I have downloaded a slideshow xml example to load any jpeg files but I want to be able to load a collection of .swf files as well.Here's example that I downloaded: http:[url].....The issue that I'm having is while clicking to next thumbnail, I can still the previous SWF file loaded collapsed in back of new SWF file.
I am creating double Quiz games with 3 swf files(main.swf,A.swf,B.swf),when i load from Main.swf into another swf example into(B.swf) and reload back to Main.swf again,it works perfectly without erros... but when this process keep on looping, its seems like spamming CPU memory usage...what coding i should used to solve it? (**i guess because the previous swf file's memory not totally remove when enter another swf, new swf just replacing on top)(I used .unload(),removeChild (),stop() so on seems doesn't solve this problem..i did try my best to solve but fail)
I'm loading external SWFs into a larger SWF/projector, and I need to load the next and remove the previous one. Because of some unforseen technical requirements, I need to do this in AS3, unfortunately, I'm only used to AS2. I need the simplest possible way. Here's the code I'm using:
On the main movie: Code: // LOAD FIRST CLIP var loadit = new Loader(); loadit.load(new URLRequest("assets/01.swf")); this.container.addChild(loadit);
Then on 01.swf: Code: stop(); // LOAD NEXT var loadit = new Loader(); addChild(loadit); loadit.load(new URLRequest("02.swf"));
And then load 03.swf, 04.swf and so on. When loading 02.swf, 01.swf needs to be unloaded. How can I do this?
I am getting problem of memory of having repeating object. Below is my code.
import flash.system.System; var counter:Number=0; var systemMemory:TextField=new TextField(); systemMemory.x=200; stage.addEventListener(Event.ENTER_FRAME,showNext); function showNext(event:Event){ [Code] .....
Above code does repeat textField Object continuously. Now I want to destroy previous created textField Object. So that my memory will not be hang. I got some where in the blog that with System.gc() could clear garbage collection. But currently I am not working with system.gc any more I want to clear previous object in programatically way. Is there any way that I could destroy previous created object?
this fullscreen slideshow with random pictures which will be the background of a client's web-site. I have everything working, the preloader, the imaging loading and transitions.There's one thing however that's happening and I don't know how to fix it. What's happening - naturally - is that the previous image is still there, in the background, and I would like that to be removed, I would like to have the previous loader, or just the holder movieclip to get off stage, but I really don't know how to add that to my code.What I was thinking was something in the lines of a for loop. Something like creating the picture's holder inside that for loop so each will be like, picHolder1, picHolder2, picHolder3...and so on. And with that, on completion of the preloader I would remove something like "picHolder -
my little application contain a combobox and a MC "filmstrip" in my _root. the combobox work with an xml file containing links to other xml files. Inside my MC "filmstrip" i have a script loading with a for loop the xml file selected in the combobox on the _root . In this loop i createEmptyMovieClip an attachMovies with the data of the xml selected. evrything works exept that evrytime i change my selection in the combobox it load the data on top of the previous load. I would like to delete the previous load before load the new one.. On my scene 1st frame i have only a code for scroll the movieclip filmstrip but i think is not nescessary that i show it. here is the code inside the MC fimlstrip (sorry but i put all the code). i attach an example aswell
var link1:Array = new Array(); var url:String; var theUrl:String; var whoOn:Number;
I have created a flash file to serve as an image gallery with several different chapters. Each individual chapter is represented by a different frame on the timeline. On each chapter/frame, there is a thumbnail gallery at the bottom of the screen. When you click on the thumbnail, I have loaders set up to load and display the full size image. Then I have a loaderX.addEventListener set up so that when you click on the loaded image, it disappears. The problem occurs when you leave a full-size picture open, and then you navigate to another frame. Then when you try and click on it, you can't remove it anymore.
Now, I can't remove the loader(s) when the next chapter button is clicked because unless the user has clicked on the thumbnail, the loader has not been added to the stage, so there won't be anything to remove. I tried adding the following 'if' statement into the function that navigates to the next frame,
'if(stage.NumChildren >0){stage.removeChildAt(0)}
but the problem with that is that then it just removes all the children and either doesn't advance to the next frame or is just removing all children on the next frame as well, so i end up with an empty stage.
I've been dealing with this problem for close to two weeks now, and I can't even find a bulky way around it, never mind finding a tight clean fix.
I have a player that loads both images and videos. I am having a problem removing the previous child from the holder and am close to using tricks to fix it. I'd rather not. Here's the code that loads the image:
Code: var _mediaLoader:Loader = new Loader(); _mediaLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded); _mediaLoader.load(new URLRequest("blah.jpg"); function imageLoaded(e:Event):void{ videoConsole.imgHolder_mc.addChild(_mediaLoader); }
And my flv loader is a bunch of mumbo jumbo with this code at the end: Code: videoConsole.imgHolder_mc.addChild(flvPlayer); So, how can I remove the previous child, if there is one, when loading the next item on the playlist?
ActionScript Code: function whattoload( eye:Number){ var ld:Loader = new Loader()[code]............
This works perfect for loading the said .swf and displaying it on my flash program. However I have a next button which When clicked I want it to increment so that It picks a new swift from the array.
