ActionScript 3.0 :: Create A Spinning Gallery With 7 Different Images?
Jan 8, 2011
I'd like to create a spinning gallery with 7 different images...scrolling responds to mouse movement...when an image is clicked, the photo comes to the center front and resizes to a larger image with a label on it.Can I do this all in just Flash cs5? I'd like to be able to just import a single swf file into a CMS website.Right now, I have 7 of the same images spinning. I can't figure out how to add additional images with using xml and I haven't figured out the hover state with larger image and label and click tag to go to another page on site.
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[code]...
(setImages) is function of first column for spinning of images, but i want to stop column wise on specifc speed.
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[Code]...
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[Code]...
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import flash.display.Sprite;[code]..........
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I need to create flash spinning wheel as given in tempate at following [URL]
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2) have two instances of each image and when an image is disappearing on left, the second instance of that image comes visible on the right. this I imagine would take up more HD space.
i guess what i was wondering more about is how jager did their gallery where there's only enough images are in a set to be viewed in the viewing area.
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Sep 22, 2008
Main requirements for that gallery are:- must be updated via xml file- must be auto resize- thumbnails must be floating like in example- also must have preloaderhat's allIt is my first serious project with flash and it will be good to get any tips how to start doing all of that.Especially I am interested how it is possible to make such floating thumbnails which are also preloading.
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Aug 24, 2011
[URL].. The images on both the thumbs and the final seem jagged.
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[Code]...
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[Code]....
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TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@3ffc2e1 to flash.display.Bitmap.
at player_sheit_fla::MainTimeline/addSlideContent()
at player_sheit_fla::MainTimeline/fadeSlideIn()
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ActionScript Code:
function addSlideContent():void {
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[Code].....
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on (release) {
function loadXML(loaded) {
if (loaded) {
[code].....
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