I'm having a strange problem in computing alpha values because the results of computations differ from the results obtained making the same computations using a normal variable of "Number" type.I compute this way (incrementing alpha property and another Numer variable by 0.01 starting from 0):
var delta:Number = 0.01;
var myNumber:Number = 0;
myLoader.alpha = 0;
I need to compute scores and would also like to notify users on their progress.There are 5 questions , 20pts each = 100pts;
I built two arrays (rightAnswers will compute scores and completeAnswers will give them their progress :
var rightAnswers:Array = new Array(next1_mc, next2_mc, next3_mc, next4_mc, next5_mc); var completeAnswers:Array = new Array(submit_btn, submit2_btn, submit3_btn, submit4_btn, submit5_btn);
I know I need to set them both at 0 something like: so I think the function for the FIRST progress_txt (twhich their will be 5 for each question completed)<<clueless on this one function computeProgress(code)......
I need to make the buttons that are associated with this code, toggle, so once you press them they become greyed out. So I was thinking of after you press a button, the alpha is reduced to 40%. Can someone help me place that piece of code into this monster? -I know it should go into the presto function of my script. Which works fine, but then it stays at 40%alpha after the user click on a different button. I need it to toggle off once someone clicks on the next button. [code]
If my holder's alpha equals 0 can its child's alpha be effectively > 0 ? In my case I have holders (custom clases) with many children, some of which are holders them selves (with their own children and holders and so on).
I would like to: -pick out a single holder from the 'tree' -have all of the 1st level children of that are NOT holders themselves have an alpha of 1.
I have a Sprite covering the entire screen.Other than a certain rectangle of this sprite.I want the rest of the sprite to have alpha = 0.5. And for that particular rectangle, I want alpha = 0.
The graphics object I am using has it's alpha value set to 0.1.
When these points are plotted iteratively, and the line being drawn overlaps another line drawn earlier, there is no visible change in the colour at the intersection.
If I draw the line differently, not using an array of points, the alpha is not ignored.
ActionScript Code: public function render(e:Event):void { if (segmentsCollection.length > 0)
[Code].....
This all occurs on each ENTER_FRAME event until the array is emptied.
I have tried loads of options but the alpha is always ignored.
I'm looking to make a slider bar reveal movie clips on my stage as you drag it along. I've written some sloppy code that works, but isn't smooth by any means. I basically put MCs on different frames on the timeline, and I want those MCs to fade in or out relative to where the pointer is on the bar. This was a workaround, what I think I need is a boolean solution, but I'm not familiar enough with AS to write one from scratch. Here is the code I have so far. Does anyone have any ideas?
[URL] i want the object to fade out but in the object there's a lot of overlapping pictures and each becomes half transparent. how to make the movieclip to change the alpha as it was without objects?
I've gotten these sliders to work but can't get the output values to add up. For instance, depending on the values for slider 1, 2 and 3, I need the total to show up in a separate text box. I keep getting a NaN message in the text box.Here's the code I have so far:
As far as I know theres in no way to cahnge the alpha of a dynamic text box. I put one in a movie clip and when i try to change the alpha of it everything else in it changes its alpha but the not the DT box. Could someone plz verify for me that u can't change alpha and help me find a component that allows alpha control with a dynamic text box. thx in advance.
I need to save email-id in my login form through the cookies. if I use shared object I am able to save but my requirement is need to save in cookies. How can I save? I got sample code from net. Attaching that code `package com {
import flash.external.ExternalInterface;
/** * The Cookie class provides a simple way to create or access * cookies in the embedding HTML document of the application.
I need to be able to compare the number of whole days between two dates in ActionScript, is this possible? I'd like to test if one date is 7 days or less after today, and if so is it one day or less (if it's before today this also counts).The workaround I have in place is using the .time part of the date field:
// Get the diffence between the current date and the due date var dateDiff:Date = new Date(); dateDiff.setTime (dueDate.time - currentDate.time);[code].....
As I say - this is only a workaround, I'd like a permanent solution to allow me to check the number of whole days between 2 dates. Is this possible?
and i want to show these values on the Yaxis and months on Xaxis....
I have two Qns,
1) how can I pass this array to Bar chart or column chart.
