ActionScript 3.0 :: Setting Doc Class Formatting In A .as File
Jun 19, 2009
Doc Class formatting confuses me. This is the code from one of Grant Skinner's GTween tutorials. It works in an FLA but I am having trouble setting it up in a .as file.
I was wondering if it was at all possible to set the icon file for a class the way it can be set for a component. From within an MXML component I can include something like:
and it replaces the default FLEX icon. I have several classes which are used within components and would rather not convert to MXML. Is it possible to replace the icon file for .as files using a similar method?
I think I'm having difficulties thinking of the right way to word this question in the search box: I'm looking for a way to change the way a new class is formatted when I create a new class in Flash CS5. I'm very particular with my formatting, especially the placement of curly braces, and I hate the default way AS3 classes are formatted.
I'm importing text via an XML file that will then be displayed in a dynamic text field. The text is about 1 sentence long but one of the words in the sentence must be bold and a different color. So I've added some HTML tags in the XML node to change the color and format but when I test the file the html tags show in the dynamic text field and the text is NOT formatted.Here is my code:
I bring in the XML data with this AS3 code:
Code: var _xml:XML; var _xmlList:XMLList; var _xmlLoader:URLLoader = new URLLoader();
[code]...
Am I not using the CDATA tag properly? Or do I need to change something in the way I call up the data in the xml node ?
I am trying to load formatted text from a XML file. It works when I load from a text file, but it ignores all formatting tags on a XML file. I guess it some problem with the data type.
I'm loading data from an XML file with html specific tags so I can put all the formatting of the text field in the XML file, my XML looks something like this:
I have successfully loaded external xml file into flash AS 3.0. Now i need to format the xml file using the eXtensible stylesheet language (xsl) how to format the xml using xsl.
I'm loading a textField with addChild in a movieClip and want the external text file I am loading into this textField to render in the textField as HTML. I have attached the code I am using.
I've looked through the scripts in the scripts/ directory, but haven't seen anything obvious.
I would like to be able to specify the file name to capture the stream to. At present, the capture file is always named the same as the stream, which means if I stream for a bit, stop, then restart, the originally captured file gets overwritten. I'd like to be able to incorporate something, i.e. the stream start time, into the capture file name.
trying to get a variable set so that I can use it in another class.I am trying to set the class variable animate. My "intended" goal is that I am trying to load in an external SWF file that is a pulley In this external SWF file I have a function that stops the animation called "stopAnimation()". I want to be able to access this stopAnimation function in a couple of class files. So I pass this object to those classes and then I should be able to access the stopAnimation() function from where ever but I cannot seem to get the contentloader info into a class variable in order to call it from other objects.
Im trying to build a class that moves around some movieclips on the stage, but it would never be that easy would it!
Code: package { import flash.display.MovieClip; public class Rotation extends MovieClip {
[Code]...
So I waddled it down to the "stage.addChildAt(mcContainer[i], i);" bit and I've tried everything that I could think of, but nothing seems to work.
With this version of the code, I would get "The supplied index is out of bounds." error, I can change it to addChildAt etc, but that just gives me a different error.
I had this working when it was in a flash file, its converting it into a usable class thats bugging me. All the MovieClips in the array are being exported for Actionscript.
public class ribbon extends Sprite { private var fallAmount,taper; public function ribbon(FallAmount=50,Taper=0.2){ fallAmount=FallAmount; taper=Taper; }
I have read this article about abstracting assets from actionscript:But it requires to set the Linkage Class name. How can I get the same result without setting the linkage class name?What I want to do is to cache a loaded asset, and use the cached version every time I request the same URL. A solution is to clone the loaded DisplayObject, but I think it's unnecessary since I only want a new copy.
I am trying to set a SimpleButton called tackle in my Pokemon game to a variable called ability1. Im getting the tackle var from a pokemon class, but its saying
TypeError: Error #1034: Type Coercion failed: cannot convert tackleAbility$ to flash.display.SimpleButton. at pokemonBattle/abilityList()
I have a Main class that I call from the .fla file. Everything work fine until I set a object in the Library "export for actionscript"... after that the stage didn't work anymore, the stage now return "null", just because I checked an object to "export for actionscript". I'm using flash cs5 and it never happen to me with the early version of flash.
i am trying to make a custom class that has a small number of variables but I can't seem to get the array part to work.[code]I can't seem to get it to work. I can set and access the other variables OK its just the array thats giving me problems.
I have just created a custom AS3 Component to use in an MXML project.[code]but then i lose some re usability.What do i need to do to be able to set properties from mxml?
In flash CS3 we can set a base class. What if I do artworks in Flash 8 and code in Flashdevelop? How do I achieve the base class functionality in this situation?
Setting properties of a nested clip from the associated document class of the parent clip. I am developing a Jigsaw puzzle in Flash. I am developing a class for puzzle piece. The code of the PuzzlePiece class in given as follows.
PuzzlePiece class package { import flash.display.MovieClip; import flash.events.MouseEvent; public class PuzzlePiece extends MovieClip { private var pieceX:Number; [Code] .....
Is it wrong to access it like that. The PuzzlePiece is the export for a puzzle clip. For the time being I am hard coding the dimension as 60. I have aloso uploaded the fla and as files. [URL].
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is it possible to set an audio file from the library or web as a ringtone on android??? Iv figured out how to make it download the file but its not as good as the application doing it for you!?
So I know it's a noob move to begin with, but I created all of my assets for a game that I am making in photoshop and sliced them out as transparent .PNG files. Now the game has a certain look to it and I don't have the time to redo all the assets. This clearly means that whenever I have an enemy for a hit test, the bounding box is always going to be a rectangle.Is there a way I can make it so just the HIT TEST for that object is the actual shape of the enemy, similar how you can just set the hit test of a button different to the actual look of the button itself
is it possible to set the stage (the actual flash movie as it appears on the screen to the user) size in as2.0? i have a photo gallery that i plan on reusing on several sites and i need it to be different sizes on each site and i'd rather standardize it so that i never have to open the .fla file, just open the XML file that it pulls all of the images from and have an attribute for the stage size. my xml file is as follows where movie_width and movie_height would be the dimensions of the flash file as it appears on the site.
I set up something using almost the same exact code as something else I got to establish communication between the flash file and a php file. But for some reason it's not working now. But the other one works, and the code is pretty much the same...
AS3 Code: submit_btn.addEventListener(MouseEvent.CLICK, submit); function submit(event:Event):void { var variables:URLVariables = new URLVariables(); var varSend:URLRequest = new URLRequest("[URL]"); varSend.method = URLRequestMethod.POST; [Code] .....
Yet every time I try it outputs the error message in the text field and the trace returns a undefined variable.
I am trying to write a class file using a .as file instead of writing code into the script tab of a .fla file.When I write stage.addChild(img); I get an error that stage is null. When I take out stage, and just write addChild(img); the code runs fine, but nothing appears on stage. Do I need to do something to set a stage active?
Is this because I don't have a Main class? My class is named after the file and I don't have a file named Main.Here is the code. As it is, it runs and I get the two trace outputs, but no graphic on my screen.
package { import flash.display.DisplayObject; import flash.display.Sprite; import flash.display.Loader; import flash.events.*; import flash.net.*; public class HelloWorldImage extends Sprite { private var background:DisplayObject, foreground:DisplayObject; private var url:String = "hw_jpg.jpg"; private var loader:Loader = new Loader( ); public function