ActionScript 3.0 :: Loading Mc Clip From Outsite Diff Mc?
May 14, 2010
i have 2 movies clips 1 for navigation, 1 for pages...i cant seem to work out how to load movieclips into the other movieclip that is on the stage from the navigation clip... i know it sounds stupid and simple but only new to as3
I seem to have an issue with a flash I have written. The person who I made it for is telling me that first time he loads the page with the Flash in it, it loads fine. However, at this point if he navigates to another portion of the site, then goes back to the Flash page, he says it freezes on the loading bar. Consistently everytime, but only on his work computer, not home computer or lap-top. I think it might be a caching issue in IE, but I am kind of stumped, anyone ever experience this?
I have a button instance mc "mcBtn", inside this instance i have the actual Btn graphic symbol and AS layer.inside the AS layer i have defined onRollover, onRelease, onRollOut methods.if i rollOver/Out/Press Btn it works fine and Btn animates in some way. I needed to access mcBtn from _parent timeline AS WELL, so i defined a method mcBtn.onPress [one which is not defined inside mcBtn yet], and inside onPress told mcBtn to animate some other content....
What happened is, that onPress works fine and after pressing Btn, requested content is animated, BUT all other methods defined inside mcBtn stopped working! [no animation when rollOvered, rollOut-ed, onRelease-d]
I have five buttons on the stage Each of them is entirely different looking button icons..What i need is, I want to apply the same effect to different looking buttons.Swaping does not give me the desired effect.. How can this be done programatically..?
i want a combo box that will change the mouse to wat ever i want(run a script wit each diff selection). i know it cant be that hard i just cant get it.
I am facing a problem in accessing Local shared object from 2 diff. swfs. Let me explain the scenario clearly.I am developing a radio widget (in maindomain.com for ex)which has a button to open a html page (placed in contentserver.com) as a popup with specific wt and ht. The html page loads the same SWF file of radio widget from "maindomain.com", means whatever changes we do for the SWF in maindomain will be reflected automatically in the popup also.Here where the problem is:
1. Say I am playing radio station "A" in main window and added this station to favourite list (which is done by storing in Share object). So when i open the popup its reflect there.
2. Now when i change radio station "A" to "B" in the popup and added "B" to favourites and closed the popup.
3. When I refresh the main window, I can get both "A" and "B" in fav, as expected.
4. But if without refreshing in main window when I changed to some new station "C" and then open the popup, it has got only radio station "A" in the fav list.
I am pretty sure this is because of Sharedobject.flush(). The thing I am wondering is, why the station "B" which is also pushed to sharedobject when added to favourite is getting deleted when I flush() the SO.?I googled many forums but not satisfied solution for this. Even I tried to get the Sharedobject.getLocal("SO","/") every time before using data in it. but no use.Is it a Flash limitation accessing LSO from diff SWF?
I am thinking of having 2 diff. versions of images in an XML driven photo gallery. The flash movie is full browser (no scale) with elements that adjust to the size of the browser window. I'd like some of the images to be presented pretty large, but only if the user has enough screen resolution. If using a smaller screen, then it would display the smaller version.
Anyway to do this efficiently (yes I am prepared to upload 2 different versions of each image)? Or is this a bad idea with too much maintenance?
My website splash page is around 780x480 and the rest of the flash site is all 800x500. I'm not quite sure how to work this, but I want to have the splash page play automatically then go to the main page of the website. Can someone help me out with this? And does it matter that they are different sizes?
I've been trying to load a movie clip from a movie clip that has been loaded. I am trying to provide a simple means to change the look / feel of the flash application by placing the graphics and controls into a second swf. Each different screen is represented by a different movie clip that is in the second swf. So I've got app.swf loading ui.swf. I want to load screen1_mc from ui.swf.
The app.swf is loaded by a master swf. There may be multiple copies of the app.swf that can be loaded by the master.swf and each app.swf could be configured differently. For each "unique" app.swf it is stored under a unique folder that is not known to me in advance. Since I don't know the unique folder in advance, I can't use import / export for runtime sharing. Is there any way to load the movie clips from the loaded movie clip? (Basically, I want to treat the ui.swf as an extension to the library.)
I'm working on a flash site and I'm having some trouble with the programming for it. I'm not so great at action script, so I'm hoping that my troubles are caused by my own stupidity and that some cool smart person will have an answer for me. So, I have a main menu flash file that functions like the one in this tutorial: http://www.kirupa.com/developer/mx/p...transition.htm I set it to load various swf files and it's works just fine. What I want to do is have it load a swf that functions exactly the same (buttons that load external clips with transitions) as the main swf- this is a sub page menu. So, in theory, the sub menu page should load the final content, and three swfs would be seen stacked ontop of each other.
I changed the instance names in the sub menu file to be different than that in the main menu file. This fixed the original problem of it loading the content clip into the clip that the sub menu should stay in. Now, It loads the sub menu just fine, but then it gets stuck and never loads the content. The sub menu buttons will not function at all. Independent of the main menu, the sub menu file works perfectly What can I do??? Does it have anything to do with the "_root"? I never understood the concept, so I'm having trouble with it.
