ActionScript 3.0 :: Loading A Swf Annd Then Add It To The Stage?
Feb 4, 2010loading a swf annd then add it to the stage, but i want to add it at multimple places without having to load it multiple fimes, how do i do this?
[Code]...
loading a swf annd then add it to the stage, but i want to add it at multimple places without having to load it multiple fimes, how do i do this?
[Code]...
this.stage.loaderInfo.bytesTotal; with that line of codedoes stage mean the loading of the entire swf is monitored or the loading of objects which are used on the stage are monitored? can specific objects (say a specific movie clip) be targeted?can externally used AS scrips be targeted? and what does "this" doe
View 8 RepliesIm trying to get a loader on stage to open external swf files. I have my nav buttons inside of a movieclip but I'm doing something wrong. Here's the code I have on an actionscript layer inside of the nav movieclip
Code:
var home:URLRequest = new URLRequest("Home.swf");
var project:URLRequest = new URLRequest("Projects.swf");
var about:URLRequest = new URLRequest("About.swf");
var contact:URLRequest = new URLRequest("Contact.swf");
[code]....
On the stage I have buttons that should load different swf. Usually I should put all the code on a single "action" layer. But, it is not what I want to do I have a movie clip that I want to play before the loading ( button click - movie clip - loading the swf).
So I put this code at the en of the movieclip:
var mLoader:Loader = new Loader();
var swf;
var mRequest:URLRequest = new URLRequest(swf);
function startLoad() {
mLoader = new Loader();
[Code] .....
I'm building my brother a flash AS2 website for his construction company....everything is going smoothly up until now where he wants to have a "cover flow" - iTunes album art style gallery to display the images of his work portfolio.
I am building his website COMPLETELY out of flash, from what I know - I'm not pro enough to build the cover flow style gallery myself so I'm looking for a nice external flash gallery that I can modify and load the gallery swf into my main stage / website... or directly place the entire flash gallery into one frame of the main website.
I came across this application called "Gallery Studio" by ijoysoft [URL] that very easily lets you automate flash galleries with your images and you can export it as a single .swf file. IT IS PERFECT! It has something very similar to cover flow and my brother loves it.
Now I've worked with loading external .swf's onto the main stage of my websites before.. but for some reason I cannot load THIS automated swf onto my flash stage. I can't figure out why it wont appear.on the main timeline of the website "AHRENS.fla" frame 252 is where I want the gallery to appear "gallerytest.swf" (gallery automated from the Gallery Studio program) I am using a simple:
loadMovieNum("gallerytest.swf", 400); to call it in.
I get no errors.. and nothing appears.
AHRENS.fla <- flash website file
gallerytest.swf <- automated gallery to place in frame 252 of AHRENS.fla
if I could just figure out this one problem... it will solve all my headache and pain, as I've run into loading external galleries before. Since I work making my website COMPLETELY in flash, making image galleries have always been a problem for me, I have to do them by scratch unless it requires something fancy.like cover flow, where then I look for freeware galleries off the internet but they always require javascript, their own webpage, html, css, divs etc that can't be integrated into my all flash websites. Now that I've found GALLERY STUDIO it is perfect to do special effect galleries..
I wanted to make each button load an swf.How do I connect a button to loading a swf?
contentButton1.addEventListener(MouseEvent.CLICK, N);
function N(e:MouseEvent){
var request:URLRequest = new URLRequest("N-Infant.swf");var loader:Loader = new Loader()loader.load(request);addChild(loader);
I am trying to import an image and then place the image in two spots on the stage. This is the code I'm using:[code]My problem is rather than placing two instances of the image on the stage, the code above places one image with an x coordinate of 300 and a y coordinate of 0.I thought the code above would place two images. One at point (0,0) and the other at point (300,0).
View 9 RepliesI am trying to load a photo gallery saved to an external .swf file onto the stage of a website I am building. But every time I run the movie I get this message:
Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:///C|/Users/art.i.choke/Documents/Tracey%20Bones%20Website/gallery.xml
at gallery_fla::MainTimeline/frame1()
The .swf file is located photos/gallery.swf in relation to the site .fla.Here's the code I am using to load the .swf:
var my_Loader:Loader = new Loader();
var my_url:URLRequest=new URLRequest("photos/gallery.swf");
my_Loader.contentLoaderInfo.addEventListener(Event .COMPLETE, finishLoading);[code].....
I have all the time some problems but this is going to be really frustrating to me. I have bought one flash item from a website (3D image gallery for AS3) and I havenīt got it work still not yet.Iīm trying to load a .swf file called (Gallery3D.swf) and .xml file named (gallery.xml) onto stage. I have managed to do a code like this.[code]Still some errors appear on output window as I try to test the movie for example (FLASH CANNOT ACCESS A PROPERTY OF A NULL OBJECT)That code works fine itself on a browser but not on my website project I guess it needs to do some stipulations like if statement or Event.ADDED_TO_STAGE or Event.REMOVED_FROM_STAGE?
