ActionScript 3.0 :: Include A "continue" Mechanism In Game?
Dec 25, 2010
I want to include a "continue" mechanism in my game. Like, when someone turns my game off and plays it again, after a day or two, it should continue from the point it was on before the game was turned off.
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Feb 28, 2012
We are making a flash demo of a website using Actionscript.
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Apr 20, 2009
I have my level data saved in a text file for this game I made, I realize that it doesnt allow me to import it into my library, so it cannot be packaged into my finished swf. How can I package the game so that it includes this text file? (really don't want to access it dynamically)
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Jun 13, 2010
I am currently working to a Role-Playing Game in Adobe Flash CS3 with ActionScript 2. I must include doors inside rooms, but when I do that, my player dissapears. I use this code:
Code:
...
for (var i = 0; i<mapHeight; ++i) {
for (var j = 0; j<mapWidth; ++j) {
this.attachMovie("tile","t_"+i+"_"+j,++d);[code].....
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Apr 6, 2005
I saw it in this site...[URL].. it says "Include code from external sources using #include".umm... does it mean I can use C code, etc. within flash??
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Apr 6, 2005
I saw it in this site...[URL]it says "Include code from external sources using #include".does it mean I can use C code, etc. within flash?
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Sep 10, 2010
Is it possible to use any IPC mechanism for calling a c++ api from Adobe Flash actionscript? Are there any good examples?
Update: I primarily want it for desktop apps now i.e Adobe's/or anyuone else's desktop runtimes
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Dec 19, 2006
How can I accomplish complicated loading and unloading mechanism? for example section number one is divided into the blocks. so when you hit the menu button, section is loading by parts...left part, after that center part and then right. when you press next menu button, first of all this section is unloading... center part, then right part, then left part and after that section number two begin to load in a different manner. so question is how can i control that? for loading and unloading i have got functions load_main() unload_main() load_contacts() unload_contacts()
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Jul 26, 2011
I have an ArrayCollection containing bindable objects. I would like to access them in multiple places like below (there's only one label for clarity). How can I achieve that?hould I write some kind of wrapper for ArrayCollection dispatching special event (which?) catchable by Flex event mechanism.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[code]......
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Aug 9, 2010
Hello I am wondering if any of you know of a way to turn the throttle down (sleep) mechanism off when a C++ app is hosting the flash activeX control. The flash control is invisible in this case and so the flash app will throttle down. Tinic Uro does not seem to be answering questions related to work arounds for apps that might not want flash to throttle down.
This is especially annoying when you are hosting the flash control in your own application.
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Jan 5, 2011
I'm trying to make a Flex (Advanced)DataGrid component with some mechanism where the user can toggle the visibility of the columns. I've crudely implemented this by reading in the columns into the right-click menu, and when a column name is selected here, the visibility is toggled. It works, but it's not the most elegant solution.Specifically, I'm trying to emulate the "datagrid" that Mozilla Thunderbird uses to display emails. Here is an image:
In the upper right, there is an icon over the scroll bar. If there is no scrollbar, the icon remains in the same place. When clicking the icon, it opens up a menu that shows all the possible columns, with the visible ones having a check mark next to them, like this:
Also, the scroll bar always appears under this button, never "pushing" it over into it's own column.I'd like to re-create this in Flex. I believe the menu part and creating a column with a button headerRenderer is easy enough. But I can't figure out how (if at all possible) to do this with the scrollbar, because the scrollbar always seems to be "its own column".
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Aug 2, 2006
I am using an include file, and I've noticed that sometimes the the fla file does not refresh new changes to my include file. When exporting with "Ctrl, Enter" Is Flash loading the include file from the cache?
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Nov 11, 2010
there's a need to select a mechanism, allowing user to hide/show columns in a DataGrid.One of suggested ways is adding a button (which looks like a column header, but with no column). When user clicks on it, the list of columns comes and user may select columns to hide/show. But is there any way to have such column in a grid (just a header with no column .. as example - you may see the grid in Mozilla Thunderbird)?
The other, less likely way, was the popup list, appearing when mouse hover the DataGrid. But this list would be used rarely. So, this flashing list would be just a headache for an end-user.
The ways with mouse-clicking .. I'm just afraid, that they would be left unnoticed and user would have a hard days while using a grids with a dozens columns.
Edit #1Maybe it would be better if I just provide a pic of this magical "header with no column", to escape confusion ..
Here's it .. there's a clickable column-header in a grid, but there's no column under it ..
Edit #2There's some area right above scrollbar in the dataGrid, it might be the right place for putting this functionality .. but it seems like I can't use it.
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Sep 9, 2010
Adobe help document said, "When a component calls an invalidation method, it signals to Flex that the component must be updated. When multiple components call invalidation methods, Flex coordinates updates so that they all occur together during the next screen update."
[Code]...
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Apr 24, 2009
My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy.Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames?
import flash.media.Sound;var channel:SoundChannel;var soundisplaying:Boolean = false;var pausePosition:int = 0var sound:Sound = new acoust();channel = sound.play();
playbut.addEventListener(MouseEvent.CLICK, playsound);stopbut.addEventListener(MouseEvent.CLICK, stopsound);function [code].....
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Mar 7, 2010
When my movie ends I need it to go to frame 31 and then continue to play until it reaches the end again and then repeat. I'm guessing that I need some king of looping function.[code]...
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Sep 13, 2010
I want to run a php script before continuing to process any more a.s. because the php script creates an xml file on which the a.s. depends. In addition, I need to send a variable to the php script that tells it what kind of xml script it will create.
(i suppose I could just add the rest of the a.s. into a later frame but that sounds like a method when all else fails)
Here's how it works in detail:
1. someone clicks on the "oil" button which means they want to view all the images in the "oil" gallery.
