ActionScript 2.0 :: Setting The Stage Size From A XML File?
Aug 1, 2008
is it possible to set the stage (the actual flash movie as it appears on the screen to the user) size in as2.0? i have a photo gallery that i plan on reusing on several sites and i need it to be different sizes on each site and i'd rather standardize it so that i never have to open the .fla file, just open the XML file that it pulls all of the images from and have an attribute for the stage size. my xml file is as follows where movie_width and movie_height would be the dimensions of the flash file as it appears on the site.
I am loading the SWF just fine, but I want the SWF to fit the root stage exactly. What happens instead is that the external SWF seems to include white space from around itself.
For example, the author-set width of the Tanks game (an example file I was using) is 550px, but when I set the width of loadEvent.currentTarget.content.width to 550px, the game is resized to maybe 350px width. I have to set the value of loadEvent.currentTarget.content.width to something like 640 in order to get the game itself to make full use of those 550 pixels.
I have CS4 with AS3. I hard-coded values for cWidth and cHeight instead of getting them from flashvars because I am just testing in the IDE right now. Normally I would get those vars from flashvars.
I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.
It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.
I got a swf file called 'NW_site_4_diap.swf' centered in my browser with html. At the moment, anything that sticks out from the stage to the surrounding area get's displayed in the browser. Now I'd like to crop the swf file at its stage size. How do I get flash or html to crop all elements to the exact stage size? Here's the html code I used:
HTML Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head>
I'm working on a slideshow where I'm calling in photos from an xml file. How do I tell AS to resize the stage according to photo dimensions? Would I need to list the dimensions in the xml file? If so, how would I pull that into the fla file with AS?
I am attaching a swf. to to main document using AS3 to import the .swf and it is coming out a bit distorted. I think the default size is stretching it out and it is a logo, so it looks funny. I was wondering if and how I could set the size of the swf in the code, so that it doesn't appear at the default size.
I'm using Loader to load an external swf into my swf and adding that loaded swf to the stage using event.target.content.If i set the width and height of the loaded swf I actually resize the movieclip inside my loaded swf. What I wanna do is change the stage size of the loaded swf.
build a links page on my flash site to my friend's sites. This seems like it would be easy, but I can't seem to figure it out...Basically the problem is with the popup window size. I don't want their website browser window to cover my site, so I need some sort of script within my flash site to control how big the window size of their site pops up.I found this line of code in my searches, but it doesn't do anything when the button is clicked:
on (release) { getURL("javascript:openwin('http://www.technofisch.com', 600, 400)"); }
So I'm stuck. I'm also having the same problem with a PDF file. I have my resume as a PDF the pops up when the link is clicked, but I don't know how to control how big this window is, as it is a direct link to the file and no html.
How can a set the image size in the above code. I've tried inserting width and height parameters just after the image's path but an error is thrown. I would like for the image's width to be as wide as the dynmic text infoBox.informationText
Also the path to each image equals a variable called calledMarkerContent How could I set the img src equal to the variable called calledMarkerContent?
How can I set font size of title property (header) in TitleWindow component? If I use fontSize property, it sets the font size for all components in TitleWindow, which is not what I want. I only want to set it for the title. I'm using Flex 3.
Is it possible to set the frame count of a video manually in Flash BUilder 4? How is the frame length of a video determined in Flash Builder 4? I need to do this in order to trick video format converters into thinking that my video is actually x frames long instead of just 1 (my swf video is controlled completely through as3 code and thus resided on just the 1st frame). This way, the video format converters will be able to automatically (and correctly) convert my videos to another format (flv is desired). Another solution to this would be a converter that actually automatically converts based on video length rather than frame count, but I have already thoroughly searched for one and one doesn't seem to exist.
I'm trying to set the minimum size of the window of a creative suite extension. I don't want the user to be able to resize the window to a smaller size than the one I define.