View 1 RepliesI'm using Flash MX 2004 professional, and actionscript 2.
I'd like to load an external jpg to the stage. I don't need a load bar or anything like that.
I am building a flash site and currently I'm not using an timeline or any images in the library. I'm using the image loader class to load in all images for each page. The trouble is that images load one by one. I want them to wait until they are all loaded before appearing together on the stage.
First: Is this best practice? What do professionals do when it comes to loading images / pages.
Second: Even if I add a preloader they still load individually.
Here's some example code which loads the contents to my map.swf
public function Map() {
img = "PageBack.png";
page = new LoadImage(file, img);
addChild(page);
page.x = 85;
page.y = 209;
"I am new to flash, " and am having a (minor?) problem. I am using ActionScript 2.0.Currently I am having issues with the way my external swf. is being loaded. I am using a MovieClip Loader. I want the external SWF that is loaded into the movie clip holder to be placed on top of the stage and covering everything beneath it. To get a better clue of what I am dealing with you may check URL...- that is what i am working with currently, and if you click the thumbnail image you can see a green box with body text which is loading. however I would like it to load on top instead of below![code]Within the Home swf is another SWF being loaded.URL...
View 3 Repliesso i have 3 mc's in my library each with linkage "icon1", icon2", icon3". what i'm trying to do is load one of them randomly in to the stage.
here's the code i have so far:
Code:
//creating an array that holds the mcs
var iconsarray:Array = new Array("mc1","mc2","mc3");
//creating a random number to use for loading the mc
[Code]....
I am working on creating a website that has 4 large images in the center of the stage and I was trying to load them using XML. I have a pre-loader to detect how much of the flash site was loaded then once it's loaded it continues onto the main content. My problem is that it goes to the main content before the images are actually loaded and I'm not sure how to make sure that the content is loaded before moving on from the preloader.
View 1 RepliesI have created an AS3 FLA where I am parsing and displaying RSS text. I have traced the parsed text and displayed the text into dynamic text boxes on the stage no problem. However the line breaks in the traced text show up on stage as well. How does one strip out the <p> or </r> tags from the text to make the text one nice long line that will wrap using the length of the text box as it's parameters?
View 2 Repliesin the code below, there is something wrong with this line: movieClipsStage[n].addChild(thumbList[n]);
import fl.transitions.Tween;import fl.transitions.easing.*;
var thumbArray:Array=new Array();var movieClipLoader:Loader;var movieClipsStage:Array=new Array("mc0","mc1","mc2","mc3","mc4","mc5");
var myXMLInfo:XML;var thumbList:XMLList;var myXMLLoader:URLLoader=new URLLoader;myXMLLoader.load(new URLRequest("Data/myStarList.xml"));myXMLLoader.addEventListener(Event.COMPLETE, loadComplete);
[Code]...
How would I blur the contents of the stage during loading?
View 1 RepliesI have a combo-box on the stage with a few items in the combo-box and also have corresponding JPEG/PNG image files. I need to display the appropriate image onto the stage based on the selection of the item in the combo-box. So, please I need ActionScript code or procedure to handle this using Event-Handling mechanism of MouseEvent.
View 2 RepliesI'm new to AS3, and am having issues loading external swf files so that they appear on top of entities on the main stage. My main stage is an interface, and as buttons are pressed, external swf files are loaded. Some parts of the external swf files are meant to display over the interface, but they are under it.
Here's my code:
var _dummy1:Loader = new Loader();
addChild(_dummy1);
var url:URLRequest = new URLRequest("external.swf");
import flash.events.MouseEvent;
Button47.addEventListener(MouseEvent.CLICK,bClick3 );
function bClick3(event:MouseEvent):void {
_dummy1.unload();
_dummy1.load(url);
}
I have come across a hurdle that I can't seem to find a way around, when calling in an external .swf file to the stage. Here is what I would like to achieve...
I have 4 .swf files that I would like to call in via 4 buttons on the stage. When a user clicks a button, a pre-loader for the file appears on screen and when loading is done, the loaded file appears. When the user clicks a different button, the current file disappears, and the relevant file is then loaded, with a pre-loader if necessary.
I have used the following code to successfully call in the .swf:
ActionScript Code:
var req:URLRequest = new URLRequest("potfolio.swf");
var loader:Loader = new Loader();
loader.load(req);
addChild(loader);
I can also attach this to a button using the addEventListener, and have it work. However, the problem comes when trying to attach a pre-loader to this, as before, my loaders have always just pointed flash to a frame, rather than display a file that is being loaded once complete.
