ActionScript 3.0 :: Find Some Examples For Calculating Trajectories?
Sep 20, 2009
where I can find some examples for calculating trajectories? Basically I'm trying to create a simple example where a missile is shot at a certain angle (already got the movable station) then every frame a function is fired to calculate what happens to that missile. What I need help with is what happens every frame.
Does anyone know where can i find tutorials or even examples for connecting to a remote web server via XML-RPC. I want to establish connection with the server and call a remote method ...
I am developing a game for mobile in AIR (as3). I have created some bots for this game that initially just wander around. But when a bonus enters the stage, they have to move to the bonus.The detection of a new bonus and moving of the bots works fine, but there is something wrong with the manipulation when a new bonus enters the stage.Basically, this is how it works (or I try to make it work):My bot moves along with his rotation as a parameter. (works fine)
private function moveToNextLocation():void { var angle:Number = _rotation * 0.0174532925; // 1 degree = 0.0174532925 radians var speedX:Number = Math.sin(angle) * _speed;
I'm a PHP programmer who's learning more about adobe products including flex, and would like to train myself to recognize when flash/flex is the right technology to use for a client/project (and of course when it's not the right technology to use).I guess the best way to get it is by experience, so if you know of any examples (full site or even small part of a site) that you think the developer was right or wrong in choosing the flash technology for that project/part, please add it here with an explanation why. Same for other projects that were not implemented in flash but should have been. If you think the developer made the wrong decision, say why and what you would have used instead. The idea is to provide real examples to help people like me who are getting into flash/flex, but want to understand the right way to fit it into their work if at all.
I would like to know if anyone has seen online search evidence that google indexes swf sites. So If you have an example where its purely a flash site and a search comes up finding copy from within, I'd be keen to check it out.
I want to test some things in AS3, and am currently trying to use some things i found on the internet. A lot of the examples are made for flex (i think).. they just dont work. Take for example the pngencoder from adobe. Copy pasting it obviously doesnt work, so could anyone explain how to change it?..
I had seen different examples of volume controls for videos. I had built one that works, but the volume control is outside the main controller/Holder, so If I move the Holder the volume stays. I tried placing the volume controller inside the holder, but I loose the ability to drag and control the volume. here is the AS3 code I have.
Holder_mc is the main mc that will contain all other controllers.
I am trying to create a simple board game (a kind of checkers), where users will be able to play online with each other using flex application as a client.
I am using django application to process the game on the server side. And I come across the problem, if one user made a move, I can send it to a server, but how do I let the opponent know about it?
The way I am thinking to do it is to create a timer and send requests to the server asking was opponents move done or not....But here we have 2 limitations:
1) Each client would produce big amount of requests (not sure how server will work if I have e.g 100 such clients)
2) If players will chose game with a time limit for example 5 minutes/per game it will be very important to show them situation on the board as soon as it changes (without a pause), but timer will send request only on timer event, so if for example I will chose tick interval to 5 seconds it will mean that 5 seconds another side will not be aware of the situation changes.
I'm in the process of learning Flex, but I learn best by example. Where can I find open source examples of Flex applets? In particular, I'm trying to reproduce the functionality of the JavaScript based Simile timeline, so a timeline example would be sweet.
I'm considering using Flash as the UI of a native Windows app, for several reasons, but before I dive in and start building, I figured I'd poll the community to find out whether anyone's got any good examples of this particular approach out there today, just to prove the concept satisfactorily. So I guess that's pretty much the question: Anyone built one specifically? Or better, anyone know of an app in relatively wide distribution that demonstrates the viability of this approach?
I'm looking for examples of command chaining in Parsley. What I mean by command chaining is when one command returns a result that is then immediately used to initiate another command. I ask this question here because the parsley forums have been down for 2 days.
The enclosed image is a snapshot of part of my web page portfolio. At the moment it is placed jpgs into Dreamweaver. When you click on a work example it opens up a new browser window with the work example enlarged (old fashioned way). This is not really a problem but I was wondering if I put my work examples into flash CS4 how do I go about creating the effect of a work example instantly being magnified the moment someone clicks it? Like what happens when you click the enclosed image.
Is this an actionscript job or can this effect be produced without any complex scripting work? Perhaps someone knows a tutorial somewhere for a similar effect in Flash CS4. I would like the work examples to magnify quite large though. My thinking behind this was so people can't steal your work example JPGs so easily (flash portfolios seem to not allow saving of the content)
I am trying to create a simple gui component that has a vertical gradient, simple enough right... I create the sprite, and draw the gradient with beginGradientFill and a matrix with a 90 degree radian angle on it; but it stops working if the sprite has a long width, below is an exmaple of what I mean:
If I change matrix.createGradientBox(800, 100, Math.PI*0.5, 0, 0); to matrix.createGradientBox(800, 100, Math.PI, 0, 0); It works fine - but horizontally - why is it that applying 90 degrees the fill does not work?
Looking for a programming book that is in tutorial approach. Example this chapter teaches you how to do a login form. In the second chapter it teaches you how to integrate the login for to another app.Basically I'm looking for a book that teaches you real working application rather than abstract ideas. Programming language I have in mind is Adobe Air/Flex, Visual Basic. Functions I have in mind should at least cover Drag and Drops, Integration to a web form (form entry) and customizable interfaces.The languages i had in mind isn't fix. If you know a programming platform that has little code or easy to learn but still be able to develop a cool application.
I must rejected all users outside Denmark from our live streaming (c-ip) and this is done in an access plug-insBut now I need to open up one of the streams, but I can't get the streaming name in the access-plug-ins only in the Auth-plug-ins.I cant use x-page-url or s-uri I need pStreamName. in access-plug-in like thissetStringField(m_pAev, IFmsAuthEvent::F_STREAM_NAME, pStreamName);but I cant get it inside the access-plug-in
When and where will see (ore already can get) Adobe® Stratus 2 examples (with source) on "Swarming", Live Application-Level Multicast, Distributed Data Storage?
I've used the countdown AS from Kiruba to list a value of days left until 2008.[code]I want to calculate 1580 - (this.digit * 4) and have a new this.digit value of 1364.
trying to calculate the size of a progress bar.Here is the thing I have a movie with X scenes and I want the progress bar to fill up according to the porcentage of my timeline that has passed.here is the code I'm using
var parcialSeek var completeSeek this.addEventListener(Event.ENTER_FRAME, tamanhoBarra) function [code]...
with this code every new scene the bar starts again and since I don't have exacts 100 frames on my movie the bar size dosen't match?
As the title says I am looking for a loop sequence to search through my array and find values that are even and then calculate them with a button click. I have this code which is completely wrong:
I'm trying to calculate the distance between two images (A and F - there are other images between A and F) but I can't seem to figure out how to do it the right way. The image A.x is "(stage/2) - (A.width/2)" and image F.x is "E.x - imgSpace" which is a negative value (all the images x is of negative value to image A.x). In my oppinion the calculation is F.x - A.x and although it might be right I still ned the value to be non-negative.
I'm creating a drag based control in Flex / Flash, similar to a film strip, where an individual can swipe horizontally to scroll through the items. To make the control feel a bit more natural I've added some inertia to slow the scrolling once a swipe has taken place. When first loaded up there will be five items in view with 'x' numbers of items to scroll through with the 3rd item centred and selected.
My problem though is that I want, when animating, a swipe gesture to determine whether an item will end up the middle (3rd position) and adjust its movement calculation accordingly so it docks with the 3rd / centre position. Imagine you perform a long swipe, it flys pasts 'x' amount of items, but as it slows to a stop it elegantly stops with an item centred / in the 3rd position. To do this I believe I need to determine the distance to travel just from the speed value (as time is irrelevent to the user experience, i.e. a longer / stronger swipe would justify a longer animation skimming through the items).
At the moment I'm invoking the animation routine (with inertia) in the ENTER_FRAME event when the user generates a MOUSE_UP event. When they do this, I obtain the speed of drag (by monitoring this beforehand) and then decrement this speed value on each call of the ENTER_FRAME event until it reaches an appropriate value to stop the animation.
Unfortunately all the speed calculations I've seen deal with Speed and Time to determine distance, I just need Speed. Admittedly, my knowledge isn't strong in this area so I might be missing the obvious.
what I am trying to do is calculate the position of a point along a curve, what I want to do is create a function where i am able to determine where a point intersects the curve when I provide an X value.I have created a simple diagram to illustrate what I am looking for:So assuming I know the x,y of each black dot, and the x of the red dot, how do I calculate it's y value?
I want to create one calculator which will calculate the future cost of education after certain years like 10 or 15 yr. If i take the inflation rate as 10%. How to calculate the future cost.I don't have any idea about it. I want to know the formula to get the output.
This is actually more a math problem, but maybe some of you are better at math and have an idea on how I should be approaching this.
I'm dynamicly creating circles in my actionscript project and what I want now is calculate their x- and y-positions. I want them to be positioned in a circle, with the condition that it shouldn't matter how much circles I dinamicly load. (I'm having a hard time translating my problem to English, so I'll add an image so you instantly see my problem.) Does anybody have an idea on how to calculate this? What kind of formula should I use?
I am wracking my brain over how to figure this out and it is REALLY frustrating me. If we have a cannon on a castle wall that shoots a cannonball from (0,0) toward an enemy that sits below on the ground off to the right at (50,-10) and we want the cannonball to always reach 20 units in the air, how do I make a line function where I can plug x in (which will be 0-50) to calculate y out?
y = -a(x - h)^2 + k
is the equation for this where (h,k) is the vertex. This means k will always be 20. I know to keep 'a' negative because that will give an upside down U parabola. But how do I figure out what 'h' and 'a' are? Systems of equations? How on EARTH would I write a function to do that in Actionscript?
Im using the as3CoreLib JPGEncoder class to save a jpg of my swf from flash.Right now I have the quality of the jpg set to 60 like this:ActionScript Code:var jpgEncoder:JPGEncoder = new JPGEncoder(60);I'm trying to set the quality number to a variable to be defined a function that will calculate the compression value needed to get the jpg to 20k.