I have 3 mc's in my library each with linkage "icon1", icon2", icon3". What I'm trying to do is load one of them randomly in to the stage. Here's the code I have so far:
Code: //creating an array that holds the mcs var iconsarray:Array = new Array("mc1","mc2","mc3"); //creating a random number to use for loading the mc var randmc:Number = Math.round (Math.random ()*2)+0; //this is just a string to hold the mc with the number, not used var all:String = (iconsarray[randmc]); [Code] .....
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
I am now using the code for my background image which will rotate when you enter a new gallery.I can't get it to randomize.[code]I have tried adding: Math.floor(Math.random() * total); and it almost works. It seems everytime the last node is called it stops working (also at other random times, haven't found a pattern).
I've been trying to simply get random movement on a MC on my stage.
Most of the tutorials I come across deliver jittery motion, not smooth eased motion.
Also, I'm trying this script found here: [URL]
The random motion looks great! .... but I can't stop the MC from moving to the top left of my stage. The script isn't setup to restrict the motion within a given area on the stage. I tried modifying it, got nowhere!
I have 4 MovieClips and they are in Array but i need to randomly fade-in them on stage within the boundaryes of stage. How to do that? I know i have to use Math.random
I've got an MC that walks a path, this path is tweened, not scripted. Now this MC is in my library, I want this MC to spawn on the stage(random) and unload it once it is finished. If possible, I want to have multiple of this single MC on stage at the same time. And finally I want all of them to spawn at the same coordinates.
So I've spent an entire day trying to make my old AS2 file that loaded random swf's work with AS3 with no luck. Every time I think I've found the code to fix it, nothing works. The search here yields results for AS2, but not AS3. I'm ready to throw my laptop through the window at this point. I'm new to AS3, so bear in mind that I'm a newb. I need the ability to load random banner ads into a movie clip in my main flash swf.
I want generate random letter on the stage. Look to this letters and enter this letter on my keyboard. How i can generate it? And i try to generate numbers, but i always see wrong message. Why?
my requirement is that i want to dynamically draw lines on stage using actionscript only;
the end of each line should be the starting point of the next line. all lines will be of random different lengths, heading in random different directions...
but all line should stay in the bounds of the stage i.e. if the stage is 1024 X 768, lines should not go way out of these dimensions...
I got a project containing 4 movieclips to be duplicated by random and placed on a certain position on stage.all movieclips are placed on top of on another.the problem is: already placed movieclips don't remain on stage - they get replaced by the next movieclip duplicated in.How can I make the already placed clips stay on the stage?
I am wondering how to make the MC "bonus" appear at random times onto the stage and stay until the MC has stopped playing or it has been clicked on. I.e
- after 5 seconds, "bonus" appears on stage. - the 20 frames inside the MC play and then it disappears.
Unfortunately, in this case that doesn't cut it. The move clips I'm loading all have different registration points, and they end up looking anything but centered. Is there a way to center them based on some other factor other than the registration point, so that they look centered?
I got a project containing 4 movieclips to be duplicated by random and placed on a certain position on stage.
all movieclips are placed on top of on another. the problem is: already placed movieclips don't remain on stage - they get replaced by the next movieclip duplicated in.
How can I make the already placed clips stay on the stage?
im making a site that need to have random videos load on the front page.i have couple of swfs on the root, and i made a .swf named random that will load on the main page (uploaded in same folder with the swfs) and hopefully it will load one of the movies at a time. No luck so far.this is the code i use
stop(); var movieArray:Array = ['1', '2', '3']; var loader:Loader = new Loader();
I want to load a random swf from a group of 6. Basically from the intial page i want the user to press a button and this then displays one of the 6 swfs randomly.
I have saved my swf files as numbers 1-6.swf and saved them in a folder called movies. I need to firstly generate a random number between 1 and 6 and then load this corresponding swf file.
I'm trying to make an application in which every time you hover on an image (there is only one image on the stage) a new quote is loaded into a dynamic textfield from an xml file displayed over the image.I have so far managed to load a quote from the xml and it looks good, but I don't know how to randomize the quote, now it only loads the first quote every time I hover on the image.Do I need to rethink the whole code, or just add to it?Here's the code:
stop (); var XMLFILEURL:String = "news.xml"; var spacing:Number = 2;
I have a movieclip which is added to the stage every second at a random place.i want all instances of this movieclip to move to the postion x=100px and y=200px on the stage at a rate of 5px.im not sure how to code this, i would like the code to be in as3 if possile as i do not know as2.
I am creating a memory sequence game and I was wondering: 1. Is there a way to random position movieclips on the stage without having them overlap each other? 2. Is there a way to have flash draw a vector line from one clip to another in sequence and then have the user retrace what flash did? I have 6 movieclips on the stage, each with their own instance (ex. obj1_mc, obj2_mc, etc.). Is there a way to tell flash to always draw a line between movieclips in sequence even though the movieclips are randomly placed on the stage?
I have a black stage, and I use the following code to add images to the stage at random positions container.x = stage.stageWidth / 5 + Math.floor(Math.random() * (stage.stageWidth / 2)); container.y = stage.stageHeight / 5 + Math.floor(Math.random() * (stage.stageHeight / 3)); My maths is a bit terrible, so when I try moving the images about, I tend to just play with the numbers, not knowing what they are for. At the moment, the images all get placed roughly in the middle of my stage, which is basically what I want. However, If possible, I dont want the images so close to each other. At the moment, some images end up sitting on top of other images etc. Is there anything I can do to the code above to spread the images out a bit?
It is a simple matter to place your object in a random place on the stage and not have it hanging over the edge, like so:[code]But for some reason I am having great difficulty coming up with a solution to how the random placement might work once the object has been rotated. and the registration point is no longer in the global upper-left corner. This might be easy if the rotation was a fixed # but I am rotating randomly along the whole spectrum.