ActionScript 3.0 :: Text Measurement In 3?
Dec 23, 2010I need to find out the text measurement of some string in actionScript 3
View 1 RepliesI need to find out the text measurement of some string in actionScript 3
View 1 RepliesI need to find out the text measurement of some string in actionScript 3
View 1 RepliesI need to find out the text measurement of some string in actionScript 3
View 1 RepliesI need to set multiple measurement markers in my Flash app. It measures distance between them.
The problem I'm experiencing is that I can not refer to MC that I create at runtime with createEmptyMovieClip. It's got a name "marker1_mc". Then I need to create secont with name "marker2_mc". They're created fine but I cannot refer to their methods to draw a marker line. I can draw line only if I'm creating only one movie and refering to it's methods. How can I add more marker pairs to calculate more than one distance?
values.markers[markerNum] = new Array();
values.markers[markerNum].markerStartX = markerStartX;
values.markers[markerNum].markerStartY = markerStartY;
values.markers[markerNum].markerName = "markerLine"+markerNum+"_mc";
[Code].....
I used to have a little text panel (that sat with the color, swatches, and align panels) that I was able to open up and edit text size, color, underline, etc with. It had a much better text editing ability then the properties panel, seeing as the properties panel does not even bother to allow me to underline text or to highlight and edit a single word in a whole text box. Now I don't have it, I can't find the damn thing anywhere, and I want it back. How can I get it?
View 1 RepliesI am still using flash MX. I'm pulling random text from a textfile (array.txt) into movieclip instance textbox.[code]All is good, but now my question is if I can have a text effect as well. For example having the random quotes typed out as they appear.
View 16 RepliesWhen I create a TLF text area that is editable at runtime (which means that it can get a user input at runtime) I set the text direction to the 'right-to-left' definition in both the 'container and flow' and the 'paragraph' sections and set the language for Arabic or Hebrew at the 'locale' setting. I also set the text alignment to the 'align to start' mode. Now at runtime there's a stange thing. When I try to click with the mouse cursor on the editable TLF text-box, it's not displaying the text icon cursor and don't allow me to insert text inside.
But when I move my mouse cursor over the right side of the editable TLF text box, it change his appearance to the familiar text cursor which indicate that if you click here you will be able to insert text input inside. So my problem is how can I make it that only when I will hover over the TLF text box itself, the mouse cursor will be changed to text cursor icon and when I will hover beside its right side, it will remain at the normal cursor mode.
I need to put together an editable text area that has a custom caret (cursor) which is different from the default blinking vertical line. Is the caret a "skinnable" property of text input? note that I am not asking about the mouse pointer cursor which can be set using the CursorManager.
View 1 RepliesProblem: I am trying to get a very simple text resize going, for my main content area in a flash website. My aim is to get a button, that on click, increases the text size of a dynamic text field.
[Code]....
This is what I tried, I am very new to Action Script, so excuse the futility of my code.
Trying to format input text fields using format buttons in Actionscript has been challenging. I've been able to put some pieces together, however I am still missing some things. Here's my code:
Code:
function selectText() {
startSelect = Selection.getBeginIndex();[code].........
I need the ability to click the Bold button and it bolds or unbolds at the cursor so if I hit the bold button what I type from that point on will be bold until I hit the button again and then it goes back to regular. I am able to change it to bold or unbold by selecting the text and clicking the button but I also need to do it without selecting.
Is it possible to create gradient text with text in a text field, without using a different object?
I have three text fields sitting right next to each other, to create a row. Some times the text is longer than the width of the text field, I don't want to widen the the text field to make it fit, I just want to fade the last 20 - 50 pixels of the text out.
Is this possible to do without using an object above it, such as a gradient?
If you take a look at my flash movie you will see that I have draggable movie clips, which contain dynamic text fields. These text fields contain text drawn in from a simple xml document. The problem I have is that the text in the text fields is hedged right next to the border of the autosized text box. This makes them look untidy and in the worst case difficult to read. I wonder how I can add some margin to the left and right of the text to fill in some space.The code which formats the text boxes is:
with (main["dragAct"+i].dragActText) {
text = actText[i+1];
background = true;
[code]....
I have 4 dynamic text boxes which duplicates the text from a main input text box. How do I write a code to make visible only the dynamic text box I want when clicked it's check box.What is the CODE to make each "DYNAMIC TEXTBOX" visible when clicked on it's checkbox?
View 6 RepliesI have a problem with a dynamic text field. I have 1 text field on frome 10 which displays text from a text file. This text can change when a button is clicked. I have another text file on frame 20, which i want to display what ever text is in the text filed on frame 10.
I have tried:-
[AS]MyTextboxFrame20.text = MyTextboxFrame10.text;[/AS]
but it doesn't work.
I have the folowing codo to load text from a text file into a text field in my flash document:
loadVarsText = new loadVars();
loadVarsText.load("homePage.txt");
loadVarsText.onLoad = function(success) {
[Code]....
the same, and I want to make the homePage.txt file load when the flash file starts, that is what it does right now by placing the code on the main timeline.
