ActionScript 3.0 :: Detect If Flash Player Is Disabled?
Sep 27, 2011
ran into a sticky situation the other day where a douchebag anti shockwave moron showed me our shh doesn't work: we obviously detect if flashplayer X.X exists and we do print some html mirror accordingly but for some, idiotic I might say, reason, if it is there and it is disabled, the detections still return true - well who the heck wants to know that then, ah? totally a case of sour grapes I might say - yes, it is there, but yeah well it's useless...
so anyhow - web's full of gr8 workarounds for detection etc... is there an actual proper reliable code to detect no flash, even if it's disabled?!
I know how to detect if Flash player is installed in a browser. I'm using the hasFlashPlayerVersion() function of swfobject for that. However, I can't seem to find any documentation on how to detect if the plug-in is installed and just disabled. I didn't see any documentation in the Flash Player Detection Kit that checks if the plug-in is enabled either.
In some cases, such as what my client wants - Flash 6 and Flash 7 players behave slightly differently... a very annoying thing at times.Now, what I need to be able to do is to detect what version of Flash Player the user has. This will be done while my flash application is playing and then run the appropriate part of the function I am writing.Any way to detect what version of Flash Player is running from within the Flash Player?
I'm having problems with text fields in full screen. I'm aware of the security restriction but Adobe says text fields are disabled only when running in a browser, text fields should be OK when in standalone player or AIR. I'm exporting a .exe file and text fields become immediately disabled when I go to Full Screen. I can't develop the thing in AIR (to use FULL_SCREEN_INTERACTIVE ) due to company restrictions on installing software. So the standalone exe is the right solution to me, this should be working, but it isn't.
I'm making a VERY basic Jeopardy game, and I need buttons to be disabled after being clicked on once.
Oh, and I'm working in CS3, but I'm using AS 1&2 because that's what I learned... I have no idea how to use AS 3...
example: frame 1 has btn11 in it. btn11 when clicked takes the person to frame 2. when done with frame 2, they click on return.
the return button (btnReturn1) has the following AS
on (release) { gotoAndStop ("Round1",1) btn11.enabled=false; }
the problem is that it works at first - the button disables when I get back to frame 1, but the next time I click a different button then return to frame 1, the first button I disabled isn't disabled anymore.
my actionscript so that my disabled buttons stay that way no matter how many times I come and go from the frame? or if you have a better way to do it, that'd be great. basically, it's like the jeopardy screen, and after "songs" for 200 is clicked, I don't want it to be clickable again at all.
I have written a basic chat client that talks to an XML Socket server. When it starts it connects to the socket and works fine. However, when I close the Flash Player it is still occupying a connection to the server. I am trying to determine how I can trap the close of the Flash Player and programmatically close the connection to the server before the program exits.
When a user does not have a flash player... and enters a flash website...is there a way flash can recognise this and with a click he/she can download the latest flash player from that site?
I have an application that i wish to customize for the android OS experience. I need to find out wether the OS is android. I looked at flash.system.capabilities.OS but it doesnt seem to be detecting android as of now.
I have written a basic chat client that talks to an XML Socket server. When it starts it connects to the socket and works fine. However, when I close the Flash Player it is still occupying a connection to the server. I am trying to determine how I can trap the close of the Flash Player and programmatically close the connection to the server before the program exits.
I made a project (learning courseware for kids) in flash MX and want to distribute on a CD. what I want is When user runs the course it (.htm or script) should check whether flash player is installed or not. If its not there then it should prompt the user to install it which I m planning to distribute in my CD but I dont have any idea how can it be done...
I have a platformer engine. Which i can draw out the level. But if the player is moving up hill I want it to rotate according to the angle of the boundaries.
how this is done. I think I read up something abou PI? maths im ok at but this is quite confusing.
Here is my hit test code on the boundaries if it helps.
private function processCollisions():void { //when player is falling if(_vy > 0)
What I'm trying to do is have a cleanup/data save function run when Flash detects that the player is being closed (i.e. user clicks the X to close button on the flashplayer window).
Is there some event that fires when this happens, or a deconstructor I can put in my Main class to make this happen? I've searched around a bit and not found anything for a standalone flash app.
