Flash - Stop Button Functionality While In BUFFERING_STATE_ENTERED?
Dec 2, 2011
I have a video player that when buttons are pressed a video loads and plays. Every once in a while when I button mash I am able to get mulitple videos playing at once. I thought I had set the code up to remove all children before loading another video.I have a feeling that my issues can ultimatly be fixed using the BUFFERING_STATE_ENTERED listener.
Is there a good way to disable all buttons on the screen while BUFFERING_STATE_ENTERED is active and turn everything back on once BUFFERING_STATE_ENTERED is complete?
I am trying to get this drop-down menu to work, I've followed several video tutorials and have pieced this together, but I am FAR from REALLY knowing what I am doing...The trace function shows the NavBar_mc is working, but I don't understand how to get the eventListener to goToAnd Play a frame label on the main timeline. Similar problem with the drop down menu.To clarify: The AS that controls the glowFilter on the main buttons is on the main timeline (the GlowFilter part works, but not the navigation):
stop (); var navBtnGlow:GlowFilter = new GlowFilter(0xffffcd, 0.5, 0, 10, 2, 1, true, false); navBar_mc.addEventListener(MouseEvent.MOUSE_OVER, navOverF); navBar_mc.addEventListener(MouseEvent.MOUSE_OUT, navOutF);
Trying to code one button to preform different functions upon each additional click.
First click: you get a tree full size Second click of this same button: you get an additional tree 50 size in a new location Third click of this same button: you get another tree 25% of the size of the first tree and in a new location.
The way it works now is the 2 smaller trees come up when the movie runs and the third appears on the button click.
I have a button on one layer and a dynamic textfield on a layer above it. The dynamic textfield gets populated from an XML file. When I test the movie, the dynamic textfield actually blocks the functionality of the button. It can't be clicked and the cursor doesn't change when rolling over the button.
I have a couple Buttons on the stage (the ones you find in the flash's built-in components). Whenever I press space-bar, the button gets "clicked". This is bothering me because I only want the button to be activated with a mouse click. Is there any way to make the buttons not respond to keyboard events?
I have been tasked with adding button functionality for a fence companies flash application. Specifically, the buttons will be in a drop down horizontal menu. They will have to display (and hide) certain accessories that will be placed on the fence or are a part of the fence itself. For an example of something similar, please check out the design studio at this site -[URL]. It is the application about halfway down the page and after hitting the APP MENU button, it is the top most option.note that as the fence moves (by scrollers) the accessories always stay with the fence. So, I am guessing that the whole thing is a movieclip and that the buttons are referencing?, showing?, hiding? certain aspects of the movieclip.
I created a flyout menu from this tutorial: [URL]. It basically created buttons within a movie clip for animation. Everything works great, but I cannot get the dropdown buttons to go to frames outside of the movie clip. Within the movie clip I am adding script to the dropdown buttons as follows: on (release) { gotoAndStop("Scene 1",10); }
But it won't work. The buttons only seem to be able to go to frames within the movie clip such as: on (release) { gotoAndStop(10); }
I need a back button functionality in my Desktop application in flash, in my app there is lots of page including home page, I am able to go back at one level but how can I do this at number of level, What logic I should implement to maintain the back page at number of level.
I have a movie clip that contains a button the buttons are created dynamically using xml. The button has a rollover change colour effect. When the movie is run the buttons change colour as expected when the mouse rolls over them. However as soon as I add code to a button to perform an action the button loses the rollover effect. Is it something to do with event capturing and propagation? How is it possible to overcome this??
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
lets just say in simple words that i hve on a layer(lets say LAYER1) a button that on rollover moves an other set of buttons which are on an other layer underneath the first layer(LAYER1).the problem is that i cant use the underneath buttons because the LAYER1 button is blocking their functionality
My application creates instances of a movie clip (located in the library) based on XML data. Now I want to add individual button functionality to these instances, and I'm stumped.
I'm basically creating instances of clickable doors, the data of which are fetched from an external XML file. The number of doors (doorCount) is calculated directly from the number of "door" nodes in the XML, so it needs to be fully dynamic. Essentially, I want to have a single function that each instance can use by passing in their individual XML data. Clicking a door would first open the door (or something similar), and clicking it again would lead to a link, listed in each instance node.
Here's the loop, where the instances are created:
[Code].....
I don't really know where to begin. Am I able to declare an eventListener inside the loop? How do I pass the "number" of the door to the function called by the eventListener? Or should I somehow pass the door-specific link (and any other node data) to the function directly from the loop?
I have a videoplayer with a custom skin class. I want to override the functionality of the fullscreen button. When I add an click event, the player still goes into fullscreen mode. How can I prevent the fullscreen event from firing?
