ActionScript 3.0 :: Call The Instance Name Of A Mc?

Oct 27, 2008

How can I call the instance name of a mc? For example in AS2 I would do: this._name How do I do in AS3?

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ActionScript 3.0 :: Instance Or No Instance - Call A Function From Another Class?

Jan 26, 2009

I have a general / somewhat newbie question. Is it better practice to call a function from another class like so:

[Code]...

Does one way free up more memory or enhance performance?

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Can An .as File Call A Movieclip Instance

Aug 14, 2010

I have want to tell a movie instance to play from a class:

`package com
{
import flash.display.MovieClip;
public class Global extends MovieClip

[code]....

pic1m is the class, but I get 1120 undefined property error.If I just put pic1m.play(); in my main timeline action layer it works fine, but I need the function playMask to be global in AS3...

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ActionScript 2.0 :: Using An Instance Name To Call A Variable?

Sep 25, 2007

I am using Flash2004 MX

I thought this would be simple, but it hasn't been.

I have a seris of hidden MCs named star1, star2 etc.

I want them to become visible when I call this function.

star_fn = function() {
starcount++
starshow=("star" + starcount)
starshow._visible=true
}

But it is not working.

I thought maybe it was like converting variable info to a number format, but using a text scenario instead.

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ActionScript 2.0 :: [CS3] Call Instance Name And Play Frame

Feb 8, 2009

configuring this instance movie to play when i click a button, here is my movie structure:

- root movie - container and some external .swf movie

The process is there will be button load at the end of root movie, and calling some external swf movie with number. all the swf will play in a container each swf movie(about 5 animation)

At the end of root movie there is also some loop animation that play at the end of root movie, while we can click the button also.
What i want to do is how can i play the loop movie, start from the middle when i click one of the button.

So what happen will be: - click button = external movie load and the instance name play from frame 100 and loop again.

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ActionScript 3.0 :: Call The Methods Of The Instance Of Class

Jul 7, 2009

i have a main movie. i use a loader to load a "example.swf" file. then i place that file inside a holder movieclip. in example.swf, i have an instance of a class i just wrote. this class has some particular methods. from my main movie, i want to call the methods of the instance of my class i have in example.swf. how can i do that??? i know it's a kind of casting, but none seems to work.

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ActionScript 3.0 :: Call Movieclip From Dynamic Instance?

Sep 16, 2009

How would you add a listener to an object inside of a movieclip that is in the library and as not been placed on the stage yet? Or, could you tell it to listen for when it does go on stage if it does come on the stage and when it comes on the stage to add an eventlistener to a movieclip inside of that?

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ActionScript 3.0 :: Call Method For Instance Of Other Class?

Oct 15, 2009

From my Main class, in the method onBackgrLoad, I am trying to call a couple of public methods (i.e. xmlData, hintergrund & numOfProducts) located in LoadXML. I keep receiving an error message that "loadXML" is undefined. I dont understand why because I clearly defined it in the main class:

PHP Code:[code].............

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ActionScript 2.0 :: Call An Instance Of A Movieclip By A Variable Name?

Jan 23, 2003

Is it possible to call an instance of a movieclip by a variable name?

Say I have several movie-clips on the main timeline and a variable named "disabled". I want to click a button and have be able to tell "disabled" to goto frame 2, where disabled will contain the name of the movie-clip. can I do this?

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ActionScript 3.0 :: Call A Function For Every Instance Of A Certain Class?

Apr 27, 2009

When I try to use this code to call a function for every instance of a certain class I get an error saying that there is a "call to a possibly undefined method removeInstance through a reference with static type flash.displayObject".

Code:
for (var i:int=0; i<=numInstances; i++) {
if (numInstances!=0&&getChildByName("b"+i)!=null) {
getChildByName("b"+i).removeInstance();
}
}

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Flash :: Call A Button Instance In An External As Script?

Dec 7, 2010

I've created a button in my stage. I've set the instance name to init and have the MainTimeline being called from an an external script[code]...

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ActionScript 2.0 :: Referencing Instance Name With Variable In Prototype Call

May 25, 2005

I'm trying to reference an instance through the use of a variable in my call to a prototype. The variable is myVar and contains the instance name to which I want to apply the resizeTo prototype. My syntax is incorrect.