2) how do I need to show months on Xaxis. beacuse I'm asking this regarding, I have kept a filters that even if we want to see some months or a particular months or perticalar span of months... there on Xaxis it need to change the months dynamically depending on the filters..... (for ex, on Xaxis the values should be (Jan, Apr, Jun,Oct) if i select the 3 months period filter....)
I have written a logic to collect the values of those particular months into an array, but not understading how to pass this array to Bar chart,, beacuse there I don't know what Xfield and Yfield to be given....
I've bought a component on flashden. This is a text component that makes it possible to load CSS & Html on your flash project. Check the included zip for the source. What I want is that the background of the component is transparant. Now it has a linear gradient. I've tried to set the drawing in the component to zero alpha but that didn't do the trick. How to edit the background (if nescessary by actionscript)?
I'm trying to get an instance of an FLV Playback that serves as a background to one of the sections of my Flash site to fade in once the section is entered, and fade back out again when it is exited. I've put it into an mc called 'vid container' and I applied some simple motion tweening to the container, to fade it in from 0 opacity to 100 and back down again. What I'm having trouble understanding is that, while the fadeout works absolutely fine, the fade in doesn't work at all.
I have a page with buttons and i want the buttons to grow on click, get bright on mouse over, get brighter on click, go back to original on mouse out (Unless clicked). Then I want the current selected button to shrink and return to normal alpha upon clicking another button. This is the code i have, and it works pretty well:
I am using flash to create an animation where text, once converted into a movieclip or a button, fades at a certain point. To do this I am using the text tool and converting the text into a movieclip.
I am trying to make the text fade away by using the alpha property, but the preview will never adjust the movieclips alpha value. I've tried embedding the font and linking it but it still just doesn't work.
i draw a rectangle, convert it to symbol1 and export for actionscript. after that i edit the rectangle class and inside the constructor i want to change the alpha value by writing this._alpha=44; a error msg popout : 1119: Access of possibly undefined property _alpha through a reference with static type Symbol1.
I have a game I'm adding a print button to, for users to print their score at the end of the game. The problem is, is that the printing make some of the buttons look weird, for some reason (color is missing, a white box around the button, that should be empty/transparent). This is the script I'm using to print:
I've tried a number of ways of making it so the buttons are seen normally, even tracing them as bitmap, but it makes everything lock up when I try to print that way and nothing else seems to work. So I want to temporarily make the buttons invisible, while it's printing, and then go back to vissible once it's done.It's easy enough setting the button alpha to 0, with
I've created a txtField with background set to true, backgroundColor set to a certain color, and txtField.alpha set to 10; however, the alpha does not work. The background color of txtField appears to have a full opaque color and not transparency.
I'm trying to create a tab system on my website. I have a small 25 pixel tall swf file at the top of the page that acts as the tabs. It uses PHP to communicate with the rest of the site. I have a larger swf below that acts as a directory to my files. When the user finds a file, he or she can open it in a new tab by clicking a certain button. And then switch between tabs using the top swf. I've got all of this down using AS3, but I'm not as good at the basic web design elements. How do I communicate to have every lower layer except for the one that the viewer wants to look at go to 0% alpha? Also, I cannot just have the tab system be all in one swf because some of the files that I want the user to open will be in AS2, which won't run inside an AS3 host.
I have a line that starts invisible then becomes solid then invisible again. First keyframe is alpha 1%, should the two keyframes that follow next in the timeline where it shows as full strength colour be left alone, showing still as colour>none in properties, or should I choose alpha and 100% ? Last keyframe again sees it given alpha 1%. ( I was told dont use 0% as it causes flash more work !)What is best practice here? I have many of these to do so leaving keyframes as 'none' for colour would make life much quicker.
After whittling down of the options we've encountered a problem with PNG's and ActionScript 3 (AS3).
When loading a PNG 8 or PNG 32 with alpha transparancy we're getting the following error reported in Flash:-
"Error #2124: Loaded file is an unknown type" Now, we're dealing with some legacy images, and it appears as though this problem isn't universal - some images believed to be 32bit alpha PNG are loading. BUT, some conclusions:-
converting one image that was 32 bit alpha (NOT WORKING IN AS3) to PNG 8 index transparency DID work. And converting that same image to PNG 8 alpha DID NOT work.