Flash :: Refer To Object From Other Keyframe
Jan 19, 2012I want to get information of an object from a previous keyframe. _root. works only for objects on the same keyframe as the code right?
View 1 RepliesI want to get information of an object from a previous keyframe. _root. works only for objects on the same keyframe as the code right?
View 1 RepliesI am trying to make a game to learn actionscript. my game is going to have multiple keyframes, ie one for dungeon, 1 for a large map yadda yadda yadda. Things like the character i would like to be available to all keyframes. i am assuming i put the character variable and info in the first keyframe and refer to these via _root in any frame. However if i want to make a dungeon and use the dungeon scene variables i would use this.
right now since i am only on the making a dungeon part i can refer to anything using this or _root. Case: my dungeon scene consists of walls and paths. right now i can do something like if(_root["path" + yPos + xPos]) _root["path" + yPos + xPos].removeMovieClip;
i can also call the same code using this instead of _root and it works. when i add a main new main frame and move the dungeon scene from frame 1 to frame 10, will i still be able to inter use _root and this and have the same effect, or once i move the dungeon scene from frame 1 to frame 10 i will no longer be able to use _root. also i only have 1 layer.
I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe. What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met. How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2. (you see a hiccup)
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.
actionscript used on frame one:
stop();
var year:Number = 2012;
var month:Number = 3;
var day:Number = 22;
[Code].....
I have a background MovieClip in a custom button class, which moves the play head to a different frame (via gotoAndStop("framename")) depending on which mouse events it receives.
When the mouse up event is received, it sends the play head back to the "release" frame, where the background should shift back to its original location, but instead nothing happens and the background remains where it was.It's as though Flash is not honoring the background's position defined by the key frame it enters.
The only workaround is to add a frame script to each frame which manually sets the x and y position to what it should be, but this defeats the purpose of using keyframes for the position.
I have a container movie which loads another movie into a Loader object which then gets added to the main timeline. The loaded movie has a main class which controls all the other classes in that movie. The container movie has one other element - a scrollbar which scrolls the loaded movie (which is longer than the container) up and down.
When content changes in the loaded movie I need to pass a message to the scrollbar. If I trace parent.parent.parent from the init() function of the loaded movie it traces [object MainTimeline]. My scrollbar, sBar is a direct child of the main timeline, but tracing parent.parent.parent.sBar doesn't work So how can I pass a reference to the scrollbar to the loaded movie? Here's the code in the container movie:
PHP Code:
var ldr:Loader = new Loader();
var sBar:Scrollbar;
ldr.contentLoaderInfo.addEventListener(Event.INIT, initHandler);
[code]....
For instance in Flex 4
?xml version="1.0"?>
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:s="library://ns.adobe.com/flex/spark">
[Code]....
the traces when the button is clicked twice are 'the id is myButton' followed by 'the id is yourButton'
Not just an idle query. I was hoping to change the id of custom components when populating a main app with them
my document class creates custom class variables to load both a slide show and menu .swf instance to the stage.a few questions:my document class extends Sprite, so any addChild() will put that object on the display list?if so, how do I allow script inside the menu instance to refer to other display objects?The following code is within my document class, inside my doc class function:
Code:
/*load menu*/
var menuLoader:preLoad = new preLoad("menu_as3.swf",800,0,1,1,0,1);
[code].....
I would like to know how to access a XMLList object in main timeline from movieclips.Can XML be accessed through 2nd level(nested movieclips)? In frame 1 of main timeline, the XML file has been loaded.
var xmlData:XML = new XML();
var data:XMLList;
xmlData.ignoreWhite = true;
[code].....
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
View 1 RepliesAfter unexplainable problems with external class files, I'm trying another way of doing what I need to do: an Object variable declared in the fla file. Well, this has its own set of problems. The big picture is: I need to get user data and populate fields in their profile when they sign on. Then save changes to their profile during the session, add new users and make changes to their profiles. Pretty normal stuff.
Here's the problem I'm having with the object.
Frame 1 Script:
/* Define the object to use as an associative array.*/
var Person:Object = new Object();// Define a series of properties.Person.HomName = "Joe";Person.HomEmail = "joe@gmail.com";
Then go to a new keyframe, where I have my fields that need to be populated
Script:
EnterName.text = Person.HomName;EnterEmail.text = Person.HomEmail;stop();
When I compile, I get this error twice (once for each field) "The property being referenced does not have the static attribute."
What does the mean and how do I fix it?
Here is a link to the source file if you care to look.
[URL]
The only way I've been able to get variable data from one script to another is through a _global.variable. Is this the only way? No arrays or objects vars?
Thanks in advance for all who assist. Some day soon I hope to be able to return the favor!
i am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..
frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play
i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not
View 3 RepliesI added a flv into my Scene 1 then i added a new Scene.I just wanted to after finishing the .flv flash go to next scene.but when i added a new scene,and I test my movie,the .flv didnt show and i recieved these errors
[Code]...