I'm trying to make a text box that loads text from a text file. I've accomplished that, and now I want to have it so when I click a button is loads another var from the file by changing the end number. Here is my code:
myNotes = new LoadVars();
myNotes.onLoad = function() {
i =1 ;
[Code].....
I create a dynamic text object on my stage. I set the family to Arial and style to Bold. When I change the text by setting the .text to something else, the bold goes away and it just becomes Regular. How can I make it stay Bold?
View 1 RepliesIs it possible to add text in and existing dynamic text box which already has text in it. Not at the end but in between some predefined characters or word.
View 2 RepliesDoes anyone know why text put into a dynamic text box would look different than the same text with the same font, size, etc in a static text box. The dynamic text looks jagged and pixel-y, while static box looks normal.
View 7 Repliesbeen wondering if it's possible to load external text(for example a text from notepad) to my "text area" in flash.?
View 3 RepliesI'm trying to pass text from an input text in frame 1 to a dynamic text field in frame 10. Thus when the user enters text and clicks the submit button it takes them to frame 10 and shows them what they typed. It's not working but I'm not getting any errors. Here's the link:
[Code]...
Currently I'm using javascript which works fine to pass text from textfield A to textfield B:
Code:
window.onload=function()
{
document.forms.form1.shirtText.value=document.forms.form1.KitGroupID_16_TextOption_38.value
}
Is there a way to pass the textfield A text to a dynamic text input (flash) as I'd like to use the font embedding flash offers. I can make it work when loading a value from a txt file but I'm not sure how to access the value identified above as KitGroupID_16_TextOption_38 and make it appear in a dynamic input box. Eventually I might want to have 3 font choices for the user but I'd like to just see if I can get this working properly first.
I'm playing around with a messaging type of application. Does anyone know how, or of any tutorials on to "appending" html text to text areas in flex and flex mobile projects? And specifically how I could take that and basically "append" a sprite inline to the text when i need to? Something simple like:Username: some text right here!So, Anyone have any experience "appending" sprites or simple text formatting?how to solve these issues!EDIT:Based on an answer below it was sugguested that it's as simple as...textAreaInstance.htmlText += "<b>Username:</b> some text right here!";But its not. you can't do .htmltext with a text area. you can on a text field, so i tried
var TF:TextField = new TextField();
TF.width = 200;
TF.height = 200;
[code].....
The textfield on top is made from code, left is without bold and right is with bold
PHP Code:
var tform:TextFormat = new TextFormat ("Comic Sans MS", 12, 0xFFCC00);
var tf:TextField = new TextField ();
tf.defaultTextFormat = tform;
[code]...
The textfield on the bottom is made from the text tool in the IDE, left is regular and right is bold.This is all the properties of that textfield.How do I make the top text look like the bottom text? I think the bottom one looks nicer than the top.
I have a text field component that I am dynamically populating with text. The words appear one letter at a time in a teleprinter style fashion. I also have rendered certain words with HTML to make style changes within the text.Now all this works fine, except because the HTML text is larger than the body of the other text, I am losing theteleprintereffect at the bottom of the text field. In other words, after a set amount has been printed, users are not seeing the letters printed out one at a time, but instead just get a printed line of text appear from beneath the visible section of the text window.
View 2 RepliesI want is to take a the text from and input text box and when you press a submit button have it post to a php page. All was going well... but then I changed my code from value1 = "password" to value1 = password.text; and the php instead of coming back with the user's password, comes back undefined. WHY WHY WHy, does it except it when I say value1 = "password" and not with the value1 = password.text; (and 'password' is the instance name of the input text... (not using flash vars)
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I've seen similar threads but couldn't find one with the exact same issue. I've a PDF / Word document with arabic copy when I try pasting that text in flash all the joined letters start appearing as individual letters.I've tried the dynamic text box solution in which you create a dynamic text box and assign the text to its variable that doesn't work. But strangely when you write arabic in dynamic text box (with out assigning the text to the variable) and double click to select the text box and its content the text starts appearing fine .. but when published its again all individual letter.
View 1 RepliesI have a simple text animation(revolving text) it works fine althought i would like ti to pause for 5 seconds at completion in the second to last keyframe i added the following:
stop();
pauseAnim,=setInterval(this,"nextframe",5000);
i added a final keyframe and added this to it:
clearInterval(pauseAnim);
play();
it does not re-start as expected instead it stops and thats it,,,,, i need it to restart after 5 seconds?
i've created this class:[code]..........
but qhen i instence an HTMLText it says tom me:
TypeError: Error #2007: Parameter text must be non-null. at flash.text::TextField/set htmlText()at classi::HTMLText() at intro_sito_fla::MainTimeline/frame117()0
1) How can i set this parameter?
2) How can i get request.data value? It's not a string, so...?
here is my code public function loadtext():void{ var text_arry:Array=new Array(xmldata.child(0).name); student_name.text=String(text_arry); } I called this function inside my timeline action window. but it is not working it said undefined...
View 5 Replies