ActionScript 3.0 :: Loading A Swf Annd Then Add It To The Stage?

Feb 4, 2010

loading a swf annd then add it to the stage, but i want to add it at multimple places without having to load it multiple fimes, how do i do this?

[Code]...

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this.stage.loaderInfo.bytesTotal; with that line of codedoes stage mean the loading of the entire swf is monitored or the loading of objects which are used on the stage are monitored? can specific objects (say a specific movie clip) be targeted?can externally used AS scrips be targeted? and what does "this" doe

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Im trying to get a loader on stage to open external swf files. I have my nav buttons inside of a movieclip but I'm doing something wrong. Here's the code I have on an actionscript layer inside of the nav movieclip

Code:

var home:URLRequest = new URLRequest("Home.swf");
var project:URLRequest = new URLRequest("Projects.swf");
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[code]....

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ActionScript 2.0 :: Loading External Swf To Stage?

Feb 21, 2011

I'm building my brother a flash AS2 website for his construction company....everything is going smoothly up until now where he wants to have a "cover flow" - iTunes album art style gallery to display the images of his work portfolio.

I am building his website COMPLETELY out of flash, from what I know - I'm not pro enough to build the cover flow style gallery myself so I'm looking for a nice external flash gallery that I can modify and load the gallery swf into my main stage / website... or directly place the entire flash gallery into one frame of the main website.

I came across this application called "Gallery Studio" by ijoysoft [URL] that very easily lets you automate flash galleries with your images and you can export it as a single .swf file. IT IS PERFECT! It has something very similar to cover flow and my brother loves it.

Now I've worked with loading external .swf's onto the main stage of my websites before.. but for some reason I cannot load THIS automated swf onto my flash stage. I can't figure out why it wont appear.on the main timeline of the website "AHRENS.fla" frame 252 is where I want the gallery to appear "gallerytest.swf" (gallery automated from the Gallery Studio program) I am using a simple:

loadMovieNum("gallerytest.swf", 400); to call it in.

I get no errors.. and nothing appears.

AHRENS.fla <- flash website file
gallerytest.swf <- automated gallery to place in frame 252 of AHRENS.fla

if I could just figure out this one problem... it will solve all my headache and pain, as I've run into loading external galleries before. Since I work making my website COMPLETELY in flash, making image galleries have always been a problem for me, I have to do them by scratch unless it requires something fancy.like cover flow, where then I look for freeware galleries off the internet but they always require javascript, their own webpage, html, css, divs etc that can't be integrated into my all flash websites. Now that I've found GALLERY STUDIO it is perfect to do special effect galleries..

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ActionScript 3.0 :: Loading External .swf Onto Stage?

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I am trying to load a photo gallery saved to an external .swf file onto the stage of a website I am building. But every time I run the movie I get this message:

Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:///C|/Users/art.i.choke/Documents/Tracey%20Bones%20Website/gallery.xml
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The .swf file is located photos/gallery.swf in relation to the site .fla.Here's the code I am using to load the .swf:

var my_Loader:Loader = new Loader();
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I have all the time some problems but this is going to be really frustrating to me. I have bought one flash item from a website (3D image gallery for AS3) and I havenīt got it work still not yet.Iīm trying to load a .swf file called (Gallery3D.swf) and .xml file named (gallery.xml) onto stage. I have managed to do a code like this.[code]Still some errors appear on output window as I try to test the movie for example (FLASH CANNOT ACCESS A PROPERTY OF A NULL OBJECT)That code works fine itself on a browser but not on my website project I guess it needs to do some stipulations like if statement or Event.ADDED_TO_STAGE or Event.REMOVED_FROM_STAGE?

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ActionScript 2.0 :: Loading External Jpg To Stage?

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so i have 3 mc's in my library each with linkage "icon1", icon2", icon3". what i'm trying to do is load one of them randomly in to the stage.

here's the code i have so far:

Code:

//creating an array that holds the mcs
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[Code]....

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in the code below, there is something wrong with this line: movieClipsStage[n].addChild(thumbList[n]); 
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[Code]...

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I'm new to AS3, and am having issues loading external swf files so that they appear on top of entities on the main stage. My main stage is an interface, and as buttons are pressed, external swf files are loaded. Some parts of the external swf files are meant to display over the interface, but they are under it.

