ActionScript 3.0 :: Manipulate The Free Transform X-wise And Y-wise
Aug 18, 2011is there a way to manipulate the free transform x-wise and y-wise using Actionscript rather than the traditional design approach?
View 3 Repliesis there a way to manipulate the free transform x-wise and y-wise using Actionscript rather than the traditional design approach?
View 3 Repliescan you tell me if it is possible to detect if an object is rotating anti clockwise or not? at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
[Code]...
at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
Code:
theAngle = Math.atan2(diffy , diffx);
this._rotation = theAngle*360/(2*Math.PI);
[code].....
Is it wise to keep developing in 2.0? Will Flash player ever cease to compile it? AND Any good articles you know of on converting 2.0 to 3.0?
View 4 RepliesI recently stumbled across a piece of javascript that when I converted the best I could still worked within my flash file perfectly. One thing that stood out the most was the var tag:
ActionScript Code:
var apple, pears, orange, cucumber;
instead of
ActionScript Code:
var apple;
var pears;
[Code]...
Let's say a movieclip inside another movieclip has a x of 9000. Is that bad? Is there a cap?
View 1 RepliesI have a gear on stage which rotates using this script.....
[Code]...
//Here is my question. I want to place a second gear on stage and have it rotate counter clock-wise. If I wish to use the same script (this script makes for smother rotation.) What modification do I need to make?
Where from i got transform manager as3 for free
View 5 Repliescan any body tell me where from i got Transform Manageras3 for free
View 9 RepliesI use this transform managerblog.ryantan.net/2010/08/free-transform-manager/I'm trying to add bounds support.But it doesn't work fine:ki44321.ho.ua/testmanager/Here is source (FlashDevelop project):ki44321.ho.ua/testmanager/source.rar
View 0 RepliesBasically, the scenario is this, when a user clicks on an movie clip instance at runtime, I want to be able to display free transform points that the user can click on and drag to transform the objects scale, i.e. Just like the Flash's free transform tool. Does anybody know how I can go about doing this? Is there a class in actionscript?
View 1 Replieshow can I modify the code in Senoculars Free transform tool so it resizes on width/height basis instead of scaleX / scaleY like in the current version?
View 2 RepliesMy Text is visible before rotating it to verticle position using Free Transform Tool. But when once it is rotated to verticle position the text disappears from the Stage. And it is not an animated Text as well?
View 4 RepliesI have a free transform tool simulator that rotates an image when the middle top button is clicked and held. The image rotates to 180 and then stops. Does anyone know why it is getting stuck?I have enabled viewsource for the code. the method is in WidgetEditor.as
View 3 RepliesWhen I have a picture in Flash CS4 and rotate it via 'free transform' the picture gets distorted. When I do the same in Photoshop CS4 the quality stays very good. Of course Flash isn't Photoshop, but I would not expect the result to differ this much.
View 3 RepliesI've been using Senocular's free transform tool: [URL] in tandem with an image upload (using the fileReference class) so that users can upload an image and the transform it.
The free transform class has a function that allows you to restrict the scaling of the movieClip that you apply the free transform to, but it works on a 'scale' rather than specific height and width properties. My problem is, that I don't know what he dimensions of each uploaded image will be, so if it's restricted to a scale, some images will be allowed to be bigger than others....
I'm having trouble with loading in an external image that I can transform with the Senocular Transform Tool class. I have managed to load in the picture but the transform class doesn't seem want to grab it. Eventually I want to us the FileRef to upload the image but I just need to figure out how it works first. Here my code to load in the external image
[Code]...
The transform class can grab the other movieclips but it doesn't want to grab the new image loaded in from the code above.
I am having trouble manipulating instances of xml loaded pictures. I want to change their x and y position and tween them etc. I have loaded them onto the stage from an xml file, and given them all individual names but the most I can do now is either move them all together, spread them evenly on an x or y axis, or remove one of them using getChildByName. What I can't do is what I want to do, which is place 20 or so images in an exact place, ie. a square.My main difficulty seems to be that I don't know how to reference an individual xml node and move it.
