ActionScript 3.0 :: Create A New MovieClip And Add Sprites?

Jun 17, 2011

I'm attempting to create a new MovieClip and add sprites in using actionscript, the issue is i want them to form an animation and so would have to add the sprites on different frames.

The code I have I thought would work but then I realised you cant gotoAndStop further than the last frame that currently exists within a MovieClip - so all my objects are on the frist frame of the MovieClip. Meaning that I'd have to create frames when creating the new MovieClip.

ActionScript Code:
var mc:MovieClip = new MovieClip();
for (var i:int = 0; i < tilesForClip.length; i++) {
mc.gotoAndStop((delay * i) + 1);
var tile:Bitmap = drawTile(tilesForClip[i]);

[Code]...

View 4 Replies


Similar Posts:


ActionScript 3.0 :: Create Many Sprites Of The Same Kind?

Mar 2, 2009

I'm developing flash applications in actionscript with a simple text editor rather than the gui flash fx mx whatever-they're-called and it's working out quite well. But there is one particular feature that I don't know about how to use without such a flash-creating-application.

Is it possible to maintain some kind of a library of movieclips? (drawn with the graphics class) In such a way that you can create an instance of it without having to draw it all over again, just copy it?

right now I'm using something like this:

PHP Code:

function drawACar():MovieClip {    var car:MovieClip;    /* draw it */    return car;}var shortCar:MovieClip = drawACar();var longCar:MovieClip = drawACar();longCar.width *= 2; 

how i could create hundreds of such cars without having to draw them hundreds of times? I thought about copying them but that doesn't seem to be possible.

View 2 Replies

Actionscript 3 :: Create Sprites From Loaded Image?

Mar 15, 2011

I don't know if the title is misleading as the image I'm loading is actually a sprite image consisting of a multi-state button. I want to load this image and split it into several display objects (sprites?) in AS3, to create a SimpleButton with an over and down state.

Right now I'm just loading the image with Loader and URLRequest, and then creating a sprite from the loaded content. Is this possible or is there any other way of doing this, without having to load two separate images?

View 1 Replies

ActionScript 3.0 :: Quick Memory - Use The Flash IDE To Create Sprites And MCs?

Jul 20, 2011

I use the Flash IDE to create Sprites and MCs really quickly, but is it better to create assets at run time using the graphics funcitons or to just instantiate things from the library?

View 2 Replies

Flash - Drawing Sprites Between Layers On MovieClip

Aug 10, 2011

Is it possible to draw a sprite, on a movieclip, on a specific layer? I have a MC I created in the Flash designer, and it has 3 layers on it, background, some layout stuff, and then some text. In actionscript i've created a Sprite object in code, drawn a rectangle on it, and added it to the stage with addChild (called from within the MC). The problem is, the sprite is always being drawn above all the layout stuff I added in the designer. Is there any way to add the sprite to the MC at a specific layer? In this case the background layer. I tried changing the z on the sprite and no effect.

View 3 Replies

ActionScript 3.0 :: Flash Create New Instances Of Sprites From Linkage Class Names Inside An Array

May 17, 2010

i have sprites in the library with linkages in them.. how would i create new instances of them if they are stored inside an array?

[Code]...

View 2 Replies

ActionScript 3.0 :: MovieClip Weird Behaviour Involving Sprites And Drag&Drop

May 6, 2011

I have created a movie clip called mc_Border comprising of a rectangular border and an empty movie clip called mc_SpriteContainer.I am trying to dynamically add a sprite to mc_SpriteContainer.Everything works fine until I drag the mc_Border.mc_Border behaves as it should but the sprite remains in position when mc_Border is dragged.I know this can be solved by adding a line to move the mc_SpriteContainer, but I thought that as it has been added to a MovieClip, its position should remain relative to the movie clip.Just wondering if I'm missing something. Below is the code that I am using to add the MC and the Sprite to the stage.[code]

View 0 Replies

Used A "for Loop" To Create A Number Of Sprites?

Jan 31, 2010

I have used a "for loop" to create a number of Sprites.This same loop names the Sprites and places them in an array. That array is used to add and locate the Sprites on the stage. The problem I am having is when I attempt to use the Array index in a "hitTestObject" statement ie; [URL]...with the accompanying code being trace("hit"). I get "hit" displayed on the output panel,whenever "myObject" collides with any Sprite from that array. How can I make these hits spicific to the particular object from the array.

View 1 Replies

ActionScript 3.0 :: Create A New Movieclip For Each Top-level XML Node And Include In The Movieclip Two Separate Textfields?

Jun 4, 2009

My goal with this actionscript is to create a new movieclip for each top-level XML node and include in the movieclip two separate textfields, an image, extend the movieclips to two row if necessary, rotate each movieclip differently depending its parity and add a hover event based on the movieclips instance name. I have achieved each goal except for the hover bit. The reason I cant access the instance name outside of the for loop is because the instance name only lasts for duration of the loop. Here is my current code (at pastie address).

