ActionScript 3.0 :: Remove Movieclip According To Its Timeline?
Dec 11, 2010
I know it's not good form to place code on the timeline in as3 since its all coded from classes and the document main class, but isnt it easier to have something like...
Code:
removeChild(this); At the end of the timeline inside a movieclip... Instead of having to do something like this:
[Code]...
Btw: would the first line of code I typed work? I haven't tried it.
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
I have a movie with multiple scenes. scene 1 and scene 2. i have an intro and a few other things that go on in Scene 1 but it's all done with AS other than the background image. I made a button with nextScene(); in the on(press). When clicked, it goes to the next scene (1 frame with a stop() action). The problem is that it continues to put all the stuff from Scene 1 on there. So is there a way to either flush everything from Scene 1 with the on(press) as well or just stop it from doing any more functions once the button is pressed?
Why does a child movieclip only show the first frame within the IDE, regardless of where you are in the parent timeline?If you throw a movieclip with 25 frames onto the main timeline, which also has 25 frame, you don't see the nested movieclip's frame-progress while you scroll through the main timeline.Is there a setting somewhere in preferences or somewhere that will enable you to see a nested movieclip's frame position from the main timeline? Like you do with After Effects composites?
I loaded an external SWF file to my timeline using MovieClipLoader method. myMCL1.loadClip("game.swf", 5); It loaded fine. But then with a click of a button I need to go to the next frame and I want this MC to go away. I've tried everything I knew:
How do I remove child from a different Timeline. One of my movieclip contains three children.I want to remove all the three children.How could I do that. I tried setting instance name and removing the instances using getChildByName. But it doesn't seem to work.
Code: var mainMc:MovieClip = new MovieClip(); addChild(mainMc); var box:box_mc;
remove child from the timeline. I have attached this sample file. I get "1120: Access of undefined property board." error when I publish it.Here is what I'm doing:
Open button: This will create a child with movieclip
show_btn.addEventListener(MouseEvent.CLICK, showBoard); function showBoard(event:MouseEvent):void{ var board:Board = new Board();[code]..........
Here is the Error I get when I publish it: 1120: Access of undefined property board.
How do I remove child from a different Timeline. One of my movieclip contains three children. I want to remove all the three children. How could I do that. I tried setting instance name and removing the instances using getChildByName. But it doesn't seem to work.
Code: var mainMc:MovieClip = new MovieClip(); addChild(mainMc); var box:box_mc;
I have problem I have animation of movie clip in timeline, this animation is stopped on first frame. When I change color of movie clip - by transform.colorTransform and then i wanna star the timeline animation The animation of movie clip is removed.
I supposed that using of transform class remove every tween ,even tween on timeline. Is possible to cancle removing of animation and keep colorTransform???[URL]..
I have had tis problem before and thought I was getting better at resolving it.
Each one seems to be unique:
I have an MC that is contained with in another MovieClip,This second movie clip has a UILoader that auto loads an swf file, which has a three_D rotating cube.The swf loads great everything works but when I hit a button that target another place in the timeline I get this error a zillion times[code]...
I have problem I have animation of movie clip in timeline, this animation is stopped on first frame. When I change color of movie clip - by transform.colorTransform and then i wanna star the timeline animation The animation of movie clip is removed.I supposed that using of transform class remove every tween ,even tween on timeline. Is possible to cancle removing of animation and keep colorTransform?
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
below shows how to add child in a movieclip. ebd.target.addChild(info_grd); there is button named my_btn inside the movieclip info_grd.I would like to remove movieclip info_grd.parent
I have a button inside a movieclip, to which I would like to apply a rollover function. When rolled over, this button (inside MOVIECLIP 1) would make (MOVIECLIP 2) jump to second frame. I'm using Flash 8.This is turning onto a real headache for me, since i've searched every single forum and thread concerning this matter, and nothing seems to work.
I have a main timeline with a button. I need the action for this button to gotoAndStop to a frame within a movieclip, within another movieclip. I have tried on the main timeline setting the actions of the button to:
on (release){ clip1.clip2.gotoAndStop("frame1"); }
and tried:
on (release){ _root.clip1.clip2.gotoAndStop("frame1"); }
lastly:
on (release){ _parent.clip1.clip2.gotoAndStop("frame1"); }
If I double-click on the movie clip (clip1) and then double-click on the movie clip (clip2), I have several frames labeled "frame1", "frame2", etc.The button doesn't work.
Working on an RPG type flash, and I have to be able to control a text-box from quite a few locations. The one that is causing me trouble is the inventory. I need to be able to access the textbox with an instance of "statusWindow" from within the inventory clip (instance name "inventory"), so when I mouse over an item within the movieclip it will change the status window on the stage.In this instance I want to mouse over inventory.invHealth from the main timeline to get the display.itemName and itemProps are strings containing information about the item.I tried the following but it gave me a "possibly undefined" error.
invHealth.addEventListener(MouseEvent.MOUSE_OVER, itemStats); function itemStats(e:Event):void { root.statusWindow.text = itemName+" "+itemProps; }
I searched the forum and perhaps found some relevant solutions, yet I still don't get it. How do I make simple "stop()", "play()", and check "currentFrame" on the main timeline from an AS3 Class file? I have an older AS2 Flash timeline animation that I'm converting to AS3, and also importing an AS3 swf into. Everything works fine, except I had to remove the "stop()" on the main timeline (so the animation does not loop), and trying to do that from the document main .as file. I get an error when trying to access "currentFrame" of the stage.
On the click of a button I am having a movie clip load onto the stage from the library using the _root.attachMovieClip command and that part of my code is working perfectly.I have a close button embeded into the movieclip being loaded in but I am unable to get it to remove the movieclip from the stage when the close button is clicked. The close button has to be inside the loading movie clip so it doesn't interfere with other items on the stage which is why i'm not using _visible to show and hide the menu.
I'm having lots of trouble removing a MovieClip that was created using createEmptyMovieClip. I've tried everything, unloadMovie, removeMovieClip with various varations (I've checked the references and the variables are well defined), the movieclip will just not go away!Inside this MovieClip there are several other movieclips with associated classes and objects spawned from there, does this matter?Does anyone have any idea about why is it so difficult to just remove a MovieClip?
Lets say a blank scene with only 1 movie clip called mcTestinside mcTest there are 10 frames, when the swf starts the mcTest starts and when it gets to the frame 10 it should be removed:
I am having issues with removing movieclips if they are there. My game involves collecting items, but when the time runs out, those items need to disappear so that when the person wants to play again, they don't reappear. I am able to do this with "removeChild". However, if the object has already been collected, and the "removeChild" command has been executed, the code chokes up and the game can't proceed.This is a modified version of Gregory Athons RPG game. All credit for code goes to him.
ActionScript Code: //when timer is complete, do this stuff function timerComplete(event:TimerEvent) {
I have 5 buttons (home, about, contact....)on my site. When you first go to the site there is a movieclip (home_mc) on the home page. What i trying to do is if any other button besides the home button is clicked.. see if the movieclip is on the stage and remove the movieclip it. I managed to have it remove the movieclip but the problem is if the button is clicked again i get an error message.