ActionScript 3.0 :: Going Ahead One Frame Within A MovieClip?
Mar 24, 2011
Is there a way to trigger a movie clip to go ahead one frame within it?I currently have a drag and drop interactivity where I want my drop target (which is a movie clip) to go ahead one frame within it everytime the right drag object is dropped on it. I would assume it is going to go under my if statement. Here is my current if statement to help:
if(event.currentTarget.hitTestObject(event.currentTarget._targetPiece) ) { event.currentTarget.x = 950; event.currentTarget.y = 100; event.currentTarget.removeEventListener(MouseEvent.MOUSE_DOWN, dragMe); event.currentTarget.buttonMode = false; _ffBack ++; if (_ffBack == 12) { correct_txt.visible = true; } }
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Oct 6, 2009
The button tells the playhead to jump to the next frame with this code:
on (press){nextFrame ();} Where can I put a "+ 2" in there to make it jump 3 frames ahead?
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Nov 9, 2009
I have a movieclip in which I show pictures. Each picture was 1 frame long, so my button (mc) to go ahead to the next picture had the following script:
this.onRelease = function(){
_parent.nextFrame();
}
Now I've changed the timeline so that each picture is 24 frames long. By reading some posts I've found this code:
gotoAndStop(_currentframe+5);
Still I don't manage to go ahead 24 frames. Does anyone know how I can change the first code to go ahead 24 frames, or even better, to the next keyframe?
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Oct 11, 2011
I would like to create a game that would analyze an mp3 a few seconds ahead of where it is playing live. A basic idea would be similar to guitar hero, the 'frets' you can see coming and prepare, then they hit and sync with the song in real time.
Is there a way to analyze a Sound file ahead of time, or analyze a muted Sound file?
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Jan 21, 2005
Is there a way to move the timeline ahead or back by several frames relative to it's current position?
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Jan 21, 2005
Is there a way to move the timeline ahead or back by several frames relative to it's current position?
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Dec 7, 2009
I am streaming a playlist of multiple mp4 video files and have been experiencing strange netStream.time values when the buffering is set for an extra long time on slow connections.
For example, when starting the video, if I set the buffer to something like 90 seconds, while filling the buffer netStream.time reads 0. The second the buffer is full, instead of reading 0,1,2 +++ it jumps to a really high value, in this case 53535 and sticks there until the video, which seems to play correctly from the begining ,catches up to that time and then starts incrementing as it should. What's odd about this is that the time the netStream.time gets stuck to always corresponds to the end/begining point between two streams in the playlist. For whatever reason this always seems to be the third video in the playlist. IF I seek to a new location, it re buffers, and then the time properly is stuck at the time that corresponds to the end of the 4th stream.
If the connection is relatively fast and the buffer is set to a smaller value, I never see any issues.
I know netStream.time is notoriously buggy, but something tells me there is more going on here.
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Dec 14, 2009
I am streaming a playlist of multiple mp4 video files with flash 9 and FMS 3 and have been experiencing strange netStream.time values when the buffering is set for an extra long time on slow connections. When I have my buffer set to something like 60 seconds I'll start experiancing this problem:
the NetStream.time value will return 0 on progress events while buffering, but the moment the buffer is full, instead of reading 0,1,2 +++ it jumps to a really high value, in this case 53.5 seconds, and sticks there until the video (which seems to play correctly from the beginning) catches up to that time and then the netStream.time starts incrementing as it should.
Another relevant fact is that the time the netStream.time gets stuck to always corresponds to the end/begining point between two streams in the playlist. For whatever reason this usually seems to be the third video in the playlist. If the connection is relatively fast and the buffer is set to a smaller value,
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Aug 31, 2010
I'm very used to building things with hard references in mind using AS2. I build it knowing I'm going to put a panel A in _level0.panela_mc and interface B in _level0.interfaceb_mc and Login Prompt in _level0.login_mc.login_com, etc etc.. I always know these will exist and you simply reference them via _level0.whatever. What is the new strategy to managing references to lots of sprites?