Here's my code:
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I have come across a hurdle that I can't seem to find a way around, when calling in an external .swf file to the stage. Here is what I would like to achieve...

I have 4 .swf files that I would like to call in via 4 buttons on the stage. When a user clicks a button, a pre-loader for the file appears on screen and when loading is done, the loaded file appears. When the user clicks a different button, the current file disappears, and the relevant file is then loaded, with a pre-loader if necessary.

I have used the following code to successfully call in the .swf:

ActionScript Code:
var req:URLRequest = new URLRequest("potfolio.swf");
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I can also attach this to a button using the addEventListener, and have it work. However, the problem comes when trying to attach a pre-loader to this, as before, my loaders have always just pointed flash to a frame, rather than display a file that is being loaded once complete.

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ActionScript 3.0 :: Loading Random MovieClip To Stage

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I have 3 mc's in my library each with linkage "icon1", icon2", icon3". What I'm trying to do is load one of them randomly in to the stage. Here's the code I have so far:

Code:
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var randmc:Number = Math.round (Math.random ()*2)+0;
//this is just a string to hold the mc with the number, not used
var all:String = (iconsarray[randmc]);
[Code] .....

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I've got a movie clip that consists of a few other movie clips. This is to maintain a certain degree of order in the chaos. I use action script to load the container mc on the stage. Now I want to change some properties of on of the contained mc's, but they seem to be unreachable. So I did a little testing and I found out that when you just place an instance on the stage, those contained MC's are accesable, you can see in the debugger that the container MC contains other stuff. But if the MC is loaded with attachMovie(), the debugger does not show that the container has other mc's within it, and therefor I cannot change the properties of those mc's.

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makeAThumb(i);

[Code]....

Okay my problem is i cant work out how to load them into a 5 x 4 grid, with a 10 px gap between them, is this possible? How can i acheive this all through Action Script?

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Been fiddling around with AS 3 once more and i have this issue.

I got a mc on stage named imageArea

each next or previous click triggers function that increments the xml node plus some extras and then does the loadImage function.

when i click next image the correct image loads, but the previous one is still in the display. how i prevent that?

Code:
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[Code].....

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Code:
import com.greensock.TweenLite;
import com.greensock.easing.Back;
import com.greensock.loading.*;
import com.greensock.loading.display.*;
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[Code] .....

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Professional :: External Image Loading Into MovieClip On Stage

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I am trying to load an external .swf (actually it is only an image that I published as a swf file, not a complicated movie) but I get errors. I am trying to load the .swf into a movieclip and the movieclip appears on the stage. I have put the code in frame 1 where the image should appear (in the movieclip). The code that I used is below and works fine with a .jpg and when I load it directly on the stage, that is to say, when I put the code in a frame on the stage. Why does it not 'work' right now?

I have added 'parent' in 'parent.event.target.content.y = 200;' in the first frame of the movieclip timeline, to make sure that it will appear on the (main)stage. The error that i get is this one:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at galerie2010_fla::mcBallon1_11/frame1()

This is the code in frame 1 in mcBallon1:
var imageRequest1a:URLRequest = new URLRequest("images/SWFoverig/ballon1_702x368.swf");
var imageLoader1a:Loader = new Loader();
imageLoader1a.load(imageRequest1a);
addChild(imageLoader1a);
imageLoader1a.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete1a);
function onComplete1a(event:Event):void{
parent.event.target.content.y = 200;
parent.event.target.content.x = 205;}

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I have a movie on stage that acts as a button using the code. person_mc.buttonMode = true;

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How do I load the holiday pic, so that it is underneath the person_mc?

I know I could do what I did with holiday using addChild for the person_mc, but I do not want to do it that way.

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I'm unable to load forces.swf (assume I can't edit it, as I don't have the source code) through an external swf, due to Stage reference in the base class how would I go about loading it (and any other possible SWF) without errors being thrown?

Here is a link to the problem I am trying to fix:[URL]..

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Jan 4, 2009

I was told that if you load a new SWF into a loader that has an existing SWF that the second SWF will replace the object(the first SWF) in the loader and in the display list.Does this mean that the first SWF is removed from the stage once the second SWF is loaded? I am asking because I would like to know if my this.addEventListener(Event.REMOVED_FROM_STAGE, removedFromStageHandler1); in the first SWF will fire once the second SWF is loaded.

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