I am facing a big problem in firefox: the ALT GR key is disabled on some simple pages:(try to type in an email)This simple page DISABLES the ALT GR key
Here's the thing, I'm making a flash game that uses some pixel techniques like copypixels, bitmapdata, etc.
Im planning to offer the game to FGL (Flash Game License) and I read that they doesn't not allow wmode, and many other portals do the same.
is my game taking advantage of wmode=gpu?.. how can I run my swf file and disable wmode for sure?, I just want to know if my game will run smothly without that wmode enabled.
was going through the free trainings offered by them. The trainings were good but what surpried me that even though the videos are Flash based, they are not stored in the browser's cachewhich also uses Flash for videos, where the videos are stored temporarily in the browser's cache, this was not in this case. The following is the link for one of the video training which I played on my computer but I was unable to find any trace of it on my local hard-drive:I guess, if the videos are played, then there must be some temporary storage allocated in the hard drive. There are two questions I would like to ask:
I've got a parent SWF that loads in a couple child SWFs. Even though my browser cache is cleared -- it's disabled, in fact -- reloading, or even restarting, the browser doesn't trigger the newest version of the child SWFs to load into the parent SWF. I can even delete the SWF off the FTP server, and it still gives me the last version that was up there.
What's caching the child SWFs, and how do I force them to refresh on my end? I'm not too concerned about the end user, because once the site development is over, the SWF files won't change very often. (They're all loading in XML files that have the cache disabled via PHP cache control and expires headers.)
I'm primarily using Firefox on PC and Mac, but it seems to do the same thing on IE/PC and Safari/Mac. The PC is using my ISP's DNS, and the Mac is using OpenDNS... not sure if that has anything to do with it. The site is hosted on Rackspace Cloud.
I have a panel as a sprite containing a gallery of images (only 8 images at the moment!). Each image has mouse rollOver and mouse click event listeners, which work fine initially. Problem is, when I hide the panel using visible = false, then show it again, the mouseEvents aren't firing on the gallery iimages.
Strangely, the same thing happens if instead of using visible true/false, I move the panel off stage and then back on again.
I have the following code to display the swf object on the page. It works well in all browsers. However, if shockwave flash turned off in Firefox, it won't fallback into image and show bunch of characters instead looking like "CWS..." All other browsers fallback to the image. I verified that we serve application/x-shockwave-flash MIME type on our server.
I read that my NetStream object will dispatch NetStatus events : he really does. cool...I am tracing them, because it is also supposed to trace "pause" status, when the player is paused and also "unpause" events : he never does. not cool.My goal is to be able to detect "NetStream.Pause.Notify" and "NetStream.Unpause.Notify" to show the logo of the company over the movie, when playing is stopped.Basically I used that :
ns.addEventListener(NetStatusEvent.NET_STATUS, elError); public function elError(e:Object):void {
My loader component works when I publish to Flash Player 7 but not when I publish to Flash Player 8, why? The publish setting are for ActionScript 2.0 on both.
I am trying to create a flash player to display images in sequence using Flash player & ActionScript. The code below has lots of errors and I can't work them out. I have programmed in other languages and am perfectly aware that something like this.
*code*var imageLoader:Loader;imageLoader = new Loader(); // 1120: Access to undefined property imageLoader*/code* OR*code*var imageLoader:Loader = new Loader(); // 1046: Type was not found or was not a compile-time: Loder*/code*
I have a swc plugin embedded in my product to stream live video to a group of recipients.The plugin uses the NetStream, NetGroup and NetConnection objects, the server I use to handle the RTMFP session is Influxis.One client creates a group as a publisher, and stream a live video.His Camera is enabled and I can see the video on the screen as well. The others connect to his group and play the video.Peer assisted Networking is enabled for both the publisher and the recipients.The plugin worked well in all 10.x versions (10.1/10.2/10.3)However, when upgrading to flash player 11.x, it stopped working.
-11.x to 11.x isn't working. -10.x with 11.x isn't working. -only 10.x to 10.x is working.
The server I use to handle the RTMFP protocol is Influxis.com I sent them the same question as well.The weirdest fact is that I'm using flash builder 4.6 with 4.6 sdk, which is aimed for flash player 11.1, and it is only working with 10.x flash players.