ActionScript 3.0 :: Refer To Bitmaps In Loader?

Feb 21, 2009

I want to enable smoothing for the bitmaps I load using a Loader.

How can I refer to these bitmaps ? Something like Loader.contentInfoLoader as Bitmap?

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I have my .fla file and .swf file in a folder on my desktop

i want to add to that file a bitmap. everytime my flash project receives a the String "loadBITMAP" i want it to reload that bitmap into a designated area on the stage. (i am using a system of binary sockets to recieve data, but don't worry about that...i know how to process that already.) so basically my code will say

Code:
if(socket.readUTFBytes="loadBitmap"){
need code here on how to load bitmap
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ActionScript 3.0 :: Bitmaps Loading An Image And Tracing The Result After The Loader Completes

Dec 12, 2009

I'm trying to clone / duplicate an object loaded in at runtime via the

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ldr = new Loader();
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[Code]...

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ActionScript 3.0 :: Comparing And Matching Bitmaps Against An Array Of Saved Bitmaps

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I'm trying to figure out the best way to compare a single bitmap against perhaps an array of saved bitmaps to see how close of a match it may be to any one of the bitmaps stored in the array. Right now I'm running a for loop that uses the bitmapData.compare() method to try to compare to see how much of a variance there is but... to be honest I'm at a loss as to how to use the resulting data to do so. Does anyone know of any good method to accomplish what I am trying to do? Forget looking at my code it's a waste of time because simply, it's not working.

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ActionScript 3.0 :: Loader Event.INIT Fires But Loader.content Is Null?

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[Code]...

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ActionScript 3.0 :: Loader Disappearing - Set The Dimensions Of The Loader So The External Swf Doesn't 'spill Over', The Result Is A Blank Screen?

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Code:
var myLoader:Loader = new Loader();
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to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.

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ActionScript 3.0 :: ADDED Event In Loader.load And Loader.loadBytes

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I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?

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Actionscript 3 :: Only The Loader Images Are Being Exported In Frame 1 But The Loader Still Only Shows Up At 100%?

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the file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project

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ActionScript 3.0 :: When Loader.swf Loads The RSL And The Other 10 Swfs The Loader Throws Errors?

Aug 12, 2009

i have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:

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*** Security Sandbox Violation ***[code]...

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ActionScript 3.0 :: Keeping Loader Contents After Loader Removed From Memory

Aug 21, 2009

I'm loading some images with Loaders, cloning the BitmapData to a new Bitmap, and adding the Bitmap as a child of a Sprite. So far, so good. I want the Loaders I'm using to be removed by garbage collection, which they seem to be. The problem, or so it seems, is that when the Loaders are cleaned up, the Bitmaps I'm creating lose their data.

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[Code]..

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ActionScript 3.0 :: Classes That Refer To Each Other?

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I'm having trouble getting classes that refer to each other to compile:

package People {
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ActionScript 2.0 :: [FMX] Refer To A Certain Layers X Value?

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Is there any way to refer to a certain layers x value, or visibility, or any of those? And if not, what is usually done to preform an action on a whole layer? Should I just make a new symbol out it?

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ActionScript 2.0 :: Refer To An Array From Within It?

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How do i refer to an array name inside an array?[code]...

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Is it possible to have one xml doc for more than one swf, so that i would only need to edit one xml doc as opposed to 12?

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ActionScript 2.0 :: [FMX] Refer To A Certain Layers X Value

Dec 4, 2003

Is there any way to refer to a certain layers x value, or visibility, or any of those? And if not, what is usually done to preform an action on a whole layer? Should I just make a new symbol out it? And what effect does groups have in actionscript?

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I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:

var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
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[code]....

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ActionScript 2.0 :: Simple Loader Fails When Loading In An .swf Containing The Loader?

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Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.

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[code].....

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ActionScript 3.0 :: Converting A Bitmap Loader To A MovieClip Loader?

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how to create an image gallery that loads external bitmaps. It also has some nice fade in/fade out effects using Tweener. I was wondering, what would I need to modify from my code to load MovieClips from the library instead of the external JPEGs.

Code:
import caurina.transitions.Tweener;
var btn:Object;
var disabledBtn:Object;

[Code].....

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Refer To Balls That Are Created By DuplicateMovieClip?

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I have balls (...sounded pervert) that are created by duplicateMovieClip, yes, they spawn, but right on top of each other, and I don't seem to be able to do anything to them, I tried ball+i.onEnterFrame = function(){} typed in several different ways ("ball"+i, ["ball"+i] etcetc...) And I just couldn't find How to refer to them. i'm trying to spawn them to random positions and make them move in random directions (got the moving part already coded but like I said I can't name them -> can't use it atm.)

Short version: How to refer to balls that are created by duplicateMovieClip?

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I have a container movie which loads another movie into a Loader object which then gets added to the main timeline. The loaded movie has a main class which controls all the other classes in that movie. The container movie has one other element - a scrollbar which scrolls the loaded movie (which is longer than the container) up and down.

When content changes in the loaded movie I need to pass a message to the scrollbar. If I trace parent.parent.parent from the init() function of the loaded movie it traces [object MainTimeline]. My scrollbar, sBar is a direct child of the main timeline, but tracing parent.parent.parent.sBar doesn't work So how can I pass a reference to the scrollbar to the loaded movie? Here's the code in the container movie:

PHP Code:

var ldr:Loader = new Loader();
var sBar:Scrollbar;
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[code]....

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ActionScript 3.0 :: Refer To Movieclip Within Array

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I have an array that movieclips are added into depending on the users actions. When they are added to the the array, they are also added to the display list of another movieclip on the stage.I'm trying to refer to them later so I can remove them from this movieclip's display list, but I can't work out the wording.[code]

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ActionScript 3.0 :: Refer To The Stage From A Class?

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I have a class that places objects on stage with addChild(obj) it allowes me to position objects using pixels( say obj.x = 10; obj.y= 50; ) just fine but if
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ActionScript 1/2 :: Refer To A Movieclip Within The Root?

Jul 15, 2010

I am using the load movie from my main file (main.swf) as:
 
mc_zoom.loadMovie("detail.swf");
  
I then have a loader as a movieclip with the detail.swf
 
when the movie (detail.swf) is loaded the preloader I am trying to make/set the play to go:
 
_root.gotoAndStop(2);
 
But this does not work - it works locally but when used with the main file (main.swf)

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Actionscript 3 :: Change The Id Of An Object But Still Refer To It With Its Old Id?

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For instance in Flex 4

?xml version="1.0"?>
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:s="library://ns.adobe.com/flex/spark">

[Code]....

the traces when the button is clicked twice are 'the id is myButton' followed by 'the id is yourButton'

Not just an idle query. I was hoping to change the id of custom components when populating a main app with them

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Actionscript 3 :: Refer Objects On The Stage?

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I have an object created visually. How should I refer to it from classes of other objects? MovieClip(this.root).someObj or stage.someObj or MovieClip(this.root).stage.someObj? And moreover, if I want to see which frame is current on the main timeline, why I cannot just check stage.currentFrame? Why there is no such property of the stage, currentFrame? It has timeline, right?

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Flash :: Refer To Object From Other Keyframe

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I want to get information of an object from a previous keyframe. _root. works only for objects on the same keyframe as the code right?

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ActionScript 3.0 :: Refer To An Instance On The Stage If

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How can I refer to an instance on the stage if:

- I added it to the stage using the GUI
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I can't assign it a instance name otherwise I get this error: Code: ReferenceError: Error #1056: Cannot create property myInstance on MyClassName.

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