[URL]

View 3 Replies

ActionScript 2.0 :: HitTest And Positioning - Create An Invisible Movieclip That Has The Exact Size And Shape Of The Animated Movieclip

Aug 23, 2005

This is the third thread I've written for my current project (1st was answered perfectly, 2nd failed [but I still figured it out anyways]) but I'm not sure if there is a solution to this problem. I can't really explain my problem, so once again I've included a helpful animation to show you what I mean. Bear in mind that the pale-blue box represents the movie clip's borders, and those borders are usually changed to include the animation (instead of the borders moving with the animation, the borders get bigger).

For the animation problem, I've already got a solution: create an invisible movie clip that has the exact size and shape of the animated movie clip and make it follow the movie clip as it animates, and make the hitTest check the invisible movie clip instead of the animated one. As for the rotation problem, well, I don't know how to fix it. Is there a way to change that?

View 1 Replies

ActionScript 3.0 :: Can't Create A Movieclip Inside A Movieclip

Feb 23, 2012

I am not able to create a empty movie clip inside a empty movieClip.
 
Here the code..
 
var photoHolder:MovieClip=new MovieClip();
addChild(photoHolder);
var photo:MovieClip=new MovieClip();

[Code]....

View 9 Replies

ActionScript 3.0 :: Can't Create A Movieclip Inside A Movieclip?

Feb 23, 2012

I am not able to create a empty movie clip inside a empty movieClip.Here the code..

var photoHolder:MovieClip=new MovieClip();
addChild(photoHolder);
var photo:MovieClip=new MovieClip();[code].....

View 6 Replies

ActionScript 2.0 :: Create A Button Within A Movieclip Instead Of Just Having A Movieclip?

Feb 27, 2006

Why would you create a button within a movieclip instead of just having a movieclip? Does the 2 different types give you more scripting options?

View 1 Replies

Importing The Images/Sprites?

Apr 10, 2011

If I am to import an image and I wish to use it as a sprite or something like that; How do I remove the white areas? For example, if I was going to create a custom cursor or something like that, an I was to use this image: Image - how would I remove the white areas, so that they are transparent. I would also like to know if it is possible to set where the center of rotation in an image is?I do all my image work on Photoshop, if that is of any significance.

View 1 Replies

ActionScript 3.0 :: Add Same Images To 2 Sprites?

Oct 29, 2010

How do i add the same images to 2 sprites?The below code doesnt give an error but only adds the image to 1 sprite[code]...

View 2 Replies

Actionscript 3 :: Joining Sprites Together?

Nov 13, 2010

So created a Sprite to which I add other Sprites which are game tiles. Each tile is 60 x 60 px big. In result I've the Sprite with about 200 childs (those tiles).When I try to startDrag() the container sprite the lag when moving it is very noticeable..

Is there a way like to join the tile Sprites so the container would have only 1 child Sprite instead of 200? Because it lags so much probably cause it needs to move (change the x and y) all those 200 tiles.. Am I correct?In this case I can't use the cacheAsBitmap property, cause user can zoom in or zoom out the map..

View 3 Replies

ActionScript 3.0 :: Draw Sprites With XML?

Aug 12, 2010

I'm currently building a slideshow application using the MVC pattern, as it stands the application works by going to the next picture by clicking the photo or controlling the slides with a next/prev button.

i am trying to add additional navigation so that there are thumbnails of the images loaded with XML so the user can click the image and go straight to the image clicked on.

thats easy enough i could add buttons manually with thumbnails in them but it would tedious to update the photography or artwork when it comes to increasing or reducing the number of photos.

so what i plan is that ,when the application loads it reads and counts the images Thumnails in the XML file,then the AS3 generates thumbnail icons according to the amount of images counted in the XML File, then places them on the stage in a sequence next to each on the stage. as a sequence of thumnails with can then be used to navigate around the library with more control and is easy to update simply by changing the XML file.[code]...

View 0 Replies

IDE :: Possible To Insert Sprites Directly?

Feb 12, 2009

How can insert sprites from the IDE? When I press f8 the only options are MovieClip, Buttons and Shapes. If I export to ActionScript I can change the class to Sprite, but I want to insert a Sprite directly from the IDE.

View 2 Replies

ActionScript 2.0 :: Playing Sprites On Key Frame

Feb 17, 2009

I am trying to do some scripting in flash. I have some sprites and need them to playing one by one in the main, one in each frame. Then when they are complete let the movie move on to the next frame. how can I do this?

View 1 Replies

ActionScript 3.0 :: Removing All Filters From Sprites?

Apr 27, 2009

I'm making a picture gallery. I have a thumbnail container, which contains a mask and a dynamically generated mc called "thumbnail_mc". Thumbnail_mc contains all the sprites of the thumbnails.When I click on a thumbnail, the thumbnail get's a glow filter added to it. Now, I want to remove all filters on all the other sprites before I apply that filter to the Sprite.

This is what I'm trying to do:

Code:

thumbnail_mc.children.filters = [];

How do I do that?

View 3 Replies

Bluring Sprites And A Moving Background?