If I build a panel in a class method, the var somepanel:Sprite = new Sprite() I create inside the method to hold the panel I'm making will be up for garbage collection if I don't make sure a reference stays intact (via either add it to a display list, add an event handler, etc..). The reference "somepanel" I made in the method will go out of scope at the end of the method as well. Should I expect to have needed to make a class variable ahead of time to store a reference to this? Should I be keeping a class genericObject:Object that holds a list of references to everything I ever make almost like a global registry?I'm just used to AS2. You just create a movieclip and when the method ends, the clip still exists and you know the _level0.ref.ref.ref will always exist and how to get back to it.
How are larger projects managed where content loaded isn't known ahead of time and the layout is rather dynamic. What are the strategies used to manage all that dynamic chaos?Lastly I'm so overly used to being able to target a movieclip using a single daisy chained list of clips, like: _level0.this_mc. that _mc.those_mc. I noticed I can't seem to do this approach with the getChild() approach. using someSprite.getChildByName('this').getChildByName ('that') .get ChildByNa me('those') doesn't work. How do you drill down into nested clips? I did notice I can do it one level at a time, such as: refA = someSprite.get ChildByName('this'); refB = refA.getChildByName('that'); refC = refB.getChildByName('those'); .. Is that what I'm expected to do?
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Dec 23, 2008
I have a custom video player that I built with AS3. When people are viewing the videos I want them to be able to jump ahead of their current download position so that they don't have to wait until the video downloads to watch that portion.
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May 16, 2009
how I access variables in a frame on the stage with code from a frame within a movieclip?(basically passing variables from a stage frame to a movieclip frame)
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Mar 26, 2004
i have a movie clip with a dynamic text field being animated...i have a text file with this in it
&textline1=time
&textline2=place
&textline3=year
&textline4=month
now how do i make the movie clip to first go from frame 1 to 10( last frame in teh movieclip) with the text time and then when the movie clip starts again it should say place and so on and so forth.. depending on how many textline variables i define in the text file?
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Sep 14, 2010
If I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();
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Mar 8, 2005
I'd like my Flash site to be bi-lingual. What I have currently is a Flash movie with an empty Movie Clip which then allows users to go from movie to movie. The movies are all small movieClips that are loaded into the empty movieclip on demand. There is some video and text in each of the 30 movieClips.
Here is sample of code that i'm using to call up next MovieClip.
[Code]...
My solution for the bilingual version is to create a separate frame with the French version + video and then when user presses the French button they are directed to that frame. This way I could easily create the French text within the one movie. however i don't know the Actionscript code to call up a movieClip to play from frame 10, and not frame 1.
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Jul 16, 2010
i'd like to control MovieClip timeline witch contain several DisplayObject (like Sprite, Button, ...) these DisplayObject have Motion (AnimatorFactory). How can i do seek frame-by-frame the MovieClip Timeline and use the currentFrame to control all Motion child.
[Code]....
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Nov 25, 2011
This is an if stament on a frame on the root. I want to loop Carrera(a lenghthy movieclip) from frame 2 back to frame 1. (For testing purposes) This is the code:
[Code]...
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Jan 4, 2011
I was having trouble even knowing quite what to search for so I figured asking a question in a forum would be the best way to go. Currently I am making an application where I have multiple movieclips of equal duration on multiple frames. For example, movieclip_1 is on frame 1 and is 40 frames long. There is currently a scrub bar that scrubs through the 40 frames of movieclip_1. On frame 1 of the Scene there are also buttons with the actions to gotoAndStop on frame 2, frame 3, and frame 4. Frame 2 contains movieclip_2, frame 3 contains movieclip_3, and so on. The functionality of this is that it shows medical conditions progressing from different angles and when a button is clicked the display shows a close up of just that one angle. As expected, without any actions on the movieclips navigating from one frame to the next brings up the proper new movieclip but they always begin at frame 1. What I would like to be able to do is somehow have my movieclips know what frame they are on so when a button is clicked the application would go to that frame and open that movie clip to the same frame as the previous one that was just navigated from.
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Mar 27, 2012
I got a MovieClip filled with a lot of others clips... When I change de X or Y value of this first MovieClip the frame rate slows down for during 1 frame. For exemple... I created a counter that returns around 30 mseconds every frame, but when I do this X or Y change the return is around 400 mseconds... When I try to fill the first MovieClip with less information it goes faster, about 100+-200 mseconds...
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May 7, 2006
When you click a button I want my flash to go to the frame label where the movie clip is located, and then play a certain frame of that movie clip.
