ActionScript 3.0 :: Fragments On Stage After Tween?
Apr 8, 2009
i'm currently working on a project involving a circle animating clockwise and anti-clockwise, there is a mask covering the circle and animating in over 40 frames ( 10 frames for each quater )
However when the circle tweens out, there seems to be a trail / fragments left on the stage which makes the animation look horrible and jerky
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Mar 12, 2012
Using FMS/FMLE, I did a live broadcast. I have all the .f4f files (1.6G) intact and saved off. I want to be able to repackage, convert, flatten, etc. these streaming fragments to something that can be imported into Adobe Premiere Pro or other applications to product a DVD. I've seen a lot of posts, but no answers. Any ideas. I don't want to think that I wasted 4 hours of a live stream and can't capture off the data.
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Aug 20, 2011
I'm planning to have a livestream running 24/7, and to be able to handle the high amounts of storage I need, I want to save the live stream in fragments (By size. For example: each fragment will be 1GB).
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Mar 13, 2012
I'd like to be able to manually extract the HDS fragments and segments from a .f4f file. I have the .f4m and .f4x as well. Once extracted, I'd like to be able to host the fragments and segments on a standard origin (web) server such as Amazon S3. Is there any way to do this? If not, does Adobe have any plans on releasing such a tool?
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Sep 1, 2009
I'm passing the following parameter as an url fragment to flex. (#groupID=2385)
This works great on the development box, but when I put it on the production server.. nothing.
Do you think this is a server configuration issue. I presume that flex is talking to the javascript file 'AC_OETags.js' to make this all happen.
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May 20, 2009
Since no one is able to answer my question in this thread, I like to ask a simpler question. How do I create a tween that will slide my texts from left to the middle and then pause for 3 seconds then continue to slide off stage to the right?
slideXTween = new Tween(txtField, "x", Regular.easeOut, postXFrom, postXTo, 1, true);
The above code is what I have so far for sliding texts from left to the middle. However, I couldn't figure out how to pause for 3 seconds and then continue to the right and eventually off the stage.
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Oct 23, 2009
I got a box symbol nothing fancy I applied a motion preset to it and its just a basic bounce.I would like it when the bounce is over the box would just stay still on the stage and the time line would continue to play. The problem is this when the layer with the box on the time line ends the box disappears from the stage as well. now with a old school tween I would just add a blank key frame to the end of the movie and problem solved. But since I'm playing around with a the new type of tween when I try to stretch out the time line it affects the timing of the previous frames. In some cases the whole animation slows to a crawl in others the bouncing in the motion preset happens at the wrong time making it look like the bounce is happening in mid-air. So what I would like to do is just stretch out the time line in some way and just have the first part of the new tween stay in time and pretty much add dead space to the end of the tween and have the box stay put.
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Feb 22, 2008
I project I want to do than a technical question.URL...What I have:
1. A very large image that is deliberately going off the stage (width: 2000px~, height 1000)
2. Empty movieclip outside of the stage that content will be loaded into
What I want to do:
1. When a button is clicked on the main stage, it will fire a tween that will move the
scope of the stage over the image and to the empty movieclip.
2. Effect: it will (hopefully) be like the stage is gliding over the large image until it stops at the empty movieclip's coordinates.
What I've already done:
1. I've downloaded Tweenlite after researching what I want to do
2. I've looked at this example code: Tweenlite.to(mc, 1, {x:1500, y: 1000});
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Jun 24, 2009
i want to have multiple blocks moving over my stage, but i want use just the one mc in the libary and my function, what adds a new block with random color, alpha and speed.I think, that i have to use addChild();, but i have no idea how to use it properly.
Attachments:
block.zip (7.1 K)
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Oct 1, 2009
I want to slide in 4 uiloaders on the stage but how can I achieve this? This is the code I've got untilll now. The effect I desire is that the uiloader slides in from the left to right. With the first going on 500 seconds, second 1000 seconds, third 1500 seconds and the fourth on 2000 seconds.
This is the code I've got untill now
stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; stage.addEventListener(Event.RESIZE,onStageResize); onStageResize(); function onStageResize($event:Event=null):void { loader1_mc.y = stage.stageHeight * 0;
[Code].....
