Actionscript 3 :: Flash - Know If Keyframe Is Blank Or Not?
Feb 29, 2012How do i know if keyframe is blank or not with actionscript 3
View 3 RepliesHow do i know if keyframe is blank or not with actionscript 3
View 3 RepliesI have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe. What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met. How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2. (you see a hiccup)
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.
actionscript used on frame one:
stop();
var year:Number = 2012;
var month:Number = 3;
var day:Number = 22;
[Code].....
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
View 1 Repliesi am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..
frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play
i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not
View 3 RepliesI have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.
View 3 RepliesI need to put a key frame in an .flv file
More specifically, I'm just converting a video into FLV using the Adobe Media Encoder. I'm primarily a web designer, not a video guy, I've always just used the built in Insert FLV function in Dreamweaver to put Flash Video in. However, when autoplay is off I need to know how to control what frame shows up on the front of the video before it starts playing.
I'm doing a lot of keyframe masking of vines/flowers for a project I'm working on, and it looks really good but is, of course, very time consuming.I'm curious if there's any techniques/tools for making these animations faster, and more importantly making them more editable later. I'm afraid I'm going to keyframe out entire sections of animation only for the client to say "Looks great, but can you speed it up just a touch?" and I'll have to rebuilt it all from scratch again.
View 2 RepliesI'd like to be able to navigate forward and backward through my keyframes using the keyboard. The code to do this for individual (non-key) frames is simple enough. The following is straight from Flash's "Simple Presentation" template:
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide);
function fl_changeSlide(evt:KeyboardEvent):void
{
if(evt.keyCode == 37) // LEFT
{
[Code]...
I want to get information of an object from a previous keyframe. _root. works only for objects on the same keyframe as the code right?
View 1 RepliesI have 2 'getURL' functions on one keyframe, one a text (converted) button, the other an image. They are both next to one-another however only the text (converted) one works. The top bit of code is the text (converted) button:
bt_url.onRelease = function (){
getURL("[URL]","_blank");};
bt_ethicaltrading = function (){
getURL("[URL]","_blank");
};
The code for each is exactly the same, I have checked instance names, tried different url's and even created an invisible button for the image based one. I have also tried putting the buttons on the same layer.
I understand that motion tween is a new form of tween in CS 4 however I am unable to move a keyframe within the time line? am I missing something? I would hope I could select the keyframe (diamond shape) and move it around the timeline but apprently Im missing something.. I am not able to do a cut and copy either... is this normal behavior?
Attachments:
key.jpg
(17.3 K)
I use RTMFP with NetGroup and Adobe Cirrus. Broadcasting settings are 320x240 with 5 fps.
However, in some cases it takes a long time for the webcam stream to appear (10-20 seconds, even if having a 1:1 connection). If the stream appears eventually, it looks like this:
I think this comes from a high keyframe interval and the subscribers needs to wait for the next keyframe, so that the stream appears properly. This happens in contrast to streaming servers, where the server caches the last keyframes from the publisher stream.
how I am able to tune the broadcasting, e.g. set the keyframe interval and other settings. Can you recommend a good setup? And, why is this issue not popular (I haven't found much information about it)?
It seems seek() on mp4 file seeks to the closest keyframe (seekpoint). Is it possible to seek to exact position in between of keyframes?
View 2 RepliesI have a playlist of flv in my pc (not on web) and when i make then to play to make a blank screen between then, that is very ugly.
How can i make this like a flow playlist to each flv play next to each other with no screen between then?
When I try to insert a keyframe in Motion Editor, Flash CS5 crashes.I tried to use two computers running the same Mac OS X 10.5.8 with the same specs and only one of the machines crashes.
View 1 RepliesI've made an empty AS 3 .flv document that has one keyframe on position 1 with this action:
on(load)
{
var req:LoadVars = new LoadVars();[code]....
I'm receiving numerous errors such as the on(load) is invalid. I'm trying to run the code in the beginning of the movie.
I am having trouble catching events of playhead update in the milli second range . This is in regards to FLV playback of a loaded flv movie.As per the docs the seek() function seeks to keyframes,it takes time as input with the accuracy of milliseconds.i have a function called next frame where i pause the video and try to seek to a given playheadTime
function onNextFrame(event:Event)
{
if (video1.playing)[code]...........
My question is :How do i make the playhead update in milliseconds accuracy when the video is paused/stoped and seeked to a time.
How do i update the playhead in the first place when seek only seems to work to a keyframe. How do i get the seek to a non keyframe time?
By default I had 2 movieclips on first frame on the main timeline. And an actionscript code for first two movieclips.They are kept on each individual layer. They were working just fine but when I shifted all three keyframes from first to second frame on the maintime line. It doesn't works properly. The reason why I'm shifting them to next keyframe is because I wan't to insert a pre-loader on first frame. Here's the output message I'm getting:
[Code]...
