ActionScript 2.0 :: [FMX] Refer To A Certain Layers X Value?
Dec 4, 2003
Is there any way to refer to a certain layers x value, or visibility, or any of those? And if not, what is usually done to preform an action on a whole layer? Should I just make a new symbol out it?
Is there any way to refer to a certain layers x value, or visibility, or any of those? And if not, what is usually done to preform an action on a whole layer? Should I just make a new symbol out it? And what effect does groups have in actionscript?
the snow effect always acts like the top layer, ok what i mean is, i have 3 layers, (1)toplayer= a car, (2)middle= snow, (3)low= background.I want to make the snow to be seen behind the car...i hope you understand what i mean , whenever i put the code from the link above it acts as the top layer and appears in front of everything.
Is it possible to add layers, re-order layers, move movieclips from layer to layer or specify which layer a duplicate movieclip appears on at runtime with AS3?I am aware of the depth properties and the functions associated with that but it would be easier to have a concept of a layer because I am dealing with masks.I have a nasty feeling I'm gonna be told that layers don't really exist within an swf and that depths and setmask are all there is to work with.
How do i refer to an array name inside an array?[code]...
Now i need something like stuff=array1[3]; (this makes an array called stuff which is a copy of array2, hopefully) and then myvar=stuff[3] (which is "succes").. get it?
I have balls (...sounded pervert) that are created by duplicateMovieClip, yes, they spawn, but right on top of each other, and I don't seem to be able to do anything to them, I tried ball+i.onEnterFrame = function(){} typed in several different ways ("ball"+i, ["ball"+i] etcetc...) And I just couldn't find How to refer to them. i'm trying to spawn them to random positions and make them move in random directions (got the moving part already coded but like I said I can't name them -> can't use it atm.)
Short version: How to refer to balls that are created by duplicateMovieClip?
I have a container movie which loads another movie into a Loader object which then gets added to the main timeline. The loaded movie has a main class which controls all the other classes in that movie. The container movie has one other element - a scrollbar which scrolls the loaded movie (which is longer than the container) up and down.
When content changes in the loaded movie I need to pass a message to the scrollbar. If I trace parent.parent.parent from the init() function of the loaded movie it traces [object MainTimeline]. My scrollbar, sBar is a direct child of the main timeline, but tracing parent.parent.parent.sBar doesn't work So how can I pass a reference to the scrollbar to the loaded movie? Here's the code in the container movie:
PHP Code:
var ldr:Loader = new Loader(); var sBar:Scrollbar; ldr.contentLoaderInfo.addEventListener(Event.INIT, initHandler);
I have an array that movieclips are added into depending on the users actions. When they are added to the the array, they are also added to the display list of another movieclip on the stage.I'm trying to refer to them later so I can remove them from this movieclip's display list, but I can't work out the wording.[code]
I have a class that places objects on stage with addChild(obj) it allowes me to position objects using pixels( say obj.x = 10; obj.y= 50; ) just fine but if I try this: obj.x = stage.stageWidth / 2; I get a message that I Cannot access a property or method of a null object reference
I have an object created visually. How should I refer to it from classes of other objects? MovieClip(this.root).someObj or stage.someObj or MovieClip(this.root).stage.someObj? And moreover, if I want to see which frame is current on the main timeline, why I cannot just check stage.currentFrame? Why there is no such property of the stage, currentFrame? It has timeline, right?
i am having problems referencing an mc's instance name via a string var. I think the solution would be simple, but i have been trying different things for a while
ActionScript Code: var hitarea:Array = new Array; function populatehitareas()
the second bit of code "mc_inst1.onRollOver..." works, but the first bit of code, which tries to loop through all movie clip instances, will not work.I think this is because myReference is a String. But can anyone suggest how else I should construct my reference to the instance name?
Code: for (var a:Number = 1; a<myCount; a++) { myReference="mc_inst"+a; var myClip:MovieClip = myReference;
I have 6 movieclips named answer1, answer2, etc. I also have a for loop where I want to assign functions to each one programatically. In my loop if I'm using var i, I wanted to refer to each movieclip with something like answer + i to refer to answer1 (assuming i = 1, for example). However, I don't know the syntax to do this.
what i have is a sub folder with a swf file... i need the .swf file to refer to a file at the main folder... how can i do that? my structure is like this:
I want to make it so that every five seconds an enemy is in a hitTest with an object the object loses 5 points. I need to know if theres any condition so that I can do an.[code]
I have 3 SWFs. X.SWF - Parent application. Contains an empty movie clip for loading external swfs using loadClip() method. B.SWF - Has some text and pics. Gets loaded into the empty movieclip on X.SWF. Also has a button saying 'Load A.SWF'. A.SWF - Similar to B.SWF with a button saying 'Load B.SWF'.
When I start the main application (X.SWF) and load B.SWF into it all is fine. But would like to click on the 'Load A.SWF' button on B.SWF and load A.SWF into X.SWF. And visa-versa. The problem is I'm not able to refer to the parent container (X) from these child (A and B) SWFs.
How do I refer to a variable using strings and other variables? What I mean is, for example, you can refer to an instance of a MovieClip on the root level with instance name "mc1" by doing this[code]...
This project was originally written in as1 and I'm in the process of converting it to as3.I have a question regarding arrays.As far as I know, you can't refer to an array using negative indices in actionsscript, can you? I know it's possible in C, C++ and D, but not in actionsscript - to my knowledge.[code]Am I not right in assuming, that this array call produces menuitems[-1] in the first run?All variables are properly declared - in fact this code works just fine, and I don't understand that.
Probably a misleading title. I meant function, not name ><I have a number of colour buttons in a custom made colour Picker. Each one has a name likecb0000FF, cbCC3333 etc, corresponding to the hex value. I'm having to make a function for each button like this though:Actionscript Code:else if((cb99CC00)==e.target) return;Is there a way to have only ONE else if function, such as Actionscript Code:else if((cbNNNNNN)==e.target)return;Basically referring only to the "cb" and then any combination of 6 random numbers = N?
I have a movie Clip on my main timeline and with in that movie clip is a button. That button has a CLICK event that I want o go back and refer to a "frame" on the main time line. How would I go about doing that?
Here is what I thought I should do
import flash.events.MouseEvent;
WebSitesBtn.addEventListener(MouseEvent.CLICK,WebDesignBtnClick); function WebDesignBtnClick(event:MouseEvent):void{ _parent:gotoAndStop("Web Design"); }
"Web Design" is the Frame Label which I want to refer too
what I am missing or how I can properly refer to the main time line?