I am attempting to make a small gallery of pictures that slide in from the right when i press the relevent button - which functions perfectly as it stands, here's the code structure on the main timelines 'actions' layer, but1, but2 etc are actual buttons and not MC's:
I want to use RTMP based HTTP DVR functionality and HLS based IOS functionality, So I need to know how to MPP from my existing DVR app to the livepkgr app so that the stream being recorded at the DVR app can be used by the Flash and Stream MPP over to livepkgr app and can be used by the IOS HLS.
I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.
The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.
I have a feeling this is a very simple thing to do, but I just can't seem to find an answer by simply googling it.
I have no other actionscript in this whole .fla file except a stop();
I have a button, inside the button I have a movie clip at the OVER location.
That movie clip simply plays 10 frames, and at the last frame I set the action stop();
All I want it to do is stop these 10 frames from looping, while the scene keeps doing what it does. Instead, as soon as the 10th frame inside that movie clip plays, it stops the whole scene.
I am trying to create a sound button to start a sound and then stop it when clicked again. I thought it would be easy because there is a code snippet for "click to play/stop sound"
I have my sound file in my library.
Below is the code that is not working:
Instructions:1. Replace [URL]below with the desired URL address of your sound file. Keep the quotation marks ("").*/
CYOA2bttn.addEventListener(MouseEvent.CLICK, fl_ClickToPlayStopSound_11); var fl_SC_11:SoundChannel; //This variable keeps track of whether you want to play or stop the soundvar fl_ToPlay_11:Boolean = true; Proxy-Connection: keep-alive Cache-Control: max-age=0 Cp>function
I have a flash image-gallery which uses data from XML. I have a previous and next button working, so I can go to the next and previous image. Now I like to have a play and stop(pauze) button in my navigation.
This is my code:
Code: Select all//variabelen var xmlRequest:URLRequest = new URLRequest ("content.xml"); var xmlLoader:URLLoader = new URLLoader (xmlRequest); var currentIndex:Number=0;
I am new to flash and I'm trying to do a button. This button should play a short video clip when I would go mouse over it. On Mouse Out, the video should stop and reset.
I am building a flash application using flex. From time to time, I see an issue in IE 7 and 8 where the user logs into the site and the browser content pane is completely grey and the entire page (html, javascript and flash) won't load until the user clicks the X (Stop) button next the address bar. As soon as the X is clicked, the html loads and then the swf file loads immediately.
This doesn't happen for me or any other developers on the project so it is very hard to diagnose. The users are all using the latest flash player. The only difference between our setups that I can think of is that we have the debug version of flash player and they probably do not.
make a flash application using SWF Studio and Flash 8. I would like this app. to have search functionalities - whereby a user can search and get results linked to the particular section where the text is.
I have a custom mxml component that contains a couple of images and 4 buttons. The component file already contains a clickHandler for each of the buttons. I need to be able to either access the clickHandler or create another function and attach it to those buttons from within my Main.mxml file. Should I add to the original clickHandlers? if so, how do I apply the method to my Main.mxml file?[code]...
Actually i will tell u the reqmnt wat am looking for... i've done some animation in flash 8 and it was simple animation moving a movieclip vertically from keyframe 1 to 100. And i published the animation, i got an html file as well. still now everything is good. i can click the html file and can see the o/p now when am trying to open the same html second time, i need to display a popup mentioning do u want to continue the animation from wher u stoped on clicking yes, it has to start from wher u stopd earlier. if no, start from the beginning of the keyframe..
i've seen this technique done a few times and for the life of me I cannot figure it out. Basically, while in FLASH customized movieclip that looks like an alert box pops up and disables the entire movie behind it with a black transparent overlay. Where have I seen this, well, Macromedia uses it all the time on their site but mainly in their cart... thus I ran accross a different site the other day that also does the same thing.[URL]..
On the following page that loads hit "I agree" at the bottom to enter the movie clip.Then once the clip loads look to the top right and choose "file" then "new" and automatically you'll see what I'm talking about for they prompt you to do something when choosing "new".
i've done some animation in flash 8 and it was simple animation moving a movieclip vertically from keyframe 1 to 100. And i published the animation, i got an html file as well. still now everything is good. i can click the html file and can see the o/p... now when am trying to open the same html second time, i need to display a popup mentioning do u want to continue the animation from wher u stoped... on clicking yes, it has to start from wher u stopd earlier. if no, start from the beginning of the keyframe...its more or less like bookmark functionality !
I'm designing an interface for a class, and the buttons that I am using all have multiple functions.For example, when the story button is clicked, I need the mc to stop playing and change to text (in the same window/screen, just no mc playing). The mc is 31 frames long, but if there's a way to just make it loop continuously until told not to, Currently, my code looks like this:
stop(); story_btn.addEventListener(MouseEvent.CLICK,story); function story(event:MouseEvent):void { gotoAndStop(32);}credits_btn.addEventListener(MouseEvent.CLICK,credits);[code]...
When I click the button, the mc does not stop playing and the text does not show up.