2. A php script creates an xml that includes only the oil images (that''s the variable it must receive from Flash "oil").
3. The php script finishes its job before a.s. script continues
Here's how I started but I'm not even sure what type of "event" is used to listen for a finished php script or where to put the variable parameter[code]...
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Dec 7, 2010
I have a flash loop with a function inside (nothing special, just looks through some text files on hard drive). However, some of the files don't satisfy, this is expected and the program throws an error as expected. No surprises there.But! I would like it to move on to the next text file when it finds a bad text file. Instead, it just stops everything.[code]
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Mar 2, 2007
Is there an easy actionscript that can be added to the main timeline to delay playing and wait at that point in the timeline for a few seconds and then continue to play? Sounds easy but I've yet to see an example of such.
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Oct 5, 2009
I have a listener that responds to a MOUSE_OVER by starting a function (a rotation on a symbol).I have the containing movieclip looping continuously but the rotation stops when the second looping begins and I want it to continue, as the mouse is still over the object.
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Apr 25, 2009
I have been looking for a solution to my problem for 3 days and after finding almost nothing on the subject I've decided to seek help in this forum. My problem is that whenever I switch frames the music in my flash project restarts and overlaps and sounds incredibly crappy. Is there any way I can make it so that my music opens on my first frame and continues playing through all subsequent frames?[code]...
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Dec 4, 2004
how to do more AS than tweens.I have this script on my MC on frame one
Code:
onClipEvent(enterFrame) {
speed = 17;
this._x -= speed;
}
i have a MC moving across the stage, i tried stopping it with a delete onenterFrame but it will jump and not stop.. my second quesiton is, after i get it to stop, how do i continue the timeline and not repeat frame one,
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Feb 13, 2009
I have 5 loaders on a frame, each loads an external .swf on enter_frame. Everything works great, but the problem is that after this frame, the movie gets really bogged down and slow.
After running through debug, it looks like the loaders are loading the .swfs over and over again, so I end up with multiple child .swfs in each one, which I am guessing is the reason things start running slow. I am obviously missing the script to tell the loader to only load once, then stop loading.
Here's the code:
Code:
stop();
brandsOne.addEventListener(Event.ENTER_FRAME, brandsLoader1);
brandsTwo.addEventListener(Event.ENTER_FRAME, brandsLoader2);
brandsThree.addEventListener(Event.ENTER_FRAME, brandsLoader3);
[Code]...
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Nov 24, 2009
I am working on doing a clickable menu in flash cs4 and i have made my movie clips that animate each menu item on rollover (I did this by putting the movie clip into the "over" state inside the button which resides on my main scene)When I test it that all works fine each movie clip plays on rollover. But when I roll off the button it cuts the animation short.
What I want it to do is continue the movie clip after I take my mouse off the button and hold in that end frame until I have rolled over another button. But still I want it to play through the movie clip if I roll off one button and onto another. So if someone rolls over all the menu buttons they each play all the way through but will disappear after end frame and only the last button that i have rolled over will remain at last frame of its animation.
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Sep 12, 2010
I load something, I do something with it, then I can load something again, then I do something with it, etc .... I create many functions for this flow of events, is there a way to stay in 1 function?What i want:
Code:
public function Main(){
var result1 = load('file1.php');
[code]....
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Nov 24, 2009
So I am working on doing a clickable menu in flash cs4 and i have made my movie clips that animate each menu item on rollover (I did this by putting the movie clip into the "over" state inside the button which resides on my main scene)
When I test it that all works fine each movie clip plays on rollover. But when I roll off the button it cuts the animation short.
What I want it to do is continue the movie clip after I take my mouse off the button and hold in that end frame until I have rolled over another button. But still I want it to play through the movie clip if I roll off one button and onto another. So if someone rolls over all the menu buttons they each play all the way through but will disappear after end frame and only the last button that i have rolled over will remain at last frame of its animation.
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Apr 28, 2009
I have used the loader class to play an external .swf file. When it is finished I need to stop it and continue to the next frame in the timeline of the original movie. I can load it and unload it, but how to I unload it after it has played and continue to frame 2 of the timeline?
var myLoader:Loader = new Loader();myLoader.x = 150;myLoader.y = 75;
myLoader.load(new URLRequest("movie.swf"));addChild(myLoader);
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete) ;
function onComplete(e:Event):void{ myLoader.unload(); this.gotoAndPlay(2);}
With this code, it skips the loaded movie and goes straight to frame 2.
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Feb 23, 2010
I am looking to have the timeline continue (gotoAndPlay basically) when the movieclips in the frame are visible.I'm trying to make a simple game where the user clicks differences and they (movieclips) are made visible in a table of discovered differences.When these movieclips are visible, the timeline should continue to the congratulatory frame.I was given the following code:
if(mc1._visible && mc2._visible && mc3._visible && mc4._visible){
somemovieclip.gotoAndStop("someframelabel");
}
I have replaced 'mc1' .etc with the instance names of the table entries recording what differences have been found. However, I don't know where to put this script (i assume it's on the frame where the movieclips become visible when differences are clicked). In addition, what do i replace 'somemovieclip' with?
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May 21, 2010
I created a banner with 9 in and out fading pictures. Also the navigation buttons are located in this banner. When I click on the navigation buttons in the banner and the next page is loaded, the banner starts playing at picture 1 again. Same goes for the navigation outside the banner. Is it possible to make the banner continue when you go to the nexte page? So when I click on a button while picture nmbr3 is showing and I get the next page it still is on picture nmbr 3 and not starting at picture nmbr 1 again.
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Sep 28, 2010
for (i = 0; i < _root.myArray.length; i++) { _root.searchAndDestroy(); }
how do i make the for loop continue only after _root.searchAndDestroy(); has finished it's task?
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