ActionScript 2.0 :: Translate Senoculars Onrightmousedown Function?
Jun 21, 2005can anyone translate Senoculars onrightmousedown function into astionscript 2?
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can anyone translate Senoculars onrightmousedown function into astionscript 2?
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I am looking at this file:[URL].. I have tried adding a simple rectangle as a background colour but for some reason the dashed line doesnt show up..
I tried adding the rectangle as a graphic and using attachmovie with a depth of 0 but it still doesnt work. It seems the rectangle is covering up the line as when I make the rectangle 50% opaque you can see the line underneath.
How do I add a background but still see the dashed line??
combine the following from Senoculars classes:
Transform.as - transform handles to rotate an mc
DashedLine.as - to draw a dashed line
ProgressiveDrawing.as - to move an mc from a - b
(Links at bottom)
I am basically trying to drag a mc onto stage. Rotate it using rotation handles, move it to another position and rotate it again. Then press play to watch it move from a - b, with a dashed line, and rotating from a - b.
Has anyone done this before or know of examples?
Senocular has combined DashedLine and ProgressiveDrawing in this example: [URL] and its been really great but now I am stuck trying to make the mc rotate. I have made my own crappy rotation handles but thought it may be better to use the transform (and convert somehow to as2) and store each rotation.
[URL]
I have forged senoculars XML Portfolio into a site, one thing I need to add to make me (and my boss) happy is a scroll function to the thumbs at the bottom. I have everything working super cool except for the scroll, my boss is starting to get antsy in the pantsy..I am not awesome at AS, But know enough to implement any suggestions you might have.the effect i am trying to get is similar to the XML gallery with thumbs mousover effect, accept with a little bit o' easing.The XML is set up differently, so I don't know if I can gut the one and implement it in the other...
View 2 Replies"allows child clips to receive events despite the fact that a parent might make use of them as well, something not possible with the normal convention of handling button events where no child movie clip ever receives button events if a parent has any button event handlers defined for it." how to attach an event to an mc called "child_next" within "parent1".
Code:
import com.senocular.events.*
function handleEventMethod(eventObject:ButtonEvent):Void {
// trace event
if (eventObject.type != "onMouseWithin") trace(eventObject.type +"("+this+")");
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in my player.as file i have used senocular utili class to create movement using arrow up down left and right. and firebullet using space button.how can i change this so the player moves to the A, S, D, W keys instead and fire using R here is the current code i want to change in my player.as class
Code:
public function loop(e:Event) : void
{
if (key.isDown(Keyboard.LEFT))
x -= speed;
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Code: Select allthis["name"+n]._visible = false;where there are a number of instances called "name1","name2",etc.Is there an AS3 alternative?
View 1 RepliesI need to translate this AS2 code into AS3 ASAP! how to translate a few lines from AS2 to AS3 [URL]I was supposed to make a flash 9.0 cs3 menu with buttons that stay down until another button is clicked.I've found an example of this on the net, one that is perfect in every way for what I need to have done.However, as always, there's a catch. The code on that site is written in AS2, which doesn't work for me because I'm using some functions which are incompatible with it (I suppose they're AS3 supported only, e.g. loaderComplete)
View 2 RepliesI'm using LoadVars and in my one variable I basically have a link <a href="contact.html">Contact Us</a>.Is there anyway that I could make this into AS to do something like gotoAndPlay()?Is there a better way to do this? This is a dynamic text field so I guess I could use a movie clip and put an action on that but I'm not sure where it would end so I'd have to put in the movie clip dynamically and then if I do that I'm not sure how to put the action on it.
View 1 Repliesim using flash professional cs5.5 Here's my issue: I'm trying to translate my flash site with a .txt (loadvariable)
Here's my code so far:
It loads automatically the english at start so..
Code: Select allloadVariables("english.txt", "_level0");
and then, on button160 I have this
Code: Select allon (release)
{
loadVariables("french.txt", "_level0");
}
So I can only translate it one time... then I cannot revert back. How do I do it ?
I tried doing:
Code: Select allon (release)
{
if (var == "english.txt")
{
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nevermind... translate old tween engine?
View 1 Repliestranslate this .fla file to English language... I would be very grateful to you (It is flash lite 2.0)
View 5 RepliesOne thing asked for a lot with sIFR is hyphenation.The only problem is that Hyphenator.as is written in AcionScript 3, while sIFR is in ActionScript 2.I found an AS2 to AS3 converter s3-converter-createtextfield-geturl-handling/ but the result examples.bezel.be/sIFR-as3.as is not working yet.
View 1 RepliesIs there a secret to getting AS3 objects to translate over into Java using LCDS/Blaze?I'm working on a legacy system and we are having issue communicating with the back end, specifically when we send certain custom AS3 objects over Blaze to our Java RO methods... sometimes they port over, but often they come across "the bridge" as nulls.
