press the relevent button - which functions perfectly as it stands, here's the code structure on the main timelines 'actions' layer, but1, but2 etc are actual buttons and not MC's:
I want to use RTMP based HTTP DVR functionality and HLS based IOS functionality, So I need to know how to MPP from my existing DVR app to the livepkgr app so that the stream being recorded at the DVR app can be used by the Flash and Stream MPP over to livepkgr app and can be used by the IOS HLS.
I have a movieclip ('A') which contains a button symbol with only a hit state (invisible button).
when you roll over this invisible button, an .flv starts playing and when you roll off, the .flv stops playing.
Now, i want to add a button above the invisible button (still within the movieclip 'A') so i can add a link. The problem is that this button's hit area will conflict with the invisible button.
in other words, rolling onto this new button will mean rolling off of the original invisible button and the .flv will stop playing (i want it to keep playing).
I'd like to use a conditional with hitTest to check if the mouse is over this second button when the .onRollOut is triggered on the first button OR just use hitTest to determine if i'm still within the bounds of the first, invisible button (it's the same dimensions as the clip containing the 2nd button)
the way i'm attempting it isn't correct or it'd be working i imagine:
Code: function out() { if (! 2ndButton.hitTest( _root._xmouse, _root._ymouse, false)) {
I have kept 12 buttons inside a Movie Clip. When I refer this with dot and when clicked it works fine. But the same is not working with function. This works
ActionScript Code: scroll_mc.Feb.onRelease = function() { var month:String; month=this._name;
I am working on a tool for use in our office which creates XML. At this point I am working on getting an error message to appear when the user enters incorrect data in one of the textfields. I have a MC which contains my error message as well as a button. The button will move the MC back off of the stage. Everything works up to the point where I click the nested button. I suspect there is a problem in referencing the parent MC from the button. Here is the code for the entire project. I am sure there are more than a few errors since I am relatively new to AS.
I am trying to design a menu system that pops up which I have just about managed. however nested in the menu movie clip are a number of other movie clips which I want to use as buttons but I am having problems getting the movie clips to load a swf once clicked. I tried putting a button in side the menu movie clip and it would not even recognize the mouse over which makes me think you can not nest buttons or movie clips in another movies clip?
Here is the code import mx.transitions.Tween; import mx.transitions.easing.*; import flash.events.Event; menuMC.flowerB.onRelease = function() { loadMovie("test.swf", 1999); [Code] .....
Sorry to pose this type of question yet again. I have been searching for the past 24 hours for a solution, and am losing the will to live. I am very new to AS 3.0 (and don't have much programming experience), so I guess that's a big part of the problem.
Here's the situation: I have a movie clip on the main timeline (frame 1) whose instance is called "Main_mc". Within Main_mc I had some buttons, each defined this way in the script:
I have navbar_mc on the main stage. Within navbar_mc is button1_btn How can i reference this button with an eventListener from the DocumentClass?I have the following in the document class:
but get the following error when i compile: TypeError: Error #1009: Cannot access a property or method of a null object reference.also, there are many buttons within navbar_mc, how can i make an elegant switch statement function (in the DocumetnClass) for all of them. To reiterate, with an eventListener for each button, how do i reference the correct one from a single function, in this case clickHandler?
I'm using AS3 timeline actions. I have a movie clip nested in another movie clip, which has five buttons. The code is on the parent movie clip's timeline. The buttons activate movie clips with tweens. I wonder why the buttons need to be clicked several times before I see the tween movie clips appear. Some times the movie doesn't even show up. Is it a script problem or something else?
I am working on a tool for use in our office which creates XML. At this point I am working on getting an error message to appear when the user enters incorrect data in one of the textfields. I have a MC which contains my error message as well as a button. The button will move the MC back off of the stage. Everything works up to the point where I click the nested button. I suspect there is a problem in referencing the parent MC from the button.Here is the code for the entire project. I am sure there are more than a few errors since I am relatively new to AS
I am sure I must be doing something very stupid but here goes:This is for a navigation bar.
- I have a main movie (mcMenu) on my stage which holds all the main buttons (btnHome, btnAbout, etc..).
- Inside mcMenu, when I roll over say btnAbout, the movie plays from 10 to 20th frames during which time a submenu fades into view.
- Inside this submenu, I have the sub-section buttons. It is these buttons that I am having problems with. Basically, I can't get them to respond to onRelease events.
I have 2 child movieclips nested into one working parent movieclip, then the parent movieclip is animated. The nested working parent movieclip should move to the side once a child movieclip is clicked. Currently, the parent is unaffected by clicking on a child movieclip. What gives?
Below is a layout of the movieclip: Button List Box | | v v Subparent(groups btn and list box) | v Parent(animated)
I need the parent to animate once the child Button is clicked.
I have a MC on my stage that has 2 buttons nested inside. So, the problem is that I have a stop(); actions on the first frame ( first frame is blank ) and I only play the movie once someone rolled over another button outside this MC. Because I'm giving the instructions to my buttons from the timeline. I have all the code on a frame and am calling the buttons from there but it seems that the buttons won't work properly if they are not placed on the first frame.
That simple thing won't work if the button are placed the way they are now, it seems that flash can see the button only if they are at frame 1... and no, I don't want to put the code directly on the button, I want to make it work this way.
I built a button, but as a movie clip. It's nested with in another movie clip on the main timeline. How do I go about targeting the button?- when I have it on the main timeline, it works fine. But once it's nested. The action script can't find it.
Here is the code I'm using:
btn1.onRollOver = function () { this.gotoAndPlay("in"); } btn1.onRollOut = function () { this.gotoAndPlay("out") }
i have a nested swf that functions just fine.i have a parent swf (that holds the nested swf) that has a button (not related to functions of nested swf) that no longer works when combined.the button is simply a link button to a url... is there a very simple solution to this?
I am sure I must be doing something very stupid but here goes: This is for a navigation bar.
- I have a main movie (mcMenu) on my stage which holds all the main buttons (btnHome, btnAbout, etc..). - Inside mcMenu, when I roll over say btnAbout, the movie plays from 10 to 20th frames during which time a submenu fades into view. - Inside this submenu, I have the sub-section buttons. It is these buttons that I am having problems with.
Basically, I can't get them to respond to onRelease events.