ActionScript 3.0 :: Have A Content That Load Multiple Swf Step?
Apr 21, 2011
When step1 finish, step1 call a content event. This event unload step1 and load step2. The play is not a problem and it works good.In the content I have a rewind button but it works bad. It go back 8 frames at time, but when I stay in the first frame of step2 I must to call step1 and go to last frame position (.totalFrames).I try with global variable MovieClip(root).var but not good. I try also with not unload step1 but not solve
I have a flash template in Flash AS - 2 , with a initial sound that triggers at the very beginning in full sound. Now what I want to slowly mute the sound gradually step by step up to the loading of the home page. How can I do that? Worthless. I attached a very simple fla with sound. There is a stop action and at this point the home page is loaded.Now how can I mute the sound slowly upto this point.
how to code is a small 12-step volume bar. For each increasing step a white dot should show, so when the volume reaches maximum 12 dots would be shown. Same goes for when the volume is decreased, each step will remove a dot (from right towards left) until the mimimum of 1 step is reached. To turn the volume up/down two buttons should be used, a "-" and "+". I'm not asking for a design or complete code, "just" a hint or walkthrough. Been trying for several hours now.
i am new to flex and need to learn how to use the flex builder 4 IDE is there a step by step tutorial to learn 2ndly i need to know about the following:
event model validation cycle display list List-based controls, item renderers, AdvancedDataGrid, list interfaces
i apologize if this post is redundant. i'm searching unsuccessfully for recent, step-by-step instructions on how to set up ActionScript 3, Flex 4.5 and AIR 2.6 with TextMate on Mac OS X. i've found several posts concerning required bundles, but most of the threads are a few years old in addition to having convoluted, sparse instructions for setting up. it seems that auto-complete and .swc files are supported, which is great. in addition to instructions i'm also very interested in learning about what isn't supported and other common pitfalls.
i've been familiarizing myself with TextMate's UI and it's amazing. i would much rather use it than Flash Builder / Eclipse, or even Flash Professional. one last question - i understand that it's possible to set up our own keyboard shortcuts to compile with MXMLC and write the .swf to disk. is it possible to have the .swf auto open in Flash Player Debugger after it is compiled. essentially, i'd like to continue using Command+Enter shortcut for testing movies in Flash Professional to build and launch since i would certain have a difficult time adjusting to new muscle memory.
I�m mostly a beginner with flash actionscript. A site we advertise on asks me to embed a clicktag script to help them track the stats for each banner. I�ve read the directions on macromedia/adobe, I�m still a little confused. I have to make the whole banner clickable, so can I just create a movie clip on the top layer, make the alpha 0% and add this script to it to do so?:
on (release) { getURL (clickTAG, "_blank"); }
I�m looking for more thoruough step by step instructions to ensure that whatever I hand over to them will work.
I would like to know if it is possible to control the property of movie clip with the enterframe event until it meets a particular condition then if it does another one.
1) My MC (this) of size 50% increases by 10% on enter frame until it reaches 150% of it's size
2) When it does reach 150% it then starts to shrink by -=10 until it gets to 100%
3) When it does get to 100% it goes and plays a particular label inside this MC's time line.
I need this funtion to be reusable, so that several MC's can call it on the timeline.
I tried with the following similar code:
limitX=this._xscale; limitY=this._yscale; //define my variables
[Code].....
Don't worry about the synthax of gotoandplay is just to illustrate, basically this does nothing and I have been told that is is because I redefine limitX everytime I call the function, but how do you get around this?
I what to do a website in flash with CMS but I don't know where to start. Is there an open source CMS that I can use or a tutorial that could guide me step by step building a CMS?
I'm have made some buttons (movie clip) and when I click on it, I want a file (home.swf) to load in a loader (mx.contents.loader) and I want the other buttons to do the same, all load into the same loader. I have no Idea how to do that. The way I have it set up now, the home.swf will load over the entire screen and that is not what I want. I just want the content to load into the loader and have its content change once I click on the other buttons. Here is a copy and past of that I have at the moment, I'm using Flash 8 to do it all.
I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.
The Code I have so far is....
Code: for (var i:Number=1; i<=24;i++){ var myLoader:Loader = new Loader(); myLoader.name = "image_"+i;
exe now for debugging. The problem is I don't know how to do "step into" with that. There're two command for stepping, "step" and "next", but it all behaves similar to "step over" in a GUI debugger.So is there any good way? Maybe I need to set a break point in the beginning of the function i'm going to step into, continue the execution and finally remove the break point?
I'm trying to write a script that can copy multiple inputs that i've stored inside my array to the clipboard. Is it possible for me to get all my data inside "storage" array to the clipboard? All it seems to do is copy the last input given.[code]...
Would like to find out what are the techniques people are using for pre loading multiple dynamic content for example using Loader.load()I understand if i just had one Loader.load() then I can listen to it with contentLoaderInfo.addEventListener(Event.COMPLETE, callback)But when I have multiple Loaders, what technique is used for ensuring all the content is loaded before playing the swf?Currently I use an counter such a that on each Event.COMPLETE from different Loaders, I increment that counter until I have register all the COMPLETE events. But I think this is certainly not a good method?