I have 3 mc's in my library each with linkage "icon1", icon2", icon3". What I'm trying to do is load one of them randomly in to the stage. Here's the code I have so far:
Code:
//creating an array that holds the mcs
var iconsarray:Array = new Array("mc1","mc2","mc3");
//creating a random number to use for loading the mc
var randmc:Number = Math.round (Math.random ()*2)+0;
//this is just a string to hold the mc with the number, not used
var all:String = (iconsarray[randmc]);
[Code] .....
I've got a movie clip that consists of a few other movie clips. This is to maintain a certain degree of order in the chaos. I use action script to load the container mc on the stage. Now I want to change some properties of on of the contained mc's, but they seem to be unreachable. So I did a little testing and I found out that when you just place an instance on the stage, those contained MC's are accesable, you can see in the debugger that the container MC contains other stuff. But if the MC is loaded with attachMovie(), the debugger does not show that the container has other mc's within it, and therefor I cannot change the properties of those mc's.
View 1 RepliesI have a slideshow of images, all being loading via Action Script, i have 20 thumbnail that load up into a strip with this code.
xmlPhotos.onLoad = function() {
for (var i:Number = 0; i<xmlPhotos.firstChild.childNodes.length; i++) {
makeAThumb(i);
[Code]....
Okay my problem is i cant work out how to load them into a 5 x 4 grid, with a 10 px gap between them, is this possible? How can i acheive this all through Action Script?
Been fiddling around with AS 3 once more and i have this issue.
I got a mc on stage named imageArea
each next or previous click triggers function that increments the xml node plus some extras and then does the loadImage function.
when i click next image the correct image loads, but the previous one is still in the display. how i prevent that?
Code:
var imageLoader:Loader;
function loadImage (url:String):void
{
// Set properties on imageLoader object
[Code].....
I have a movie that initally onloads onto the stage at target MC. I then want this movie to unload when the following button is moused over or clicked for the same MC target.
Button1.onRelease = function() {
loadMovie("home.swf", "target");
};
What would the syntax look like if the inital movie came into a different target MC named "target 2"?
I'm having an issue with placing images loaded from an XML file in placeholders within movie clip instances on the stage. It'll load an image onto stage, but only one image. I'm kinda at a loss at the moment.
Code:
import com.greensock.TweenLite;
import com.greensock.easing.Back;
import com.greensock.loading.*;
import com.greensock.loading.display.*;
import com.greensock.events.LoaderEvent;
[Code] .....
I am trying to load an external .swf (actually it is only an image that I published as a swf file, not a complicated movie) but I get errors. I am trying to load the .swf into a movieclip and the movieclip appears on the stage. I have put the code in frame 1 where the image should appear (in the movieclip). The code that I used is below and works fine with a .jpg and when I load it directly on the stage, that is to say, when I put the code in a frame on the stage. Why does it not 'work' right now?
I have added 'parent' in 'parent.event.target.content.y = 200;' in the first frame of the movieclip timeline, to make sure that it will appear on the (main)stage. The error that i get is this one:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at galerie2010_fla::mcBallon1_11/frame1()
This is the code in frame 1 in mcBallon1:
var imageRequest1a:URLRequest = new URLRequest("images/SWFoverig/ballon1_702x368.swf");
var imageLoader1a:Loader = new Loader();
imageLoader1a.load(imageRequest1a);
addChild(imageLoader1a);
imageLoader1a.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete1a);
function onComplete1a(event:Event):void{
parent.event.target.content.y = 200;
parent.event.target.content.x = 205;}
I have a movie on stage that acts as a button using the code. person_mc.buttonMode = true;
I load an image onto the stage from my library using addChild(holiday);
What happens is that the person_mc button I have on stage will not function anymore, because I am presuming it is underneath the holiday pic when I loaded it using addChild.
How do I load the holiday pic, so that it is underneath the person_mc?
I know I could do what I did with holiday using addChild for the person_mc, but I do not want to do it that way.
I'm unable to load forces.swf (assume I can't edit it, as I don't have the source code) through an external swf, due to Stage reference in the base class how would I go about loading it (and any other possible SWF) without errors being thrown?
Here is a link to the problem I am trying to fix:[URL]..
I was told that if you load a new SWF into a loader that has an existing SWF that the second SWF will replace the object(the first SWF) in the loader and in the display list.Does this mean that the first SWF is removed from the stage once the second SWF is loaded? I am asking because I would like to know if my this.addEventListener(Event.REMOVED_FROM_STAGE, removedFromStageHandler1); in the first SWF will fire once the second SWF is loaded.
View 3 Replies