ActionScript 2.0 :: Multiple Swf's Refer To One Xml Doc?
Nov 23, 2007Is it possible to have one xml doc for more than one swf, so that i would only need to edit one xml doc as opposed to 12?
View 4 RepliesIs it possible to have one xml doc for more than one swf, so that i would only need to edit one xml doc as opposed to 12?
View 4 RepliesSo I know how to target a specific instance using MovieClip(root).objectName which I think is nasty way of referring to it anyways, but right now I'm trying to make a fighting stick-figure game and I can only refer my code to one NPC right now using an "enemy" class but I would like it if I could spawn multiple NPC's at once using the enemy class and instead target the enemy class instead of the instance itself while still having the NPC instances being unique so when I hit one they don't all get hit.
View 1 RepliesHow do you refer can i refer to a Internet url in actionscript 2
View 4 RepliesI'm having trouble getting classes that refer to each other to compile:
package People {
class Pairing {
var Father:Person;
var Mother:Person;
[Code]...
Is there any way to refer to a certain layers x value, or visibility, or any of those? And if not, what is usually done to preform an action on a whole layer? Should I just make a new symbol out it?
View 2 RepliesHow do i refer to an array name inside an array?[code]...
Now i need something like stuff=array1[3]; (this makes an array called stuff which is a copy of array2, hopefully) and then myvar=stuff[3] (which is "succes").. get it?
Is there any way to refer to a certain layers x value, or visibility, or any of those? And if not, what is usually done to preform an action on a whole layer? Should I just make a new symbol out it? And what effect does groups have in actionscript?
View 2 RepliesI have balls (...sounded pervert) that are created by duplicateMovieClip, yes, they spawn, but right on top of each other, and I don't seem to be able to do anything to them, I tried ball+i.onEnterFrame = function(){} typed in several different ways ("ball"+i, ["ball"+i] etcetc...) And I just couldn't find How to refer to them. i'm trying to spawn them to random positions and make them move in random directions (got the moving part already coded but like I said I can't name them -> can't use it atm.)
Short version: How to refer to balls that are created by duplicateMovieClip?
I have a container movie which loads another movie into a Loader object which then gets added to the main timeline. The loaded movie has a main class which controls all the other classes in that movie. The container movie has one other element - a scrollbar which scrolls the loaded movie (which is longer than the container) up and down.
When content changes in the loaded movie I need to pass a message to the scrollbar. If I trace parent.parent.parent from the init() function of the loaded movie it traces [object MainTimeline]. My scrollbar, sBar is a direct child of the main timeline, but tracing parent.parent.parent.sBar doesn't work So how can I pass a reference to the scrollbar to the loaded movie? Here's the code in the container movie:
PHP Code:
var ldr:Loader = new Loader();
var sBar:Scrollbar;
ldr.contentLoaderInfo.addEventListener(Event.INIT, initHandler);
[code]....
I have an array that movieclips are added into depending on the users actions. When they are added to the the array, they are also added to the display list of another movieclip on the stage.I'm trying to refer to them later so I can remove them from this movieclip's display list, but I can't work out the wording.[code]
View 2 RepliesI have a class that places objects on stage with addChild(obj) it allowes me to position objects using pixels( say obj.x = 10; obj.y= 50; ) just fine but if
I try this: obj.x = stage.stageWidth / 2; I get a message that I Cannot access a property or method of a null object reference
I am using the load movie from my main file (main.swf) as:
mc_zoom.loadMovie("detail.swf");
I then have a loader as a movieclip with the detail.swf
when the movie (detail.swf) is loaded the preloader I am trying to make/set the play to go:
_root.gotoAndStop(2);
But this does not work - it works locally but when used with the main file (main.swf)
For instance in Flex 4
?xml version="1.0"?>
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:s="library://ns.adobe.com/flex/spark">
[Code]....
the traces when the button is clicked twice are 'the id is myButton' followed by 'the id is yourButton'
Not just an idle query. I was hoping to change the id of custom components when populating a main app with them
I have an object created visually. How should I refer to it from classes of other objects? MovieClip(this.root).someObj or stage.someObj or MovieClip(this.root).stage.someObj? And moreover, if I want to see which frame is current on the main timeline, why I cannot just check stage.currentFrame? Why there is no such property of the stage, currentFrame? It has timeline, right?
View 1 RepliesI want to get information of an object from a previous keyframe. _root. works only for objects on the same keyframe as the code right?