I am trying to load a movie in a MC with playerLoader.loadMovie("lili_player.swf"); the clip that it is loading into is on the _root level. It is working fine when i test in from my machine in a browser, but as soon as I try to test it online it will not load.
I am trying to dynamically load "demon_mc" (from the library) into the "castle_mc" which already loaded from the library, but I want the "castle_mc" to be fully loaded and then the "demon_mc" starts loading.
let say:
The "castle_mc" consists of 15 frame and I want the "demon_mc" be loaded dynamiclly when "castle_mc" has reached frame 15.I used onClipEvent and then I wrote this condition if(currentFrame == totalFrames), but I guess my code it totally wrong.
This used to be so easy in AS1 and AS2, but since I haven't been using Flash in 2 years now. looks like time ran over me - and it looks like it'd take me a while before I figure this out in AS3. So, what I want to do is to call external swf into another movie clip and my stage is set like this.
In main timeline I have two layers:first is (center_mc) and contains movie clip "center_mc" which is positioned in the middle of stage and in the second layer (mbottom_mc) is movie clip "mbottom_mc" that will contain buttons as "menubtn01". So what I Want to do is when I click on this "menubtn01" to call external swf into THAT movie "center_mc". So to clear the external swf that "center_mc" is showing with the new.
In my application I have a class Map, which is an as file that extends MovieClip. Map is used by the document class Core. I have multiple .fla files whose document classes all extend Map, and in each .fla, in the library, there's clip map_1, map_2, map_3, etc. Now I load one of these maps into Core.
Map has a method addFirst(): public function addFirst(){ stg.addChild(new map_1()) }
but this generates the error "Variable Map_1 is not defined" when I use it in Core, I guess it's because in Map itself map_1 is not defined, but it is in every children.
how to randomly load from a selection of movie clips. My problem is, I have two clips that load on top of each other. Ones a blurred image, the other is a clear, and when you move a mask over the image, it goes from blurry to clear. Right?
But I want a different image to load everytime. Problem is that I need both the random blurry and clear pictures to be the same! No point moving your mouse over a blurred picture of a mountain only to find a clear river underneath, right?
I am trying to load a movie in a MC with playerLoader.loadMovie("lili_player.swf"); the clip that it is loading into is on the _root level. It is working fine when i test in from my machine in a browser, but as soon as I try to test it online it will not load. I am getting so pissed trying to figure this out. Does anyone know what is wrong??
I have this script to load external swfs to the stage. But I want to load them into a empty clip called "emptymc".I know I need this: MovieClip.addChild(Loader);But not sure where to place it.
In a movie clip, I have a function named addObject(string). Inside that function I am loading another movie clip (say, myObj1_mc) using attachMovie. After loading, I need to set the string passed to the text field inside the myObj1_mc. But it is not possible to do this immediately, because the movie clip will take some time to load after the attachMovie call. Means if we set this string in the next frame, it will be working. But in my case, I have to call addObject multiple times (from a single frame). In each time, different movie clips (say, myObj1_mc, myObj2_mc, etc.) are created dynamically and texts are set. So it would be better if I can wait until the movie clip (myObj1_mc) is loaded completely so that I can set the text, before the addObject function exit.
how can we wait, until a movie clip attached is completely functional.
Created a text move clip that I have added Motion Tween, It works when I Play. But when I test Movie clip it does not work. What is the action script code to have it start when the it is loded in test.SWF?
Last time I wanted to load an external clip I could do it like this on (release) {
[Code]..
So now I want to achieve exactly the same thing in AS3, I have been looking at examples on the web but am getting all sorts of errors and basically don't know what I am doing. I also want to know how to navigate to .swf files in a file structure, as I have to build an old school fscommand file structure for a cd-rom.
I am going to have a single page, with a 6 minute sound clip looping (don't ask - sort of a for-fun site I am doing at work). I have broken the clip down into 12 smaller clips to reduce file size, and I want to have a random clip play each time a user refreshes, but then have the clips play sequentially from wherever they start (e.g. randomly start with clip 10, then play 11, 12, 1, 2, etc.). I have created 12 different flash files, each with one of the sound clips.n the last frame of each of the 12 files, I am loading the next movie. For example, clip 1 has:Code:loadMovieNum("clip2.swf", 0);Everything is working, except I want to have the next sequential sound clip loaded while the current clip is playing, so that the sound plays smoothly with no interruptions. Right now there is a slight pause between each clip.
I have looked through a lot of the pre-loader scripts and posts, but I don't want to have any sort of obvious pre-loader if I can avoid it (no "loading" bar, etc.). I also was not sure whether I should be putting the code on the main file, or on each of the 12 files (which seems more likely).Also, if there is an easier way you can think of to do this, that would be great as well (the main reason I separated them into separate .swfs is because I thought it would load quicker when the user first gets to the page).
Is there an event for when a movieClip loads that I can have other aspects of my flash movie react to? I would like to add an event listener for when movieClipOne loads that can trigger a different function in my actionscript (dim the rest of the stage).movieClipOne.addEventListener(Event.NAME, dimFunction);
I am making a survey which consists of 50 questions in which each question will play one movie clip and will ask the user to enter in a text box what they think about it. After that they click next and will go to the next clip