View 2 RepliesWhen Object A (player controlled) overlaps Object B and left mouse is clicked and held Object A locks with Object B and Object B becomes player controlled while the LMB is pressed so that it can be moved around screen etc and when button is released Object A becomes player controlled and Object B becomes static.
View 9 RepliesI know that manipulate sound with as2 is limited. I wondered is it possible to manipulate a sound/track is possible with AS3?
View 3 RepliesI'm using AS 3.0, and I'm trying to change the frames inside a specific object's timeline.The change will be triggered by keyboard events, but I don't know whether to add the eventlistener to the stage or to this. Also, it doesn't seem to be responding to anytime I use a gotoAndStart() or gotoAndStop() it just ignores it completely. Is it calling the stage's timeline when I call this? It also doesn't help when i add this.gotoAndStart() or this.gotoAndStop(), so how do you change the frames outside of the main timeline?
View 3 RepliesI'm working on an application where I'm drawing some rectangles on the screen, and then will need to manipulate the shapes (change their size, location). I tried to do something with .drawRect and clearing the shape each time I was manipulating it, but the RAM usage was spiking and then falling (presumeably because i keep reinitializing a new component and then removing it, and garbage collection was cleaning it out). This seems like its probably not the most efficient way to do it.
Is there a way for me to just create a shape once, and then move it around on a canvas (and change its width and height without all this RAM usage?
I have a flash map of the UK which is divided up into the counties, a user clicks on a county and is then directed to a new url, eg. [url].... The flash map remains on that new page in case they wish to select a new region.
What I want to know: is it possible to manipulate the flash so that if the [url]...then london remains highlighted on the flash map. I presume I will have to use some AS which is fine as long as it is AS3.
I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect.
I've written a test to experiment with this phenomenon:
package sandbox {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.text.TextField;
[Code].....
As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched.
What are the inbuilt functions available in flex,actionscript that I can use to find a node with a specific name inside xml variable and what functions could help me manipulate it? Something like Xquery in SQL! I dont want to use for loop everytime I want to manipulate a xml variable. For example, if I want to "cut" node inside this xml and add another attribute to it named enabled pro grammatically. Or how could I find "Find Next" node and delete it?
<menuitem label="Edit">
<m label="Cut"/>
<m label="Copy"/>
<m label="Paste"/>
[code]....
I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect.I've written a test to experiment with this phenomenon:[code]Essentially, all this test does is to use setTimeout to effectively 'record' events on TextField tf and replay them five seconds later on TextField tf2. When an event is dispatched on tf2, it is traced to the console output.The console output upon running this program and clicking on tf is:[code]As we can see, the events are being captured and replayed successfully.However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched.
View 2 RepliesHow do you use Actionscript to control Javascript? (Maybe through FX Script?)
View 2 RepliesI am creating an xml slideshow off of the tutorial on this site and its working great. Im hung up on one thing though. I need to be able to manipulate text fields depending on which slide is being loaded, and im not sure how to do it.
here is my code:
var delay:Number = 5000;
var init:Boolean = false;
// Load XML //
function loadXML(loaded) {
[code]...
I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect.
I've written a test to experiment with this phenomenon:
Code:
package sandbox {
import flash.display.Sprite;
import flash.events.MouseEvent;
[Code].....
I am trying to create an interactive flash that users will be able to manipulate certain events in the game. I was was wondering if it was possible to1. Make objects appear or disappear in a frame if a variable is set to a particular number.n example being a window, if you click on it, it opens and closes if clicked on again. If you open the window and go to a different frame, is there a way to make it be open when you go back? 2. Determine the next frame. An example being a door, if the variable is 1 then the door would open when clicked, to the next frame. If it is 0 then it would tell you you need a key or such.I wrapped my head around creating variables and manipulating variables using basic functions.The only thing I am having problems with is if there is an "if"chieve these two tasks.Edit: Figured out number 2:'blueButton' is the variable, when pressed it changes its stored number by two. I linked it to another button which this code is attached to...
PHP Code:
on (release) {
if (_root.blueButton == 2) {
[code].....