Code:
on(release){
//disregard this line
this.swapDepths(this._parent.getNextHighestDepth());
//this is calling a prototype named resizeTo
this.resizeTo(150, -100, -100);
//Setting instance name of another movie
myVar = "green";
//Trying to drop that instance name into my next prototype call
this._parent.myVar.resizeTo(100, _parent.old_X, _parent.old_Y);
}

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ActionScript 2.0 :: Array Instance Names - Call In A For Loop?

Jan 3, 2006

I have 35 textboxes with the names "t1" to "t35". How would I call these names in a for loop? I have tried this with no luck:

[Code]...

I know I'm doing something wrong with the ("t"+i) but I dont know how how to combine a string and number like that.

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ActionScript 3.0 :: Call The Instance Name Of A Button From Child.swf To Parent.swf?

Apr 8, 2010

one of my problem is that how do i call the instance name of a button from my child.swf to my parent.swf

i have four buttons from my child.swf where when i click btn1 it will load superchild.swf but i want to load that superchild.swf to my parent.swf, like instead btn1 calls superchild.swf to load, btn1 will call parent.swf then on parent.swf it will distinguish that btn1 was click from child.swf and it will now load superchild.swf.

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ActionScript 3.0 :: Child Class Object Instance - Anonymous Call

Sep 15, 2010

If an object, or say... a document class, creates an instance of a class (and stores it as a variable), and it doesn't pass any arguments to the constructor of the class, can that class object, by simply having a function of it called by the parent, tell who sent it that command/request? In other words, can a class object know who called it (such as it's parent) via a (seemingly) anonymous call?

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ActionScript 2.0 :: Call All Buttons Within A Certain Movieclip (without Naming Each Instance Individually)?

May 21, 2008

how can i call all buttons within a certain movieclip (without naming each instance individually)?

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ActionScript 3.0 :: Get The Instance Of The Class To Call The DispatchEvent For The PostTrace Function

Feb 8, 2009

How can I get the instance of the class to call the dispatchEvent for the postTrace function.

1180: Call to a possibly undefined method dispatchEvent.

Code:
package {
import flash.display.*;
import flash.events.*;

[Code].....

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Actionscript 3.0 :: Call A Movieclip Using The String Class Together With It's Instance Name To Use GotoAndPlay() Method

Sep 20, 2009

I just want to ask if is it possible to call a movieclip using the String Class together with it's instance name to use gotoAndPlay() method. I know how to use the instance name and the method but then what if I want to use a string together with the instance name and the gotoAndPlay.

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ActionScript 2.0 :: Objects - XML - Creating A New Instance Of An Object That Uses An Identical Name To An Older Instance Delete The Previous Instance?

Mar 20, 2009

Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?

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ActionScript 3.0 :: When Call The Class And Create And Instance Of It - Flash Should Pop Up "the Code Hinting"

Oct 12, 2011

[Code]....

I have a custom class and inside its constructor, I need "x" and "y" arguments passed on. Now when I call the class and create and instance of it, flash should pop up "the code hinting"...(but it doesn't), or am I missing something???

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Javascript :: Reference The Html Object That Made The Call To SomeFunction Directly Using The ExternalInterface.call Call?

Jun 28, 2011

i have some actionscript that makes a

ExternalInterface.call('someFunction');

call.is it possible to reference the html object that made the call to someFunction directly using the ExternalInterface.call call?

Assume that the object that makes the call also has some Callbacks (via ExternalInterface.addCallback) that are accessible via javascript.

Currently:

Actionscript source
ExternalInterface.call("someFunction");
ExternalInterface.addCallback("someCallback",someASfunction);

[code]....

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Actionscript 3 :: Constructor To Assign Instance Name From Super Constant When Adding Instance In Flash IDE?

Jun 17, 2010

I have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?

package
{
import flash.display.MovieClip;[code].....

The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.

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ActionScript 3.0 :: Name Every BounceUp Instance The Same Thing And Then Just Add That One Instance Name To The List The Collision Detector Checks?

