ActionScript 3.0 :: Revoke Keyboard Functionality From Button?

Jun 13, 2010

I have a couple Buttons on the stage (the ones you find in the flash's built-in components). Whenever I press space-bar, the button gets "clicked". This is bothering me because I only want the button to be activated with a mouse click. Is there any way to make the buttons not respond to keyboard events?

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I'm trying to get flash to recognize ctrl+z and ctrl+y for redo and undo functionality, though the detection is cut short when i hold the ctrl button first it prints out 17 but when i hit the z it just kills the capture. how would i trap all keys?

//17 ctrl,z 90
//17 ctrl,y 89

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ActionScript 3.0 :: Button Functionality With Nested MC's?

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I am trying to get this drop-down menu to work, I've followed several video tutorials and have pieced this together, but I am FAR from REALLY knowing what I am doing...The trace function shows the NavBar_mc is working, but I don't understand how to get the eventListener to goToAnd Play a frame label on the main timeline. Similar problem with the drop down menu.To clarify: The AS that controls the glowFilter on the main buttons is on the main timeline (the GlowFilter part works, but not the navigation):

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[code]....

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Flash - Stop Button Functionality While In BUFFERING_STATE_ENTERED?

Dec 2, 2011

I have a video player that when buttons are pressed a video loads and plays. Every once in a while when I button mash I am able to get mulitple videos playing at once. I thought I had set the code up to remove all children before loading another video.I have a feeling that my issues can ultimatly be fixed using the BUFFERING_STATE_ENTERED listener.

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[code]....

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Actionscript 3.0 :: Additional Functionality Upon Each Button Click?

May 20, 2009

Trying to code one button to preform different functions upon each additional click.

First click: you get a tree full size Second click of this same button: you get an additional tree 50 size in a new location Third click of this same button: you get another tree 25% of the size of the first tree and in a new location.

The way it works now is the 2 smaller trees come up when the movie runs and the third appears on the button click.

Here is the code: (CS4 on a MAC) .fla attached.

/* AS3
Copyright 2008 __MyCompanyName__.
*/
package

[Code]....

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I have a button on one layer and a dynamic textfield on a layer above it. The dynamic textfield gets populated from an XML file. When I test the movie, the dynamic textfield actually blocks the functionality of the button. It can't be clicked and the cursor doesn't change when rolling over the button.

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ActionScript 2.0 :: Button Inside MovieClip Loses Functionality?

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I have a movie clip that contains a button the buttons are created dynamically using xml. The button has a rollover change colour effect. When the movie is run the buttons change colour as expected when the mouse rolls over them. However as soon as I add code to a button to perform an action the button loses the rollover effect. Is it something to do with event capturing and propagation? How is it possible to overcome this??

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ActionScript 3.0 :: Cant Use Underneath Buttons Because LAYER1 Button Is Blocking Their Functionality

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lets just say in simple words that i hve on a layer(lets say LAYER1) a button that on rollover moves an other set of buttons which are on an other layer underneath the first layer(LAYER1).the problem is that i cant use the underneath buttons because the LAYER1 button is blocking their functionality

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ActionScript 2.0 :: Create A Keyboard Shortcut Using A The Control Button Plus A Key Button?

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ActionScript 3.0 :: Adding Button Functionality To Dynamic Movie Clip Instances

Jul 1, 2010

My application creates instances of a movie clip (located in the library) based on XML data. Now I want to add individual button functionality to these instances, and I'm stumped.

I'm basically creating instances of clickable doors, the data of which are fetched from an external XML file. The number of doors (doorCount) is calculated directly from the number of "door" nodes in the XML, so it needs to be fully dynamic. Essentially, I want to have a single function that each instance can use by passing in their individual XML data. Clicking a door would first open the door (or something similar), and clicking it again would lead to a link, listed in each instance node.

Here's the loop, where the instances are created:

[Code].....

I don't really know where to begin. Am I able to declare an eventListener inside the loop? How do I pass the "number" of the door to the function called by the eventListener? Or should I somehow pass the door-specific link (and any other node data) to the function directly from the loop?