Sep 30, 2009

i um want to make a sprite flash movie but i cant afford flash cs4 or 8 so i only have mx heh.. >_> i guess im good at animation but im not as good as alvin earth worm or rpg fan but i want to be good as them is there any way to blur like they do in flash mx? it can be easy or hard i'll work as hard as i can to get it right

View 3 Replies

ActionScript 3.0 :: Attach Sprites Using TweenLite?

Aug 19, 2010

I'm creating visual effects using TweenLite, which currently only manages the tweens for me, can I also attach a sprite at a specific time? (using "delay")

Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.

View 1 Replies

CS3 Move Multiple Sprites Separately?

Sep 28, 2010

I have a function that adds a player to a sprite containerwhen that player is clicked a hit test is done on the tiles surrounding that player that it can move to and put into an array.all that works fine.my problem is after I add more than one player to the stage I can only move the latest addition when I use MapInfo.player.x = (hexagon_width * .25) + hexagon_x_position-90;I thought if I used getChildByName I might get around making a custom event.but I get an Error #1009: Cannot access a property or method of a null object reference. when I use the code below

trace(MapInfo.getPlayer);// =MapInfo.player.name
var targetisplayObject = MapInfo.player.getChildByName(MapInfo.getPlayer);
target.x = (hexagon_width * .25) + hexagon_x_position-90;

[code].....

View 1 Replies

ActionScript 3.0 :: Adding Sprites And Scrolling Them?

Jun 2, 2011

I just started learning AS3 I was just trying out something.To read values from xml and make a drop down menu. I reached only this far

Actionscript Code:
import flash.display.Sprite;import flash.text.TextField;import flash.events.MouseEvent;var i:Number = 0;var sp:Sprite = new Sprite();var sptxt:TextField = new

[code].....

View 7 Replies

ActionScript 3.0 :: Referring To Nested Sprites

Jun 3, 2011

What I am basically trying to do is Like,the yellow boxes are dynamically made,with Actionscript Code: new Sprite(); inside that red and blue are also made with new sprite(); with instance names yellow1(red1,blue10),yellow2(red2,blue2) etc... How can I refer to yellow1.red1?Like,these are dynamically made,and i dont know the limit,like say it adds on with each click,It will make Actionscript Code: 'yellow'+i and red+i etc... How can I refer to the ith sprite when the user clicks?Suppose the user clicks yellow5,I want a reusable code that will refer to yellow5.red5

View 1 Replies

ActionScript 3.0 :: Put Sprites In Front Of UILoaders?

Dec 25, 2008

I am having a problem. I created a UILoader and that UILoader loads an image. but when you click on a part of the image it will have to trigger another event.I tried to put a sprite or button in front but it won't work.

View 2 Replies

ActionScript 3.0 :: Removing The Nested Sprites?

Apr 30, 2010

I'm having two problems. First off I'm trying to remove container0 on roll out, but I can't remove it from the outView function because it doesn't recognize it.
 
Second these functions load another image on top of the thumb0 and it disappears right away. I don't know why and I'm trying to stop it from loading 2 instances
  
var container0:Sprite;
var loader0:Loader;
var boolean0:Boolean = false;

[code].....

View 2 Replies

ActionScript 3.0 :: Controlling Children Of Sprites

Jul 13, 2010

In the code:

[Code]...

I get the error: Scene 1, Layer 'Layer 1', Frame 1, Line 11 1119: Access of possibly undefined property spriteTwo through a reference with static type flash.display:Sprite. I can control child movieclips on the stage this way, so why can't I control sprites made in AS3 this way?

View 10 Replies

ActionScript 3.0 :: Use Sprites On Images In Flash?

Nov 21, 2011

I'm designing a calculator-like application in Flash for a school IT project. I made the layout in photoshop, and want to lay out the buttons with sprites (was just on CSS so addicted to those things xD ). I've tried googling and have found something like you can use sprites like buttons (which is good), but I can't figure out how to apply bitmaps to sprite backgrounds vs. plain colors.

View 13 Replies

Actionscript 3 :: Changing A Sprites Bitmap

Dec 30, 2009

As of right now, I am trying to create a tiling effect for a game I am creating. I am using a tilesheet and I am loading the tiles to the sprite like so...

this.graphics.beginBitmapFill(tileImage);
this.graphics.drawRect(30, 0,tWidth ,tHeight );

var tileImage is the bitMapData. 30 is the Number of pixels to move retangle. then tWidth and tHeight is how big the rectangle is. which is 30x30 This is what I do to change the bitmap when I role over the tile

this.graphics.clear();
this.graphics.beginBitmapFill(tileImage);
this.graphics.drawRect(60, 0,tWidth ,tHeight );

I clear the sprite canvas. I then rewrite to another position on tileImage. My problem is.... It removes the old tile completely but the new tile positions farther to the right then where the old bitmap appeared. My tile sheet is only 90px wide by 30px height. On top of that, it appears my new tile is drawn behind the old tile. Is there any better way to perfect this. again, all i want is for the bitmap to change colors

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved