ActionScript 3.0 :: Fix Dynamic Rigistration Point In Movieclip?
Aug 4, 2010
Here I have attached using dynamic registration point on movieclip file.when I clicked on green button it was scaled depend up on the registration point.It was worked fine.but I expecting to drag on green button to scale image. I tried many ways, but I couldn't do it
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
I have a doubt, if a Stage have 600px height and I would like to center an movieClip that have dynamic size and the registration point is always at the top, to the 400px of that 600px how can it be done, without having to create another movieClip.
I need to be able to rotate a movieclip around a certain point within that movieclip. So, I decided to use this dynamic registration point class. I try to use it in my movie, but I get the error that "setRegistration" is not a function.
I have a doubt, if a Stage have 600px height and I would like to center an movieClip that have dynamic size and the registration point is always at the top, to the 400px of that 600px how can it be done, without having to create another movie.
is possible but dynamic text fields seem to have two registration points: one which determines their location on the stage, and another which determines the origin of their coordinate system.
If t is a dynamic text field you placed on the stage in the authoring environment, you'll see two separate circles around two separate points, when there should just be one point to encircle. And the trace statement will trace 2 different points as well, offset just 2 pixels in the x direction and 2 pixels in the y direction, regardless of font or font size. (I commented out the first part of the code since text fields created with code will behave normally with just one registration point.)
I'm trying to add some zooming functionality. The problem is that when you zoom in and out, it scales the MC up and down from where the registration point is. This means That when I'm far from the position of the registration point instead of zooming the in straight it also makes it appear as if you are travelling towards the registration point.
To offset this effect I want to calculate the amount of pixels I need to offset the Map by so that it appears as if you are zooming in directly.
So just as a test I've put a little ball inside the map(called "center") which I'm trying to keep in the center of the map.[code]...
I'm trying to make a text effect where on every frame the textfield increases in size and decreases in opacity. I'm using the scaleX and scaleY properties of my dynamic textfield to enlarge, but it's doing so keeping the left registration point fixed. I want to make it scale up radially outward, or with the center point fixed.
I need to make the "rcheck2_txt" rotate 180. With this script it does what I need. But currently the centre point is in the top-left corner of the dynamic text box. How do i change the X Y cordinates so the centre point is in the middle of the dynamic text box?
Im a noob at flash and am stuck making a photo sideshow application. I would like to be able to point the flash file at a folder of images, which are then all put into the slideshow and played through.
how can I make the green movieclip rotate in the point that the claw has catch it. To give an impression of physics. Here´s the image, to give you an idea:
The point (x,y) that the claw catches the colored movieclips below is not unique it can be any number. As long as the claw catches the colored movieclip.
I am making a 'simple' template builder in flash which allows the user to add/remove text boxes and images to the stage. I can rotate any of the movieClips fine but it rotates from the top left and i want it to rotate from midpoint. Is there a way to set the midpoint/rotation point using actionscript?
I have an action script for a movie clip to rotate around (instance_name.rotation -= 1. and this works fine, how ever i need it to rotate around a point outside of the movie clip. i think i need to move the registration point but i dont know how to do this.
i'm working on a flash game at the moment, and i would like to know if i am able to set the point that the movieclip rotates around using actionscript. i don't want to do it by simply moving all of the contents of the movieclip closer or nearer. is there any other way of doing it? i couldn't find any simple functions for it. am i just going to have to use some complicated maths?
i want to move a certain movieclip from a point to another , and i know this can easily be done with a few lines of code ...but just a few days ago i ran across some piece of code that you just entered the x and y positions of were you wanted it to go and the speed at which it should go there...i even saw a command were it would slide in to the position ,, slowing down the closer it got...
I have read a few discussions on changing the registration point on a movieclip but don't seem to work. I have a movieclip with embedded mcs. I can se that the nly way of changing the reg point is by saving as a mc again ie: creating another one and upon creation choose the reg point.
So I've now realized that no mater what I do. my 3D vanishing point is relative to my stage coordinates and not my movieclip's coordinates. I'm trying to move my 3D movieclip from one point of the stage to another but with the strong perspective that I have, I do not want it to change. I would like to move it and preserve it's perspective and not change it's shape.
Can I set the registration point of a MovieClip (or other Display Object) to its center upon creation in AS3? the following
[Code]...
sets the registration point of myClip to its top left corner by default. Using Flash CS4 to set it to its center is just a couple of clicks, so I am wondering how I can perform the same action only with code.
I have a MovieClip, that is representing a character in my game. Id like to "create bullets" shooting out from the tip of my characters gun. Problem is that when my character turns around, also the point rotates around the MovieClips pivot.
Is it possible to anyhow easily track this point, so that I could dynamically create new objects at the same location.
I tried to add a new MC as a child to my character, with the initial position at the guntip. In some systems child-objects "follow" their parents around, but it didnt seem to work here.
Is there any other "native" way of doing this, or do I just have to have a Polar-coordinates representation of the point relative to character-MovieClips origin, and add the MC rotation to theta, so that I can calculate the X and Y coordinates?