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I have a videoplayer with a custom skin class. I want to override the functionality of the fullscreen button. When I add an click event, the player still goes into fullscreen mode. How can I prevent the fullscreen event from firing?

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I am attempting to make a small gallery of pictures that slide in from the right when i press the relevent button - which functions perfectly as it stands, here's the code structure on the main timelines 'actions' layer, but1, but2 etc are actual buttons and not MC's:

[Code]...

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Button Selection Via Keyboard Input?

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I am new to Flash and this forum, so please excuse what will hopefully be a simple question.I am using Flash to build an interactive video kiosk for a museum that will be playing on a MacMini. it possible to create buttons or "scripts" that can be controlled with keystrokes? For example when you press "K" an embedded video will start playing. Or if you press "D", you could go back to the main menu? I am trying to make it so you can interact with flash via push-buttons, as opposed to moving a cursor over virtual buttons. Is this possible? would normally do this in DVD Studio Pro, but the sheer number of videos will not work in a single DVD project, so Flash is the only option I can think of. As a DVD it works great because I can use the arrow keys to navigate, and the enter key to choose a selection.

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Attributing An Action To A Button On The Keyboard

Jan 4, 2010

I must not be looking in the right area as it seems there is no way to search one particular Adobe product at a time, only "Search Forums" which means I get a bunch of useless results to "keyboard navigation" and "keyboard shortcuts" and the above subject. I am a novice user with a novice question for which there doesn't appear to exist any readily available information for which means I don't expect anyone will answer this question but I'll go ahead with it anyway in the hopes that maybe someone will read this w/in the next few months. 
 
Here is what I'm wanting to do:
 
First I want to establish a list of frames on the timeline I would like the user to be able to jump to at the press of a keyboard button say the down arrow. Say this list consists of the following frame numbers, 1, 5, 10, 15, 20. I would like that if they are watching the movie on frame 12, upon pressing the down arrow it will jump to frame 15 and if they are on frame 22 upon pressing the down arrow it will jump to frame 1 etc.. I do not however want it to direct them to frame 1 if they are on frame 12 and press the down arrow for the first time.
 
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ActionScript 3.0 :: Assign Enter (keyboard) To Button

Jan 9, 2012

I have a button named `Enter` and I always need to click on it to use it. Is it possible to assign my `keyboard Enter` to this button?

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Flex :: Keyboard - Button Acting Like A Backspace?

Jul 27, 2009

How would you make a button event call a function which acts like a backspace keyboard event delete.I tried faking the dispatch keyboard event "keyup" "keydown" with keycode 8 and keynumber 8 without success.No other way than doing it by hand with begin and end select index plus substr ?I have a textinput i just want to add a button acting like a backspace.

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ActionScript 2.0 :: Assign A Keyboard Action To A Button?

Jun 25, 2009

It's good to be around! I understand some action script and have managed to write a few codes. However, I haven't been able to write the appropriate code to add a keyboard action to a button that already has a button action. [code]...

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ActionScript 2.0 :: Assign Keyboard Action To A Button?

Jun 25, 2009

It's good to be around! I understand some action script and have managed to write a few codes. However, I have played around with the code to add a keyboard action to a button that already has a button action. [code]...

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ActionScript 3.0 :: Backspace Button For A Virtual Keyboard?

May 10, 2010

I have got everything working on a virtual keyboard, except the backspace button. Does anybody know of a method that uses the .appendTest() to delete the last character typed by a user???

Inputtext field is named "dirsearch"'
_del is the instance name of the button that hopefully act as a back space button.

my code so far:
_del.addEventListener(MouseEvent.CLICK, deletelast);
function deletelast(e:MouseEvent):void{[code]..

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ActionScript 1/2 :: Press A Button Object With ENTER Key On Keyboard?

Apr 25, 2009

I have a button object, I want to be able to control with the ENTER/RETURN key on the keyboard so when ever I press the ENTER key, the button object goes into onPress stage.

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ActionScript 3.0 :: Clicking Button Destroys Keyboard Listener?

May 5, 2009

I have a basic presentation which will have basic interactivity for the user. i.e. The user clicks on a play button, and the presentation plays, the user clicks on a back button, and the playhead steps back through the animation. I also want to provide keyboard shortcuts to do the same thing, so the user can also hit the spacebar to play the presentation, or press the left arrow key to step back, etc.
 