I have a Flash app that loads a PNG as a bitmap and adds it to a MovieClip instance called test_mc on the stage. test_mc contains a placeholder clip that we hide after adding the bitmap. E.g
test_mc.addChild(bmp);
test_mc.placeholder.visible=0;
This works fine. I then move the MovieClip around the stage in the timeline with a lot of keyframes. This works fine.
I then add a layer, called layer_mask, above the layer with the movieclip on. I create a shape on layer_mask and set layer_mask to mask the movieclip's layer. This still works fine. Now I add a keyframe in layer_mask. This stops working. The bmp is no longer loaded into the movieclip, and the placeholder is no longer hidden. The bitmap is actually loaded in and displayed correctly until the keyframe in the mask is hit, at which point it reverts to displaying the placeholder without the loaded bitmap.
I have a background MovieClip in a custom button class, which moves the play head to a different frame (via gotoAndStop("framename")) depending on which mouse events it receives.
When the mouse up event is received, it sends the play head back to the "release" frame, where the background should shift back to its original location, but instead nothing happens and the background remains where it was.It's as though Flash is not honoring the background's position defined by the key frame it enters.
The only workaround is to add a frame script to each frame which manually sets the x and y position to what it should be, but this defeats the purpose of using keyframes for the position.
I've tried many different ways of accessing the name of an attribute, but just can't get it working.The current Function:
protected function applyProperties(_axml:XML):void
{
var list:XMLList = _axml.properties;[code]...........
I have tried the name, I've tried searching it as an Object, I looked for solutions on stackoverflow.. nothing has worked for me so far. Originally I had the properties node as such: fearing that Flash was interpretting incorrectly.
edit: It seems like the XML was interpretted rather than printed out..
I'm writing an age verification actionscript for a flash project. Right now I have it where if the user is born before a certain year it will allow them to access the swf if not it will deny them. the problem is if they leave the field blank it will allow them access (i'm assuming because a blank field qualifies it as acceptable to the parseInt) so i'm curious as to how to block it so if someone doesn't enter a year it will disallow them from access the swf. here's my code for it
agetext._visible = false;
verify_btn.onRelease = function ()
{
[code].....
I have an FLA file with two frames. On the first frame I have nothing but a textfield and some code to do the preloading. After it is done preloading it does gotoAndStop(2)
On frame 1 I have:
stop();
stage.scaleMode = StageScaleMode.SHOW_ALL;
//Import the required assets
import flash.display.*;[code]....
In my publisher settings I have export to frame 2. My problem is that the preloader won't display until 100%.
P.S. For testing I put a large image file on the stage in frame 2 and the result is the same.
I developed a flash app and i need the functionality when I click on a sprite I want to open a web page in browser for example [URL]. I use flex sdk 4.5 and I changed the use-network tag from false to true in flex-config.xml. But when i compile my project and load the swf in browser I get everything blank. I tried also to use html page with swf embeded but same result
View 1 RepliesI have this java script and want it to work in a blank flash file when i open it in a html page.
[Code]...
While testing the movie within Flash,the Test Movie window randomly goes blank, showing the stage color. The movie is still running, there's no error, it's just blank. When I resize the Test Movie window,everything reappears... Until a few seconds later, when it snaps back to blank... so I resize, it reappears, it disappears, I resize, it reappears, it disappears... over and over.Resizing even just one pixel is enough to get it to come back. Sometimes it happens every few seconds.
This might be related to another issue: If I Test Movie with the Bandwidth Profiler on, Flash CS4 doesn't resize the window correctly to fit my entire movie in it, resulting in a big blank space underneath the Bandwidth Profiler, and that same amount of space being cutoff the bottom of my movie. I haven't seen anything like this in 10yrs of Flash development. This is a Mac Pro, 8-core. The graphics card is ATI Radeon HD XT 2600. 6GB RAM. 10.5.3-10.5.7
The same FLA works without any issues on CS4/XP. The FLA saved to CS3 works without any issues on CS3/OSX and CS3/XP (same machine).I have all but given up on CS4 for OSX. Between the crappy framerates, the crashing, and not being able to TEST MOVIE, I just avoid CS4 on OSX and use CS3 on OSX or CS4 on XP.
Attachments:
test_movie_blank_bug.jpg
(36.4 K)
bandwidth_profiler_bug.jpg
(72.4 K)
How can create target blank (new page open) button click
View 9 RepliesWhen a compile and run the application, the output is entirely blank. The HTML wrapper page does contain the flash application, but the content is blank, even though I have a simple label component on the stage.Also I noticed that when I right-click on the flash object, the default context menu appears, displaying the "Zoom In", "Zoom Out", "Show All", etc..options which are removed from the application by default.If you are interested, here is my code, as easy as it gets. :)
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[code].....
I am working with classic asp and flash. Actually I don't have to develop the flash applications and I only have to make the asp parts. Now I have some problems with flash file.When we put the flash in asp we set the path of plugins : pluginspage="http:[url]......when we upgrade latest version of flash player (10.3.183.5), it works for the most of the flash file in my application but there is one specific flash that doesn't work.It only shows the blank black screen.
View 2 Replies