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Nov 6, 2006
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage
this.movieClip.gotoAndPlay("2"); //NOT WORK
this.movieClip.gotoAndPlay(2); //NOT WORK
[code].....
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Aug 1, 2011
I want my MovieClip to play from frame 5 to frame 30 and then stop. How can I do this?
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Aug 11, 2008
This may be a really simple question but I'm trying to go to a frame on the timeline which has a movieClip object in it and then goto a specific frame in that movieClip and I can't figure out how to code it. I thought something like:
gotoAndPlay("movieClipframe");
this.theMovieClip.gotoAndPlay("theFrame");
but I get a null reference error.Does anybody know what I'm doing wrong or if I'm?
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Feb 7, 2004
Here is how my movie is set up.
Frame one -> MovieClip #1
Frame two -> MovieClip #2
within each movieclip there are 10-15 frames.
Here's the problem. I want to be able to go from frame one in MovieClip#2 to the last frame in MovieClip#1, via a button click.
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Mar 4, 2009
i've not tried to do anything odd with eventListeners up until now. i have a movieclip with multiple frames that i use AS to attach a textfield to it. problem is i have a eventlistener for when the mouse rollsover the movieclip to go to frame 3 of the movieclip.
[Code]...
what's causing the textfield to suddenly take precedence and how do i stop it. when i trace the evt.target - it is my movieclip.
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May 4, 2011
I have the scenario below. I have a movieclip on the stage (root). Inside this movieclip I have a frame with the action below:
_root.MCHappy.visible = false;
_root.MCSad.visible = false;
_root.MCNormal.visible = true;
I cant get this working with AS3. How is the correct way to do that inside a MovieClip with AS3?
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Feb 16, 2010
How can I get a button inside a movieclip link to a frame in another movieclip on the scene? I tried this code:
function gotoCenter(event:MouseEvent):void {
MovieClip(root).centermc.gotoAndPlay(2);
}
skruetest.addEventListener(MouseEvent.CLICK, gotoCenter);
..where "skruetest" is the button, "centermc" is the movieclip where I want to go to frame 2. I don�t get errors with this code, but nothing happens when I click the button. What can I do?
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Nov 20, 2007
i'm trying to get a movieclip within a movieclip to stop playing when it reaches its last frame. let me describe my problem: it should start playing when the user rolls over the movieclip that is containing it(i'll call this mc1, and the movieclip within it mc2). i've put a stop action in mc2's last frame but it won't stop and plays again and again. one thing i should point out is that there is a variable in mc1 that tells the movie whether it's ok to play the movie in reverse when the user rolls over mc1, if this is false, that means that it plays normally(not in reverse). i'm using "play()" to play mc1 when the user rolls over it and this is where i think the problem is; even though the last frame of mc2 has a stop action, it is somehow told to play again? anyways, this is just a guess, i haven't figured out why or how to fix it. i'm not sure if my explanation was too hard to understand so i'll try to clarify it if anyone wants me to.
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Jan 29, 2010
I have a MovieClip that represents a playable character in my game. Inside of that MovieClip are three frames: One containing a single picture (standing), one containing a second MovieClip (walking) and the last containing a third MovieClip (jumping). Using the Properties tab, I gave each of the frames a name ("Stand", "Walk" and "Jump respectively).
What I want to do with Actionscript is gotoAndStop the "Jump" frame inside my character's MovieClip, and play the first frame of the MovieClip contained in that "Jump" frame. Something like this:
ActionScript Code:
playerMovieClip.gotoAndStop("Jump").gotoAndPlay(1);
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Mar 29, 2011
I was asking button to go to a movie clip on the main timeline that had a stop frame at the beggining. Flash won't do this because it doesn't recognise anything past a stop frame and used _parent instead of _root
code on the button:
on (release) {
_global.destination_detail = "first"
_parent._parent.gotoAndStop("content_mc");
}
And in the stop frame that's at the beginning of the movieclip that contans my content:
content_mc.gotoAndStop(_global.destination_detail) ;
stop();
So I've created a variable: destination_detail
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Mar 29, 2011
I can't see how this isn't working:[code]The button with this funtion is nested within a movieclip on the main timeline.'content_mc' is the instance name of a movie clip on the main timeline that contains frame label "1". I want to play frame label one by clicking on this button.
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