I've written a pre-loader for my game, it uses Loader, URIRequest and LoaderInfo to display a bytes left/total counter as the main game SWF loads - this all works fine.
However what then happens is that the main SWF constructor is called, so the game starts running "in the background" while the pre-loader finishes off.
I moved the 'start game' code from the constructor into a different function but I'm now left with the issue of how can I actually tell the main game SWF to start?
You can't do loader.content.go() (where go() is the function I want to call).
How can I access methods of a loaded SWF? Or is there another way? I tried dispatching a custom Event from the pre-loader, but the game SWF just never heard it - but is this the right way to go about things?
I really want to pass some bits of data from the pre-loader into the main game SWF too, but until I can figure out how to make them both talk I'm totally stuck! Is there a way the game SWF could reference any variables set by the preloader?
i have a main movie. i use a loader to load a "example.swf" file. then i place that file inside a holder movieclip. in example.swf, i have an instance of a class i just wrote. this class has some particular methods. from my main movie, i want to call the methods of the instance of my class i have in example.swf. how can i do that??? i know it's a kind of casting, but none seems to work.
I hav created a pure actionscript project which defines few methods.What i want to do is to expose an interface for the .swf file generated through this actionscript project created in flex to call swf's methods.This is the following code that i tried writing in mxml:
i never really worked with .as files a lot, and i can't seem to get it right, not can i find a good tutorial. Well, in this case here's my problem:I got my main file which imports MakeButton.as. It then instantiates a class of MakeButton in order to call it's method makeButton. But how can i just call the Methods in MakeButton.as without having to instantiate anything?
How to call java/c++ methods from flash cs3/flash 8.0 ? i required both flash and c++/java codes... tell me wher to keep those places.... to run and see the desired output..
i've been struggling with this issue. I need to load a flex swf into a flash as3 shell and then call its methods. I can see the flex swf no problem - but calling its methods - nothing works. Now considering LocalConnection or even ExternalInterface to communicate between the two.
I have a parent class that instantiates a MenuClass and handles transitions between pages.[code]And here's the MenuClass which creates forward and backward buttons. Clicking each will tell the above ParentClass to transitionForward() or transitionBackward() respectively.[code]One one hand, I feel like the MenuClass is too tightly bound to its parent and is thus less reusable. On the other hand I feel like, in the interest of keeping everything self contained, it's not the ParentClass's responsibility to reach into the MenuClass instance and add event listeners there. This seems like there should be some kind of OOP rule-of-thumb to govern this kind of relationship.Is my MenuClass too tightly bound to its parent? And if so, do you have any suggestions that would loosen that coupling?
How would you go about calling the public properties and methods of a SWF you load in actionscript?
I have been using stackoverflow for years to answer my programming questions so I wanted to give back by writing a guide to an issue I had a lot of trouble figuring out. This is my first user guide so tell me if there is anything I can do to improve it.
I'm trying to access an init method I've set in one of my document level classes.
Container Movie loads Main Movie, which has Main.as as its document class, but I want to do a few things before I show the actual content. Here are some functions in Container.as:
Code: public function moveLogo(e:TimerEvent):void{ loadTxt.visible = false; var logoMoveUp:Tween = new Tween(logoCont, "y", Back.easeIn, 221, -250, 1, true);
[Code].....
If I trace e.currentTarget.content.init on my EVENT.COMPLETE callback function, I get "function Function()" like I should.
I'm trying to set up a large project that has a "shell" application that preloads and eventually displays a bunch of SWFs as a "slideshow". Each SWF could be authored by different people but will reference a base document class so they exhibit consistent behaviour. One of these behaviours is to be able to localise the slideshow into different languages. Since each SWF could have a different number of textfields that need to be localised embedded into their main timeline, the SWFs each must declare their stage instances in their document class. In order to implement the common functionality (such as a "localiseText()" method), I have decided to package all common functionality into a superclass (what I'm calling "Base Class" in this example) and using a subclass as each slide's document class.
This Example:This is a simple example I set up because in my actual project my compiler was throwing a coercion error when I tried to cast the Loader.content as my external class. The structure of this example is the following:
+ loader.fla : this is the main "shell" application. + SWFLoader.as : the Document Class for loader.fla + external_1.fla : this is the external SWF file that will get loaded and displayed
[code]....
I've set it up this way because a hypothetical external_2.fla might have different public variables to declare its stage instances so would need a separate implementation of ExternalBase (presumably External2.as).
The code (in reverse):
base/ExternalBase
[code]....
This just sets up the localiseText() method which is used in this example to change the contents of the text field. Since we don't know the name of the text field in the particular slide's timeline, we have to ask for it from the subclass' implementation of getLocalisableTextField(). We declare an abstract function here that needs to be overridden in the implementation.
Imagine the following setup. The main swf loads a child swf.In AS2 i would simply use _parent or _root to call the desired function. How can that be done in AS3?Can this still be done? Can I call a function on the main swf from the loaded one? How about the other way around, this time, from main to loaded swf?
I m working in flex3.0 and i just want to know that how can i call a function from fms server to my AS3.0 (Client Side) code.i tried the syntax client.call(methodname,null,null); but my flex code throw exception unable to call the method.here can i use clientobject.call (methodname,null,null) and is there some special way to declare that method at client side.
I'm failing repeatedly when trying to get a navigation system to work. Breaking the code into more chewable chunks is my latest idea, but there is still a ticklish problem: I need to activate a handler in an swf I load with the loader class. I get a compiler error that says: Scene 1, Layer 'Layer 1', Frame 1, Line 63 1061: Call to a possibly undefined method MakeIt through a reference with static type flash.display:DisplayObject.
these are a couple of functions within a custom class i'm working on. why in the top function that when i call init() on the loaded swf, it works, but when i call reverseType() and normalType() in the second function, it doesn't work? i get a "TypeError: Error #1006: normalType is not a function." in the debugger. i've made sure those two functions are public in the document class, but nothing seems to work.
I have placed a movie clip on the stage, with the variable name mcThumbnail. The following code in entered in the first frame (the only frame of the timeline..).[code]...
I've been working on this extremely annoying problem for over 3 hours!
Alright the basics: A parent movie, and a loaded movie.
Inside the parent movie on a frame where the loaded movie is loaded, are two functions[code]...
I have multiple functions and multiple ways to call them because I'm trying atleast for ONE of them to work! I have twisted this code, changed the functions, and tried so many different ways to debug this problem! And finally, I am showing you my most simplified way of testing this problem.
Normally, when I load my parent movie and once it loads the loaded movie inside it, if I click the button- it should call one of my functions. Then I should see the traced message in my output. Instead- nothing happens.
this website I'm designing loads swfs. inside one of these loaded swfs is a button that is supposed to remove the loader child from the stage and load a page in the main swf. How would I go about scripting that without using OOP? or is there a short external class I can create?
is it possible to call a function in an externally loaded swf from _level0 ?I have "mySwf" with "myFunction" in it. I have "myMovie" which loads "mySwf" can I call this.mySwf.myFunction(); It dosn't seem to work for me...