ActionScript 3.0 :: Translate Old Tween Engine?
Aug 24, 2009nevermind... translate old tween engine?
View 1 Repliesnevermind... translate old tween engine?
View 1 Repliesi am wondering if there is a way to put a delay (seconds) on the flashs' native tween class like you can on the laco tween engine... such as
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I want to use a simple tween engine (mc_tween.as) with a custom Class of mine.
Basically, so when one Rolls over the MC instance, it tweens to the side.
I just cannot get my custom class to communicate with the tween class though! therefore it just doesn't work.
Is there a line of code to let the actionscript codes to access each other?
Code: Select allthis["name"+n]._visible = false;where there are a number of instances called "name1","name2",etc.Is there an AS3 alternative?
View 1 RepliesI need to translate this AS2 code into AS3 ASAP! how to translate a few lines from AS2 to AS3 [URL]I was supposed to make a flash 9.0 cs3 menu with buttons that stay down until another button is clicked.I've found an example of this on the net, one that is perfect in every way for what I need to have done.However, as always, there's a catch. The code on that site is written in AS2, which doesn't work for me because I'm using some functions which are incompatible with it (I suppose they're AS3 supported only, e.g. loaderComplete)
View 2 RepliesI'm using LoadVars and in my one variable I basically have a link <a href="contact.html">Contact Us</a>.Is there anyway that I could make this into AS to do something like gotoAndPlay()?Is there a better way to do this? This is a dynamic text field so I guess I could use a movie clip and put an action on that but I'm not sure where it would end so I'd have to put in the movie clip dynamically and then if I do that I'm not sure how to put the action on it.
View 1 Repliesim using flash professional cs5.5 Here's my issue: I'm trying to translate my flash site with a .txt (loadvariable)
Here's my code so far:
It loads automatically the english at start so..
Code: Select allloadVariables("english.txt", "_level0");
and then, on button160 I have this
Code: Select allon (release)
{
loadVariables("french.txt", "_level0");
}
So I can only translate it one time... then I cannot revert back. How do I do it ?
I tried doing:
Code: Select allon (release)
{
if (var == "english.txt")
{
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translate this .fla file to English language... I would be very grateful to you (It is flash lite 2.0)
View 5 RepliesOne thing asked for a lot with sIFR is hyphenation.The only problem is that Hyphenator.as is written in AcionScript 3, while sIFR is in ActionScript 2.I found an AS2 to AS3 converter s3-converter-createtextfield-geturl-handling/ but the result examples.bezel.be/sIFR-as3.as is not working yet.
View 1 RepliesIs there a secret to getting AS3 objects to translate over into Java using LCDS/Blaze?I'm working on a legacy system and we are having issue communicating with the back end, specifically when we send certain custom AS3 objects over Blaze to our Java RO methods... sometimes they port over, but often they come across "the bridge" as nulls.
(Objects coming from Java to AS3 work just fine however, as do sending primitive values rather than objects.)I thought using the remote metatag [RemoteClass(alias="java.foo.bar.Snafu")] in our AS3 classes was enough for bidrirectional support, and indeed it works just fine when Java is sending AS3 Snafu objects... but when AS3 tries to send to Java it works for some classes (mostly the legacy ones) but fails for others (mostly our new classes).
The specific error we get is something like this: "Cannot convert type flex.messaging.io.amf.ASObject with remote type specified as 'null' to an instance of class com.foo.bar.model.ResultableResource".
The error to me looks like Blaze cannot find the ResultableResource java class, yet we've doublechecked that the classes that don't translate have equivalents on both sides, and indeed they look similar to the classes that are working.
Is there some external mapping or publishing trick we need to do in Java or AS3 to allow these objects to export correctly? Do they need to implement the java.Externalizable interface? Maybe they need to be added manually to some kind of manifest? Adobe docs are fuzzy on the matter and make it sound like things should just work, but they don't.
can anyone translate Senoculars onrightmousedown function into astionscript 2?
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I'm used to using SoundMixer.computeSpectrum, but I need to get some data on-the-fly from the microphone (and I can't use the SoundMixer with the microphone).
I'm having trouble translating the FFT data (from this class) as shown in this excellent spectral analysis example to match the ByteArray output from computeSpectrum. My existing code is built to handle the data received from computeSpectrum (with FFT set to true).
fast methood to turn an Embed Image into BitmapData.
View 2 RepliesSo I have a Crosshair on the Stage and I have an Enemy with nested child limbs, when the below function is called I want to create a hit mark and attach it as a child to the Enemies Limb but how do I translate the X/Y position of the Crosshair to the Enemies Limb bearing in mind the Limb may also be rotated?
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I want to make a language translation app, like google translate. I want to know if there are any libraries I could use to translate from one language to another like: spanish to english. I need to translate between the languages: spanish, english, italian, french & portuguese. Please tell me if its possible to import and use dictionaries to translate like, for example a spanish-english dictionary, for the above languages.
View 4 RepliesCan anyone translate this AS2 code to AS3? I tried myself but I am having a problem with the setProperty method. Code is pasted and here's the link to the source files.
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my problem is that if i scale, rotate or translate a display object using its transform.matrix i am not getting the value in the display object but the transform is happening like displayObject.scaleX or displayObject.scaleY etc. i get this new transform value using the dislayobject? as i am using a matrix transform manager which actually changing the transform matrix of the display object.