(Objects coming from Java to AS3 work just fine however, as do sending primitive values rather than objects.)I thought using the remote metatag [RemoteClass(alias="java.foo.bar.Snafu")] in our AS3 classes was enough for bidrirectional support, and indeed it works just fine when Java is sending AS3 Snafu objects... but when AS3 tries to send to Java it works for some classes (mostly the legacy ones) but fails for others (mostly our new classes).
The specific error we get is something like this: "Cannot convert type flex.messaging.io.amf.ASObject with remote type specified as 'null' to an instance of class com.foo.bar.model.ResultableResource".
The error to me looks like Blaze cannot find the ResultableResource java class, yet we've doublechecked that the classes that don't translate have equivalents on both sides, and indeed they look similar to the classes that are working.
Is there some external mapping or publishing trick we need to do in Java or AS3 to allow these objects to export correctly? Do they need to implement the java.Externalizable interface? Maybe they need to be added manually to some kind of manifest? Adobe docs are fuzzy on the matter and make it sound like things should just work, but they don't.
I'm used to using SoundMixer.computeSpectrum, but I need to get some data on-the-fly from the microphone (and I can't use the SoundMixer with the microphone).
I'm having trouble translating the FFT data (from this class) as shown in this excellent spectral analysis example to match the ByteArray output from computeSpectrum. My existing code is built to handle the data received from computeSpectrum (with FFT set to true).
fast methood to turn an Embed Image into BitmapData.
View 2 RepliesSo I have a Crosshair on the Stage and I have an Enemy with nested child limbs, when the below function is called I want to create a hit mark and attach it as a child to the Enemies Limb but how do I translate the X/Y position of the Crosshair to the Enemies Limb bearing in mind the Limb may also be rotated?
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I want to make a language translation app, like google translate. I want to know if there are any libraries I could use to translate from one language to another like: spanish to english. I need to translate between the languages: spanish, english, italian, french & portuguese. Please tell me if its possible to import and use dictionaries to translate like, for example a spanish-english dictionary, for the above languages.
View 4 RepliesCan anyone translate this AS2 code to AS3? I tried myself but I am having a problem with the setProperty method. Code is pasted and here's the link to the source files.
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my problem is that if i scale, rotate or translate a display object using its transform.matrix i am not getting the value in the display object but the transform is happening like displayObject.scaleX or displayObject.scaleY etc. i get this new transform value using the dislayobject? as i am using a matrix transform manager which actually changing the transform matrix of the display object.
View 8 RepliesI need a very special component written in ActionScript 3. It is a rectangle filled with a bitmap. The bitmap is loaded from an external URL based on some programmed rules. The textured rectangle is then animated using Flash CS. Animation is performed using rotate/translate/scale/skew tools. How to create such a component and add it to Flash CS library?
View 1 RepliesIm trying to translate a string from a textbox by shifting each letter (excluding vowels) up a character. For example, B changes to C, C changes to D, D changes to E, etc.[code].....
View 3 RepliesI needed to translate a SWF file, and used Sothink SWF Quicker to decompile the swf file.Now I want to re-compile it, with the changes made. How can I do that?When I try to "Publish" or "Export" the file with the same program, the new file is only with about 250 bytes, and the previous one had about 450 KB.
View 2 RepliesCode:while (dayCount <= lastDay) // creates 30 text fieldsto a 'for' loop where I can increment the position of each duplicated text field by i * a specified width. the thing is that i can't figure out how to do that with my while loop. but i can do it with a 'for' loop. that's why i'm trying to change it. earlier in my code i use this 'for' loop to lay out the row above where i want to start..
Code:
for(var i:Number = 0; i < numCols; i++){
_root.createTextField("dayHeadings" + i, i, indColWidth*i, startSecRowYPos, indColWidth,
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Can somebody change this code from action script 1 to a action script 2 because it doesn't work on new flash 8
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I've got a Vector of ViewToActionMap objects, which have following constructor:
public function ViewToActionMap(_forModule:eModule,
_forAction:eViewAction,
_toFunction:Function,
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I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:
actionscript Code:
class Thing extends MovieClip{ var funcvar; var othervar; function onLoad() funcvar = "YYY"; othervar = "ZZZ"; function onEnterFrame()
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is it possible to write a function to move an object and then call that function on a clip event for instance
function (bounce){
script;
script;
}
and then call it by saying
on(mouseOver){
this.bounce;
}
is it possible to store a list of params needed for a function in an array and then use that in a funciton call?
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or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?
How do I execute callback functions dynamically by passing a function in as an argument to another function?
Look at this example:
Code:
package {
public class myClass extends MovieClip {
public function myClass(callback) {
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