I have been learning about classes and oop programming with AS2. I think I have a very good idea of how it all works, but I'm lacking in one final area before I can truly say I'm coding in OOP.Currently, I use a contentmanager class to route all button commands through. This class handles the removal and preperation of the stage for content change, and then seperate classes handle the actual loading and placement of the new content.So in a way, its not really OOP, just very well organized code.
The next step is Event Management in AS2. I know it can be done, I read through a few tutorials, but get confused by it all.What I'm looking for now is two things.. a very good Event Management tutorial or article if anyone knows of any..as well as a sample site that can be downloaded or viewed which has been written using OOP. I want this sample site, to re-evaluate how my current way of programming holds up compared to more proffessional examples...
(Perhaps even we can turn this into a hot thread with examples of code and structures to help other developers trying to gain a grip on OOP..?)
I have two movieclips nested inside of a movieclip.I placed code on one of the internal movieclips to have its x position increase upon each frame tick, and when it surpasses or equals the x of the other internal movieclip, I need it to turn around and go the opposite way.If it were as simple as this, I could have just done:
Code: if (_root.OuterClip.InnerClip1._x >= _root.OuterClip.InnerClip2._x){ _root.OuterClip.InnerClip1._x += Speed; }else{
I'm trying to build a scrollbar object that needs to be able to dispatch the location of its dragbar on certain locations only. Additionally, and most importantly,I want the dragbar to "snap" to certain points along its path while dragged, dispatching an event only when the snap point is reached.
I'm sure I can easily figure out the event-dispatching part with the help of a Signals object, so this is not a problem. What I don't know is,how can I make the dragbar snap to, say 10 points along the trackbar path? review the attached SWF (it includes a Slider Component but I would rather prefer not to use it and build my own instead) in order to get a better idea of what I need.
Basically say I have 4 areas in my website. There are 4 buttons that correspond to the four areas.
On the main screen are outlines of boxes. Each section will have a different sized rectangle so I want the boxes to transform to the new sized box.
So say you click on number 2 and you are on section 1. The main box will change size to the shape in number 2 from number 1. Then say you click on button 4. The box will then change to the shape of the box for section 4 from the size of the previous box.
How do you get it to remember where you are in order to transform to the area where you click the button?
Is it possible to allocate multiple media locations to a single VOD application? I'm about to exceed the 2TB volume limitation of my SAN, yet the quantity of content that needs to be available for a given clients FMS application exceeds that.
I'm dynamically loading JPG file using Loader class. Everything works except if I want to tile the image few more times using addChild(loader.content) it just doesn't work. It always removes previous instance and leaves only the last one. I've tried everything but with no luck. Here's my code:
var loaderContext:LoaderContext = new LoaderContext(true); var imageLoader:Loader = new Loader(); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaderDone);
What is the shortcut for going ONE step back, when being inside a MovieClip. I get inside the MovieClip using "Edit in place" (CMD+Alt+E), but HOW DO I GET OUT using a shortcut?(In the old days i could just use the 'edit in place' shortcut again without having anything selected, but since CS4 or 5 upgrade, that option is gone.)
I have seen InBufferSeek property of NetStream , useful for seeking or steping video from buffer.. Which I use with Step() method to forward and rewind functions for my Custom Player. When user select to make fastForward I set, below variables
netStream.inBufferSeek = true; // to make step from buffer and not from server netStream.pause(); // pause video as suggested by adobe for using step() netStream.maxPauseBufferTime = 3600; // allow stream to buffer more data in pause Mode
After that I call a Function in Regular interval which steps vide netStream.step(75); This works fine.. but my vidoes PlayHeadtime not get updated with this.
I am working with google map api ... http:[url]..What i want to do is to take up all the steps of direction, and place them in a datagrid.but the problem that the google map api provide description on in HTML format. and then i put this steps data in my flex datagrid, it shows up all the html tags in it too, including with the data.Can there be some way i can do this, without the html tags.My code for the google maps look like this :
private function processTurnByTurn():void { var stepText:String; var stepMarker:Marker;[code]....
This is the function to create the step ArrayCollection for the datagrid and the datagrid code looks like this:
I have a main fla file that loads a game (with a Loader) and adds it to the stage (addChild(myLoader)).Is there a way to step through/debug the loaded swf? If so, how? My game.swf breakpoints aren't hitting.
I have a <s:Scroller> surrounding a <s:Group>. The scroller works, but I want to increase the vertical step size on the scroller. I've tried everything, but am having no success. Modifying the scroller.verticalScrollBar.stepSize value in the init function seems logical; however, this approach fails.
I need to be able to create a flash movie that allows me to step through it with a button.
For instance, a little opening shows, then a button comes up and when you press that button, you go to the next frame, to press another button to take you to the next frame, and so on and so on...
I put the button(s) on their own layer, and I had it working, but the first two buttons you had to press twice to get to the next frame, after that it worked fine.