View 8 Repliesimport fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
I need a very special component written in ActionScript 3. It is a rectangle filled with a bitmap. The bitmap is loaded from an external URL based on some programmed rules. The textured rectangle is then animated using Flash CS. Animation is performed using rotate/translate/scale/skew tools. How to create such a component and add it to Flash CS library?
View 1 RepliesIm trying to translate a string from a textbox by shifting each letter (excluding vowels) up a character. For example, B changes to C, C changes to D, D changes to E, etc.[code].....
View 3 RepliesI needed to translate a SWF file, and used Sothink SWF Quicker to decompile the swf file.Now I want to re-compile it, with the changes made. How can I do that?When I try to "Publish" or "Export" the file with the same program, the new file is only with about 250 bytes, and the previous one had about 450 KB.
View 2 RepliesI have plans for a 3D project but not sure which way to go.
View 5 RepliesIs there a simple scene management/rendering 2D engine for Actionscript 3 there? All I need is simple engine, wich I don't have time to write on my own for. I googled and found pushbutton, but it seems to be too big for my needs. I need simple scene and rendering.
View 1 RepliesI'm thinking about learning a flash 3d engine. I need some advice on which one to use. There's quite a few out there. Which is the best? I'm also considering whether there're a good bunch of tutorials on the web, that can make the learning easy.
View 9 RepliesMy new project consists in setting a CD containing a structured data sheet (CVS, XML or Excel) and a serach engine. The idea is to allow the user (even not connected) to make searches live on the CD. There will also be a up-to-date version of the data on internet so if the user is connected, the application will prioritary load the online data.I was thinking at using ACTIONSCRIPT and XML.My questions are:1- Is ActionScript + XML a good choice?2- Is it possible to think at PHP + XML (so how to embed PHP on a CD without a sever?)
View 1 RepliesI am in need for some 2D physics seen from "above and straight down". Basicly I can sum it up with a "throwing balls into walls" kinda physics.
There seem to be quite a few physic engines for as3 out there, but I wonder if anyone have anyone special to recommend regarding my particular need as well as performance of the engines.
I recently benchmarked the four most popular 3D engines (Papervision3D, Away3D, Sandy, and Alternativa3D). The latest versions of each. Default settings, no mip mapping or any advanced features turned on.My main reason for doing this was to see how my 3D engine compared, performance wise. But I thought I would post the benchmarks, as I'm sure some of you might find them interesting, or useful, if you use Flash 3D engines.First I'll explain the benchmark and why I did this particular test. It's 1000 texture mapped planes, 100 by 100 pixels, each comprising of 2 polygons. So that's 2000 polygons and 4000 vertices being rendered per frame.Now my reason for doing textured mapping is because the vast majority of people are going to use texture mapping in their 3D work, as opposed to wireframe or vector filled polygons, so obviously the texture mapping performance is important.And I decided to do 1000 small planes, rather than just one huge 2000 polygon plane because this test has a significantly larger amount of vertices than 1 big plane, thus being more of a test for the 3D transformations.Also being that there are 1000 planes, it tests how quickly the engines traverse the list of models, do the transformations, and add them to the renderer each frame. Again, this is more of a task than having just 1 model.Now as for the results, funnily enough, they are pretty much ranked in terms of popularity Papervision being the clear winner, then Away3D, then Sandy, then Alternativa.I get 19fps for Papervision, about 11fps for Away3D, 7.5fps for Sandy, and a shocking 2.5fps for Alternativa.It's given me a new found respect for Papervision. It has very respectable performance, much faster than the rest in terms of raw poly pushing power. I previously thought PV was overrated, and it's success mainly due to great marketing etc, but no. From the demos etc, I thought away3D would be faster, but actually PV is almost twice as fast.It's impressive that they've created a very easy to use, versatile and user friendly engine, with pretty good performance to boot. I think underrated PV before, because I'd seen fairly simple things like a 3D menu, or some 3D images run at like 10 frames a second and use 75% of the CPU. In hindsight, this was obviously just some horrible programming, by people who didn't know what they were doing.
I thought I would stick up for Alternativa though. It might lose badly in terms of raw polygon pushing, but it's a very advanced engine, and goes about things in a different way. The reason it can handle those big scenes in the demos on their site is because of some fairly advanced clipping and dynamic triangulation, minimising the amount of polys being rendered at any one time. Particularly the dynamic triangulation. Objects that are further away have their polygons reduced dramatically, then more polygons are added when viewing up close, particularly at an angle.Kind of surprised about Sandy. Having a skim through the classes, it seems pretty well written and fairly lightweight and streamlined. Papervision seems a bit bloated in comparison. But PV's code is clearly far more efficient.I'd also like to say this doesn't mean you shouldn't use Away3D, Sandy, or Alternativa. Obviously I explained A3D above, and I know Away 3D has a lot of features that people like, and things generally look quite good in Away3D.
Code:while (dayCount <= lastDay) // creates 30 text fieldsto a 'for' loop where I can increment the position of each duplicated text field by i * a specified width. the thing is that i can't figure out how to do that with my while loop. but i can do it with a 'for' loop. that's why i'm trying to change it. earlier in my code i use this 'for' loop to lay out the row above where i want to start..
Code:
for(var i:Number = 0; i < numCols; i++){
_root.createTextField("dayHeadings" + i, i, indColWidth*i, startSecRowYPos, indColWidth,
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Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
View 1 RepliesIf i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!