Here is what I've tried to do:
var instance:CSXSInterface = CSXSInterface.getInstance(); var extension:Extension = instance.getExtensions([instance.getExtensionId()]).data[0] as Extension; extension.minHeight = 350;
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
When I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
I made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.
I have created a fla file in adobe flash cs3. This contains a mainstage with a menu (is a movieclip) and a background (actionscript gradient). I have set the movie to scale so that when it is viewed in a browser it will be adjusted to the size of that window.
My problem or what I want is the following : - The menu and text of that menu must stay the same size, as created in the fla file, when a scale is done. - The content of the movie(not the menu) must stay in proportion.
An example site that I found, that demonstrates what I want is [URL]. You can change the browser window size and the menu text size stays the same but the content goes in proportion of the window size.
I'm playing around with the scaleX/Y in the canvas tag and have noticed some strange behaviour. When I set scale in in mxml the width and height of the canvas are adjusted accordingly. For example if I have a canvas like this: <mx:Canvas width="1000" height="1000" scaleX="0.1" scaleY="0.1" />
The canvas now appears on screen to have a width and height of 100 and if inside my creationComplete callback I check the width and height property they are indeed 100. But if I do exactly the same thing except I set the scaleX/Y property from actionscript the canvas on screen appears to have a width and height of 100 as expected, but when I check the width and height property of the canvas they are still at the previous values of 1000.
I've looked through the scripts in the scripts/ directory, but haven't seen anything obvious.
I would like to be able to specify the file name to capture the stream to. At present, the capture file is always named the same as the stream, which means if I stream for a bit, stop, then restart, the originally captured file gets overwritten. I'd like to be able to incorporate something, i.e. the stream start time, into the capture file name.
if i have some mc objects on stage and they align lets say to the top side and bottom of the screen then if resized smaller than stageWidth 800 and stageHeight 550 they stay where there are and if the stage is resized bigger then they lock to the top side and bottom. Ive got so far with it and it works ok but if i try and resize the window randomly with the mouse ( like clicking the bottom right hand corner and squiggle the mouse around it acts weirdly.
If I have a clip already on the stage. how can I go about having code to set the alpha = 0 so that the clip is default invisible. If I set the alpha in the class constructor it gets reset to what its set on the stage. I tried to use the Event.ADDED event since that gets dispatched before rendering too (I think). I mean If I don't have any choice then I'll just set it to 0 manually . Just was hoping to have the capability to set it in code. So that I can still see the clips on the stage just to make it easy for moving them around if I needed to. Where I need to set the alpha so that it takes effect 'after' the default values get applied..
Hi everyone. This should be a simple question. Using flash professional CS5
I'm manually setting up stuff on the stage (authortime). And i've placed an object at a specific rotation. I now want to place another object, with the exact same rotation.
The problem is, i cannot find any way to read the object's rotation, or to specifically set it (ie: by typing in a value, rather than by manipulating editor handles)
I'm looking in the properties window and there's readouts/settings for position, size, scale, a ton of 3D properties, color effect properties, display properties, and filters. But there's no field for rotation. why the hell not! Isn't that a ridiculously simple and stupid omission?
so far the best method i can find is using free transform, and adjusting it manually til it "looks right", which is a very un-exact way of doing things.
I have a "circle_mc" movie clip and its registratoin is in the center but it moves and works fine but i dont want it to go off the stage half way I want it to stop before it goes off
Is there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):
Uploadify - not many releases, latest 12/2010, no documentation (!) SWFUpload - latest release 03/2010, documentation fancyupload - looks buggy.
phpfileuploader - looks heavyweight, and looks commercial (?) I cannot read the licence (you can download it but are you allowed to use it forever without paying?) plupload New version of pure javascript (no flash) Valums' ajax upload claims to handle file size limit and progress bar, which is quite suspicious to me: these features require to guess the file size before the upload, which seems impossible in javascript (look also here). Or can it work?
I have developed a video player in adobe flash cs4 and used all vector arts but when I open this fla file in Adobe Flash CS5 and published it, the swf file size more then fla file.