I'm doing a simple animation for a varsity project. It's a story about a tiger (panjo) who becomes a vegetarian. In an attempt to keep the main timeline clean, and to keep the file size small, I moved all animations that the characters do into their respective timelines, and then I use object.gotoAndPlay(x) function to go to a specific animation in the sub-timeline, like a head moving, mouth talking eyes etc.
It has been working thus far, but now I'm stuck. I am trying to make the tiger's head move to look at something, but I get the above error when I want to go to that specific keyframe. Here is the code:
[Code]...
I need to populate the text field tField (defined on stage) that resides inside ParentClass (MovieClip with same class name). I want to be able to set tField.text to whatever I want from AnotherClass. How do I do it?
View 2 RepliesI have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.
View 3 RepliesIn Adobe Flash, I have a movie clip that is added to the stage when the keyboard is pressed. I want it to travel across the screen and disappear once it reaches the edge of the stage. At the moment I use this but the image appears and then stops. Here is my code:
addEventListener(Event.ADDED_TO_STAGE,runtime);
var c = 0
function runtime(){
[code]....
I just wonder that how can i write this code that means if the "specific" button is clicked(i mean if the homebutton is clicked=true) like this.. and how can i refer a button that in main stage while in an another clip's substage..
View 1 RepliesI just wonder that how can i write this code that means if the "specific" button is clicked(i mean if the homebutton is clicked=true) like this..and how can i refer a button that in main stage while in an another clip's substage..
View 3 RepliesI need to put a key frame in an .flv file
More specifically, I'm just converting a video into FLV using the Adobe Media Encoder. I'm primarily a web designer, not a video guy, I've always just used the built in Insert FLV function in Dreamweaver to put Flash Video in. However, when autoplay is off I need to know how to control what frame shows up on the front of the video before it starts playing.
I'm doing a lot of keyframe masking of vines/flowers for a project I'm working on, and it looks really good but is, of course, very time consuming.I'm curious if there's any techniques/tools for making these animations faster, and more importantly making them more editable later. I'm afraid I'm going to keyframe out entire sections of animation only for the client to say "Looks great, but can you speed it up just a touch?" and I'll have to rebuilt it all from scratch again.
View 2 RepliesI'd like to be able to navigate forward and backward through my keyframes using the keyboard. The code to do this for individual (non-key) frames is simple enough. The following is straight from Flash's "Simple Presentation" template:
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide);
function fl_changeSlide(evt:KeyboardEvent):void
{
if(evt.keyCode == 37) // LEFT
{
[Code]...
How do i know if keyframe is blank or not with actionscript 3
View 3 RepliesI have 2 'getURL' functions on one keyframe, one a text (converted) button, the other an image. They are both next to one-another however only the text (converted) one works. The top bit of code is the text (converted) button:
bt_url.onRelease = function (){
getURL("[URL]","_blank");};
bt_ethicaltrading = function (){
getURL("[URL]","_blank");
};
The code for each is exactly the same, I have checked instance names, tried different url's and even created an invisible button for the image based one. I have also tried putting the buttons on the same layer.
I understand that motion tween is a new form of tween in CS 4 however I am unable to move a keyframe within the time line? am I missing something? I would hope I could select the keyframe (diamond shape) and move it around the timeline but apprently Im missing something.. I am not able to do a cut and copy either... is this normal behavior?
Attachments:
key.jpg
(17.3 K)
I use RTMFP with NetGroup and Adobe Cirrus. Broadcasting settings are 320x240 with 5 fps.
However, in some cases it takes a long time for the webcam stream to appear (10-20 seconds, even if having a 1:1 connection). If the stream appears eventually, it looks like this:
I think this comes from a high keyframe interval and the subscribers needs to wait for the next keyframe, so that the stream appears properly. This happens in contrast to streaming servers, where the server caches the last keyframes from the publisher stream.
how I am able to tune the broadcasting, e.g. set the keyframe interval and other settings. Can you recommend a good setup? And, why is this issue not popular (I haven't found much information about it)?
It seems seek() on mp4 file seeks to the closest keyframe (seekpoint). Is it possible to seek to exact position in between of keyframes?
View 2 RepliesWhen I try to insert a keyframe in Motion Editor, Flash CS5 crashes.I tried to use two computers running the same Mac OS X 10.5.8 with the same specs and only one of the machines crashes.
View 1 RepliesI've made an empty AS 3 .flv document that has one keyframe on position 1 with this action:
on(load)
{
var req:LoadVars = new LoadVars();[code]....
I'm receiving numerous errors such as the on(load) is invalid. I'm trying to run the code in the beginning of the movie.
I am having trouble catching events of playhead update in the milli second range . This is in regards to FLV playback of a loaded flv movie.As per the docs the seek() function seeks to keyframes,it takes time as input with the accuracy of milliseconds.i have a function called next frame where i pause the video and try to seek to a given playheadTime
function onNextFrame(event:Event)
{
if (video1.playing)[code]...........
My question is :How do i make the playhead update in milliseconds accuracy when the video is paused/stoped and seeked to a time.
How do i update the playhead in the first place when seek only seems to work to a keyframe. How do i get the seek to a non keyframe time?