Dec 2, 2010

I have a BUNCH of bumpers of four types bounceUp, bounceDown, bounceLeft, bounceRight. during a collision which you hit determines the bounce so they always do the same thing so here's my question.....can i just name every bounceUp instance the same thing and then just add that one instance name to the list the collision detector checks?

i just dont wanna go through and name a hundred each of bounceUp s and bounceDown s individually as the potential for screaming increases proportionally.......

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Flash :: Play Movie Clip Instance Inside Of Button Instance?

Apr 16, 2011

I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:

function playMovie(event:MouseEvent)
{
this.theButton.theMC.gotoAndPlay(3);

[code].....

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ActionScript 2.0 :: Possible To Scroll Graphic / Movie Instance As Well As Text Instance In Flash

Jul 19, 2004

Does anyone know if it is possinle to scroll a graphic or a movie instance as well as a text instance in flash. I want to scroll text and images as well. Actually text with imges embedded in it.

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ActionScript 2.0 :: Use Local Instance Variables Vs Attach New Properties To The Instance Object?

Mar 14, 2006

I am wrapping my brain around OOP in AS2. I am making two posts on two different subjects. My question here is: when should I use local instance variables, and when should I attach new properties to the instance object? (Feel free to correct my terminology.) Let's say I have a class for a scrolling background, which scrolls when I mouse over its edge. I want to put these values somewhere:

1) How wide is the border in which a mouseOver makes it scroll? This is basically a semi-constant I set it up once and keep it the same, unless the user changes it in an options menu to make the border wider or narrower. Call this scrollBorderWidth.

2) How fast is the background scrolling now? I want to track this so I can smoothly change the scroll speed over several frames. This is often changed. Call this scrollSpeed.

It seems I have two ways I can store and access these values and darned if I know which is better practice. METHOD A: Make them local variables in the class, so the scrolling background instance has them as local vars. I set them up thusly:

[Code]....

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ActionScript 3.0 :: Create New Instance() When Instance Is A Variable?

Feb 12, 2012

I have a base class I've used on 6 different MC's. Then when I use these MC's my function runs an if statement to check which one to add.

if(id=design) var obj = new design();
if(id=team) var obj = new team();

I want to make it a bit more dynamic and use the id:String to evaluate which new instance to create.

ActionScript Code:
public function loadChapter(id:String):void {
var obj = new instance_of( id )();
}

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ActionScript 3.0 :: Use ExternalInterface.Call To Call A JavaScript Function To Launch A Lightbox Window?

Jun 22, 2009

I'm trying to use ExternalInterface.Call to call a JavaScript function to launch a lightbox window. So far I have this:

AS3:
flash.external.ExternalInterface.call("launchLB", "" + aUrl + "");
JavaScript:
function launchLB(url) {
alert(url);

[Code]....

I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.

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Actionscript 3.0 :: Remoting Call Throws Code=NetConnection.Call.BadVersion Error

Sep 27, 2009

I'm trying to get the AS3 Flash remoting example found here: [URL]. and I keep getting this error: Code: Select allError #2044: Unhandled NetStatusEvent:. level=error, code=NetConnection.Call.BadVersion at amfphp1_fla::MainTimeline/frame1() Here's the code I'm trying:

[Code]....

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Actionscript 3 :: Simulating A Click Call To A Button(displayObject) Thats Generated Via An API Call?

Nov 2, 2011

I'm having trouble simulating a click call to a button(displayObject) thats generated via an API call( youtube as3 API). I have not seen any mention of security reasons as to why I can not simulate a click as long as something is registered with a click handler. Basically I checked to make sure the button made is listening to a mouse click event with:

trace(generatedButton.hasEventListener(MouseEvent.CLICK)) which returns true

I proceed to than call this:

generatedButton.dispatchEvent( new MouseEvent(MouseEvent.CLICK, true) );

And nothing happens yet if I physically click the button it works. Is there some security measure that prevents something from being fake clicked unless its origin is strictly from the system mouse?

I even set a timeout call on the click function and moved my cursor over the button and let it fire in case it was an issue of the mouse having to over the object but still nothing. I am kind of stumped at this point.

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