View 1 RepliesHow can I refer to an instance on the stage if:
- I added it to the stage using the GUI
- I wrote its implementation in an external AS file
I can't assign it a instance name otherwise I get this error: Code: ReferenceError: Error #1056: Cannot create property myInstance on MyClassName.
i am having problems referencing an mc's instance name via a string var. I think the solution would be simple, but i have been trying different things for a while
ActionScript Code:
var hitarea:Array = new Array;
function populatehitareas()
[code].....
the second bit of code "mc_inst1.onRollOver..." works, but the first bit of code, which tries to loop through all movie clip instances, will not work.I think this is because myReference is a String. But can anyone suggest how else I should construct my reference to the instance name?
Code:
for (var a:Number = 1; a<myCount; a++) {
myReference="mc_inst"+a;
var myClip:MovieClip = myReference;
[code]....
I have 6 movieclips named answer1, answer2, etc. I also have a for loop where I want to assign functions to each one programatically. In my loop if I'm using var i, I wanted to refer to each movieclip with something like answer + i to refer to answer1 (assuming i = 1, for example). However, I don't know the syntax to do this.
Here's a rough shot of my code:
ActionScript Code:
for (i=1; i<7; i++) {
"answer"+i.onPress = function() {
this.startDrag();
[Code].....
what i have is a sub folder with a swf file... i need the .swf file to refer to a file at the main folder... how can i do that? my structure is like this:
[Code]....
I want to make it so that every five seconds an enemy is in a hitTest with an object the object loses 5 points. I need to know if theres any condition so that I can do an.[code]
View 1 RepliesI can't seem to find this simple code anywhere. But, how do I access a movie clip on the main timeline from inside another movie clip. I want to:
Code: Select allwallpaper.gotoAndStop("blur");
i've tried
Code: Select allparent.wallpaper.gotoAndStop("blur");r
Code: Select allstage.wallpaper.gotoAndStop("blur");
Code: Select allparent.stage.wallpaper.gotoAndStop("blur");
I have 3 SWFs.
X.SWF - Parent application. Contains an empty movie clip for loading external swfs using loadClip() method.
B.SWF - Has some text and pics. Gets loaded into the empty movieclip on X.SWF. Also has a button saying 'Load A.SWF'.
A.SWF - Similar to B.SWF with a button saying 'Load B.SWF'.
When I start the main application (X.SWF) and load B.SWF into it all is fine. But would like to click on the 'Load A.SWF' button on B.SWF and load A.SWF into X.SWF. And visa-versa. The problem is I'm not able to refer to the parent container (X) from these child (A and B) SWFs.
I want to enable smoothing for the bitmaps I load using a Loader.
How can I refer to these bitmaps ? Something like Loader.contentInfoLoader as Bitmap?
How do I refer to a variable using strings and other variables? What I mean is, for example, you can refer to an instance of a MovieClip on the root level with instance name "mc1" by doing this[code]...
View 5 RepliesThis project was originally written in as1 and I'm in the process of converting it to as3.I have a question regarding arrays.As far as I know, you can't refer to an array using negative indices in actionsscript, can you? I know it's possible in C, C++ and D, but not in actionsscript - to my knowledge.[code]Am I not right in assuming, that this array call produces menuitems[-1] in the first run?All variables are properly declared - in fact this code works just fine, and I don't understand that.
View 3 RepliesProbably a misleading title. I meant function, not name ><I have a number of colour buttons in a custom made colour Picker. Each one has a name likecb0000FF, cbCC3333 etc, corresponding to the hex value. I'm having to make a function for each button like this though:Actionscript Code:else if((cb99CC00)==e.target) return;Is there a way to have only ONE else if function, such as Actionscript Code:else if((cbNNNNNN)==e.target)return;Basically referring only to the "cb" and then any combination of 6 random numbers = N?
View 1 RepliesI have a frame label on the main timeline called "History" I have a movieclip on the stage. Inside that movie clip I have a button.
I want to refer back to History from the button within the clip. Tried everything.
I have a movie Clip on my main timeline and with in that movie clip is a button. That button has a CLICK event that I want o go back and refer to a "frame" on the main time line. How would I go about doing that?
Here is what I thought I should do
import flash.events.MouseEvent;
WebSitesBtn.addEventListener(MouseEvent.CLICK,WebDesignBtnClick);
function WebDesignBtnClick(event:MouseEvent):void{
_parent:gotoAndStop("Web Design");
}
"Web Design" is the Frame Label which I want to refer too
what I am missing or how I can properly refer to the main time line?
I have navbar_mc on the main stage. Within navbar_mc is button1_btn How can i reference this button with an eventListener from the DocumentClass?I have the following in the document class:
this.navbar.button1_btn.addEventListener(MouseEvent.CLICK, clickHandler);
but get the following error when i compile: TypeError: Error #1009: Cannot access a property or method of a null object reference.also, there are many buttons within navbar_mc, how can i make an elegant switch statement function (in the DocumetnClass) for all of them. To reiterate, with an eventListener for each button, how do i reference the correct one from a single function, in this case clickHandler?