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Jul 6, 2010
attempting to reposition an alpha tween on the stage.
i'd like to do this without creating another keyframe that changes the position of the alpha tween.
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Oct 1, 2009
I want to slide in 4 uiloaders on the stage but how can I achieve this? This is the code I've got untilll now. The effect I desire is that the uiloader slides in from the left to right. With the first going on 500 seconds, second 1000 seconds, third 1500 seconds and the fourth on 2000 seconds.
Code: Select allstage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.addEventListener(Event.RESIZE,onStageResize);
onStageResize();
[Code]...
The Uiloders are in the movieclips loader1_mc etc..
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Apr 9, 2006
I'm building a fullscreen flash website. I have objects moving from offscreen to the center of the stage and from the center to offscreen. I use a simple onResize listener to keep everything centered when the user resizes the stage. I'm using the MC Tween engine for all my tweens and they are all coded relative to the size of the stage.
[Code]...
Everything works great EXCEPT if the user resizes the stage while a tween is in motion. How do I update the tweens end value to the appropriate location?
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May 21, 2007
I'm trying to position an MC to the bottom ( that's the simple part ) of the stage that has an initial height and width of let us say 10px height and 30px width. Ok, and now i want to scale ( stretch ) and tween the MC at the same time until it gets to Stage.height. I'm not really sure about how to do this one, i tried using some conditions, some whiles but it seems that flash kinda crashes so that's not cool.
i want the whole MC to keep on resizing ( stretching and tweening again ) on stage resize... how to tween and scale the MC at the same time ( by tweening i mean just like like a motion tween but the only problem here is that the height would be dynamic ).
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Feb 22, 2009
When you arrive on the page the navi buttons are not completed/stuck. Out of 70% of the time the same thing happens when you refresh the page/resize the window.
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Oct 1, 2009
I want to slide in 4 uiloaders on the stage but how can I achieve this? This is the code I've got untilll now. The effect I desire is that the uiloader slides in from the left to right. With the first going on 500 seconds, second 1000 seconds, third 1500 seconds and the fourth on 2000 seconds.
This is the code I've got untill now
Code:
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.addEventListener(Event.RESIZE,onStageResize);
[Code].....
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May 19, 2011
im struggling a bit with syntax here -- i'm trying to add a method to my multiplayer flash games then when an arrow hits an enemy, it will display the dmg, while scrolling up and dropping off alpha.I seem to be having some linkage problems this is what i have:
var dmgwin:dmgtxt = new dmgtxt() //movieclip that will contain textfield
var dmgwinsub:TextField = new TextField(); //textfield that has dmg #
var tween:Tween = new Tween(dmgwinsub, "alpha", None.easeOut, 1, 0, 2, true); //an alpha
[code].....
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Mar 25, 2011
I'm a young girl who recently discovered flash cs3 (I started yesterday) I found this tutorial about how to make a flying bird. I did as the tutorial said, I just made a butterfly instead of a bird. Now I made a flower and I want the butterfly to land on the flower. The tutorial only showed me how to make the bird/butterfly fly through the scene and not how to stop it while I still see it in the scene. I figured out how to stop the motion tween but then the butterfly dissappeared from the flash file after it stopped and I also figured out how to make it land on the flower but it keeps moving its wings Now I need help to make it stop moving the wings while it's still visible. I hope my explanation is understandable. As I said I just started with this program so I don't know how to explain all the different things.
I tried to upload the file on imageshack but it seems like it doesn't support this kind of file, or I'm saving it wrong. I could need some help with that too so I can show others what I'm making without that they have to download the file so it's easier to get help when I'm stuck A link to the .swf file [URL]
[Code]...
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Apr 12, 2011
I'm currently making my own 2D shoot' em up and I've created a simple enemy spawn state machine which allows the game to automatically keep spawning/creating new enemies on the stage. Before I had this spawn loop machine/code set up, I had only one single enemy which was already on the stage to test the gameplay of my game and the enemy as set up tween object using tween animation. I'm wondering if its possible to add/able tween animation on all new created enemies as appear on the stage giving them movement/ai? This is possible? I've experimented with some code, I'm failed to succeed withs such functionality, I just wondering where I am going wrong or if anyone knew of any alternatives to my approach?
[Code]...