ActionScript Code: var swiftI:Number = 0; var maxI:Number = 3;[code]...........
This also works well for my desired effects. However I need to remove the previous loaded .swf before the next one is loaded. How do I do this?When I try to use removeChild(ld); It doesn't work.
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
my program is i can choose several movie to load and the movies are save in an array... For example: i choose movie 1 , 2 and 3. Movie 1 was loaded. After i lick 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show. i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward. The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok.
I've got a photo gallery that I'm in the process of fine tuning, and I have my next button working, but can't get the 'previous' button to work. The closest I've come to having it work makes the 'previous' button just go back to the beginning of the file. What I want the file to do is just cycle through the XML, so even if I hit the beginning (or end), it'll just cycle to the first (or last) image, and continue on as normal.
Here's the script I have for the buttons:
ActionScript Code: next_btn.addEventListener(MouseEvent.MOUSE_DOWN, nextButton); prev_btn.addEventListener(MouseEvent.MOUSE_DOWN, prevButton); var currentImage:Number = 0;
I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?
I am working on a flash file which i am hopeing to use for a project. I seem to be having a problem with the software. Everytime i make changes to the file and press CTRL + Return to test the moive, it comes up with errors. When i click on the errors to take me to the line of code with the error, it seems to be displaying code from a previous version of the same file which i deleted. When i delete the code and layers agin and then rewrtie the new code and add the new layers again Flash seems to stop responding for like 15 minutes. Once it does respond, i save the file and reopen it everthing seems fine but as soon as i press CTRL + Return the exact same thing happens.
Am creating a two page document in flash cs4. Each of these 2 page documents have links to a learning resource on a web server.All I want is for the user to be able to navigate to and fro this two page document. Infact, I want to be able to click on a NEXT button to go the the nextpage and PREVIOUS PAGE button to go back to the previous page.
im using cairnform framework as3 and i have a single swf file, and i m searching a while for back button to go back a previous screen with all data's which r there previously.
Because I have altered the images in a slideshow using flash derived from a website and its working properly but I can't remove the hyperlink from that swf file. I'm not good at flash action script. The php code to embed in the page is: <?php
I am a high school student who has an assignment to develop a Flash Video. My goal is to make a really cool Flash Video by downloading a Youtube video of paintballers and then converting their images to a line drawing and then animating the line drawing. Well the problem is that after I've imported the FLV into Flash CS5 I find it impossible to edit out an internal chunk of the video. Every time I try to remove a chunk of the video, it ONLY DELETES A SECTION FROM THE END OF THE VIDEO!
Now, it should be a simple process, select the chunk, Edit->Timeline->Remove Frames
It seems so obvious that I don't mean to delete the END of the video, I mean to delete the highlighted section. What's the point of highlighting a section if you're just going to delete "X" amount of frames on the end? Shouldn't this feature be called, "Delete frames from end of video"?
I made a video in flash which somehow got corrupted, so the fla is no longer usable. Instead of remaking the video, I would like to just snip off the end of the .swf that I published and then probably just play a second .swf immediately after to end it (with replay buttons and a link to a particular website)
My question is: Is it possible for me to cut the .swf by about 3 seconds at the end?
I have data being loaded from a php into an xml class.
My host (which is free for testing purposes) keeps adding data to the php file which causes errors. I need to know how I can delete this extra text before I put the data into an XML class so I do not get the error. I did a trace of the data and this is what comes up below. I need everything below the </data> tag to be removed but do not know how to do this.
I have decided to embed FLV movie files into my HTML page that I have rendered from After Effects.
I have noticed that there is a black 1px bottom border on my FLV movie on my webpage. The FLV fits perfect on the space I have left on my webpage and border is 0 everywhere. I have checked the After Effects original file and there is no accidental space or background errors that might be causing it.how to remove the black bottom border?
I've got twenty .swf files and respectively .as extensions of them. In each file there's my e-mail, but I don't have access to that e-mail anymore, so I want to edit each file to remove it. Is there any way I can change my e-mail in twenty files and compile them afterwards in an automate process via some script ?
One being ... at the moment when a FLVPlayback is imported onto the stage and a user clicks on the exit button before the video it has fully loaded onto the stage, the video keeps loading in the background. I want it to be completely removed and stop loading when the exit button is click... because at the moment it slows the users internet down and the sound also plays in the background when its been fully loaded... The video interface seem to be removed but not the whole thing.
It is also happening to me when I use addChild to load a external JPEG... if the user exits before it is fully loaded to the stage... it keeps loading in the background.[code]...
I am building a flash website for a friend and I have managed to load an external .swf file to the .fla project. My problem is, that when I test the movie out, I can't manage to remove the .swf file at the click of a button. For example, if button 3 is clicked, it should show the picture gallery, and when the user clicks button 4, the picture gallery should disappear. [code]...
I was load a page1.swf file into main.swf.[code]when i click the main.swf inside nextBtn i was unload page1.swf & load page2.swf but still page1.swf controling main.swf objects.how to remove unloaded swf file all event like Eneterframe, setInterval.