I've successfully gotten both the click interactivity and keyboard interactivity to work... but only separately, when I try to add them to the same file, it breaks. I also think I've figured out why. The problem seems to be that if I click a button that is only on the timeline for SOME of the frames, the KeyboardEvent listener no longer triggers.
 
I have a rewind button that will jump the playhead to the start of the presentation. However, from a use design standpoint, I really only want the rewind button visible/clickable if the user has advanced a bit into the presentation (i.e. frame 2 or beyond) because having the rewind button active on the first frame of the presentation can be confusing because it makes it appear to the user as though they can still rewind further, even though they've reached the beginning. I want to take a similar approach to a play button... as long as there are frames to play, the play button should be active; however, once you reach the end, the play button should dim down and not be clickable anymore, which serves as a visual cue to the user that they have reached the end of the presentation.
 
So, previously (in AS 2.0) this was not a problem. On the frame I wanted the rewind button to be "disabled", I would just turn the Button Symbol into a Graphic Symbol which would make it unclickable and remove any script, and then I would dim the Alpha of the Graphic. So, on frame 1, the rewind button would actually just be a transparent Graphic, and then once the playhead goes to Frame 2, it would be a Button symbol that could be clicked.
This technique apparently will break the new event model in AS3. If you look at the FLA I have attached (just change the extension), you can see that when you first "Test Movie"... any keyboard press outputs a trace statement that shows which key was pressed. However, if you hit the play button to play a little of the timeline, and then click the rewind button (instance name of rewind_btn) which jumps the playhead to frame 1 (where rewind_btn doesn't exist, because it's a Graphic now).
 
Now my Keyboard listener doesn't trigger!
 
I've even tried testing to see if the KeyboardEvent listener still exists by using the hasEventListener("keyUp"), and it returns as true, so the listener is there, it just doesn't trigger anymore
How would I go about solving this problem? Because I can see this being a huge issue in a more complicated project, because I could see scenarios where you only want certain buttons to exist on certain frames

[Code]...

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Make The Submit Button Work With The 'enter' On My Keyboard?

May 19, 2009

I'm using Flash CS3 (AS2.0) - how an I make the submit button in my movie work with the 'enter' on my keyboard?

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ActionScript 3.0 :: Making A Keyboard Event Control A Button?

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how to make an keyboard event listener control a button to have it make a sound. i am making a drum kit that you will be able to play using specific key on the keyboard. i have it built and functioning with just using mouse clicks but for my end result i would like to have the keyboard and mouse be able to control it.

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Actionscript 3.0 :: Scrolling Button Menu Using Keyboard Class?

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I'd like to know what AS3 code is necessary to have a scrollable menu of buttons using the Keyboard class. I am creating app similar to a Yahoo widget, and I would like for the keyboard to simulate a remote control in the prototype. The keyboard's directional buttons (up, down, left, right), the "backspace" and "enter" button would be used to navigate. I have found AS3 code on how to move objects using keyboard commands (up, down, left, right, back), like in a game, but not how to move the target area from one object (button) to another. The changing target would be a clickable button using the "enter" button.

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ActionScript 2.0 :: Assign A Button On The Keyboard To A Specific Player?

Nov 26, 2003

Me and some friends here at school (hyper island) has got an assignment to make a flashgame.Now we have some problems. We want to assign a button on the keyboard to a specific player. Something like this "Player 1 choose your button" and so on.

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ActionScript 2.0 :: [Flash8] Getting Sound To Play When Keyboard Button Is Hit?

Dec 9, 2009

I think worded the question wrong or posted in the wrong catagory I keep geting error messages with this code in AS2.0

Code:
if (key.isDown(key.getCode(81))) {
_root.samplesound=new Sound();
_root.samplesound.attachSound("sample1")

[code]....

This is the message fore both pieces Statement must appear within on/onClipEvent handler Im trying to get the letter "q" to play a linked mp3 in my library When I apply the code to a seperate layer No error messages shows, but no sound plays. When I apply the code to a movie clip/button object, that message shows up!

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