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May 1, 2011
I have a button on stage with motion tween and it stops at 50, i have this code at 48.
lead_btn.addEventListener(MouseEvent.CLICK, lead);
function lead(evtObj:MouseEvent)
{
[code]....
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Apr 29, 2010
I want to alpha tween (ease in from 0 to 1) an object on stage over 25 frames. And after the tween is over i want the object to persist on the stage and in the timeline. How can i do that?afaik i have to extend the tween in the timeline beyond the keyframe with 1 alpha. But when i do that this also extends the time of the tween from 0 to 1 and it actually lowers the alpha 1 in the keyframe automatically to some figure that fits with the ease in which apparently spans the entire tween.
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
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Mar 21, 2011
I have motion tween of 100 frames. The motion tween path on the stage shows me Keyframes at every 5 frames i.e. it shows keyframe of 5,10,15,20 and so on till 100. No issues with that at all. But when trying to motion tween the duration to 99 frame or even lesser the entire motion tween path shows me each and every Keyframe on the stage which becomes so cumbersome to handle as then I have to manage all the keyframes on the stage. Whereas, when it is 100(just a frame more) it starts showing a different display. How can I have to same display if I were to reduce the motion tween to 99 or less, in that instance it is much easier to ease the frames in my animation. Is there any setting which controls this? I am using Flash Professional CS5.0
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Jun 24, 2009
I'm trying to make a site for all screen resolution. Seems this method don't work when I have a tween navigation. The navigation border stay the same even after I put this coding:
[Code]...
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May 27, 2009
I'm trying to make a simple as3 menu using the drawing api, but i'm having a few problems. First of all I want the red box on roll over to start out from where the gray box is, but right now its starting out from the left of the stage. Second when I bring the mouse cursor off the stage the red box would just appear.
[Code]...
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Sep 30, 2008
I have a tween set up in actionscript... something like this
Code:
function tween(){
var tweenPart1:Tween = new Tween(_root.tweenMe), "_x", Strong.easeOut, 100, 50, 3, true);
}
That isn't the problem... it actually works very well.
But I also have another peice of script.
Code:
_root.tweenMe.onEnterFrame = function (){
this.onRollOver = function(){
this._x = 50
}}
This just counter-acts the tween to make the symbol jump to the centre of the stage and then stop. but that is the problem... the symbol wont stop. it jumps to 50 for about 0.1 sec then continues with the tween.
PS tweenPart1.stop(); doesn't work for some reason
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Mar 14, 2009
I hav movieclips in a flash document that i have autocenter when the stage is scaled code is something like this:
clients_mc.y = Math.round((stage.stageHeight/2)-15);
stage.addEventListener(Event.RESIZE, resizeClients);
function resizeClients(event = null){
clients_mc.y = Math.round((stage.stageHeight/2)-15);
};
any way to make it esae in to position or bounce, something?
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Sep 30, 2011
I have several objects on the stage and a MouseOver on any of these will add a menu popup child and tween it from off the stage. A MouseOut will tween the menu away and remove the menu with removeChild. Heres the bug: If I mouse out and then quickly mouse over the same object while the menu is tweening away before it has been removed, it doesn't add the menu again, and then on the next mouse out, it tries to remove the child menu, which isn't currently a child because it was just removed, and
I get the error:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display:isplayObjectContainer/removeChild()
at menucaller/tweenOffTimerEnd()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
Is there a way I can use an if statement to make sure that the menu is a child of the parent before removing it?
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Dec 27, 2010
In this game I dynamically load 9 random pictures onto the stage. They all start off with maximum blur. The idea is that when the user hears a sentence the pictures gradually lose their blur. The sooner the correct picture is clicked on, the higher the score. My problem is, I can't stop the tween when the user clicks on a picture. I've tried it successfully on a much simpler fla, where the images are already on the stage and not loaded from an external source.
Here's my extracted code - the source fla is way too long to attach.
Actionscript Code:
import mx.transitions.Tween;
import mx.transitions.easing.Strong;
import flash.filters.*;
import mx.controls.Loader;
var totalBlur:Number = 100;//100 is maximum blur,
[Code] .....
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Jan 9, 2011
I want to use tween animation to move 6 or more images onto a stack in the middle of the stage. (I can do this). When all the images are in the stack, I want the images in the stack to disperse to various parts of the stage.
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