ActionScript 3.0 :: Use Subversion To Version Control Projects?
Aug 10, 2010
Have recently started to use Subversion to version control projects. Am a bit unsure how best to structure the storage of projects, internal libraries and 3rd party libraries (eg. greensock).
source control on personal Flex projects, and what eclipse plug-ins are available for these source control services? I'd like to add some personal projects to source control when they are ready.
I am going to build chart application with Flash Professional CS5 using AS3.0.Is there any possibility to convert this Flash application into Flex by creating movieclips and symbols in runtime in flex.How to do it.
recently, i upgraded to Flex Hero 4.5 and created a new workspace. Then, i imported a project from the former workspace and started working. when i tried to upload the project from the new workspace to codereview, i got the error message: could not guess version control system. Are you in a working copy directory? How does one resolve this issue? I have read somewhere that i need to checkout my svn but i thought that you only checkout when you want to get a folder/file from the svn.
I have all of my files in version control (SVN subversion). FLA file is not a text file, so when I change it and check it in, there isn't a way to see what has changed inside of FLA.
Is there a way to keep track of changes to FLA file and it's contents?
Does anybody who work with Flash IDE use any kind of document versioning tool? Is it possible to integrate with Team Foundation Server 2008? Team Explorer plugin?
i have several flash projects and i have common classes. is there a way to share these classes between the project so i won't need to copy it to all the project when ever i modify something?
I'm having problems: I create a new repository in Subclipse that points to a URL. When I check out the code and it creates a Flex Builder project, I am getting errors that relate to issues with the .actionscriptProperties and .flexProperties files. So, I was told to just create a new FB project and point the src folder to where SVN is on my machine.
I'm guessing that until I do something like import my repository....it's nowhere on my machine. But when I imported it, it appeared to try and take every existing FB project I had and add it to SVN. That's not what I want.How do I do this right? What am I missing?
This is giving me major headaches! I'm having trouble even describing the problem in words. Basically, I want to be able to manage a core library (coreLib) of Actionscript classes with the following requirements: latest version is checked out when a new project starts. a dev can make changes to the coreLib and then commit them back into the repo as project is written (maybe bug-fixes, added features, etc.) the project contains a 'snapshot' of the coreLib so that, if returned to months later, it (as automatically as possible) has a copy of the coreLib that has guaranteed compatibility with the project.
I tried using externals but this can break compatibility going backwards. I'm currently exporting the coreLib into the project and its VC'd along with the project. I can't figure out how to get the changes back into the repo though, without just copying over the top and losing history.
I use CollabNet's Subversion Edge to manage a repository for a PHP/ActionScript based project I am building in the Eclipse IDE. In my project's root folder, Eclipse included several configuration files that aren't directly related to the project. How can I set up my repository to ignore these files/folders via CollabNet? Would it be through the "Repository Access Rules"?
I recently I followed this great guide to integrate the subversion revision into exe/dll files generated from my c++/c# visual studio projects. Now I can easily right-click on an exe-file to find which revision was used to build the binary (see image below). I love this feature.
Is this possible to do the same in flash/flex when building air/stand-alone applications? I would like to tag both exe file and dlls.
Update with solution: Although the ANT-based solutions provided here aren't as smooth as the one where the svn info is burnt into .exe/.dll files (in my opinion), it has solved my problem and is now implemented in our productions. My setup is based both on Kevin's and frankhermes's answeres but uses SubMCRev.exe instead of svn.exe or jar files. In our implementation we dump the svn revision to the logfile at startup. The output from the SVN target below looks like this: Built with SVN Revision: 1.0.0.1181 (local modifications found)
I recently started working in FDT (used to work with FlashDevelop) and I encountered a very strange problem. When I make a new project everything is fine, I can code without problem in as3 and also using the flixel engine is no problem. However, as soon as I checkout a project from subversion, the code assist breaks. The code still works, the program executes without errors. But instead of giving me a few option when I type "FlxG." it just gives me a lot of options regarding 'metadata'. I have looked at a lot of places but I can not find the answer anywhere.
a client asked me to incorporate a flash version check in a flash application i made for him.it should read something like: "you have flash player 10.x.x.x.x.x.x.x the current version is 10.1.x.x.x.x.x.x"the user veriosn is easy to get with Capabilities.versionbut is there an url on adobe's site to get the string of the current downloadable version from?
I need to validate an uploaded SWF to ensure it meets certain Flash and ActionScript version limitations. Anyone know a good Python library to parse metadata out of a SWF?
Are there any plans to upgrade the SDK to version 8 or 9 or release a updated flash version for the Wii. It's ridiculous that Adobe has not done this already considering the sheer volume of people using the Wii web browser.
i have a Main class and a other class called Calc everything seems to works when its written fully written but when i condense it into a loop, behavior becomes different and broken posted the FLA and Class heres the working version [URL] and the loop [URL] im trying to get the loop version to behave just like the written out version,
I identify my current installed debug version? Basically, I am using Flex 3, for past 2-3 days whenever I launch any Project or debug it, I get the message box saying "Flex Builder requires a more recent version of Flash Player." It says my curent FP as 9.0.115.0 and debug version as 9.0.45.0. However, my actual FP version if FP 10.0.22.87. I don't understand why this confussion! I don't know how can I know my actual version of Debug player.
i m using adobe flash cs3 with AS3 . I have updated my flash player in version 10 and it's activeX. But while I gonna publishing it , I do not get option of version Flash Version 10 in Flash Tab of File>Publish Settings. How, can I have option of Flash Player 10 ?
I am having an issue display/using my flash projects. On my computer, or my website. Every time i click on a button in the project this appear's I click settings, and enter the information is says to Once done i than restarted the application/process. No changes occoured. So than what i did was Restart my computer, Stilling having issue.
I downloaded CS4 and created several projects, but then the 30 day trial period ended. When I opened up my licensed CS3, and tried to open the projects I created in CS4, they didn't open.I don't understand why Adobe would do this, unless they didn't, ? I can't believe it is not backward compatible?
Basically i am making a presentation of some projects. I have a three button (with movieclips underneath) left handed navigation menu. When I click various buttons, the movieclip underneath it will move right and expand to fill the available content area. Now when I click other buttons, I want the current movieclip that is currently open to reduce in size and return to it's start position, followed but the newly selected movieclip to move right and increase in size.This is what my little brain thinks may work:Somewhere (perhaps on the main stage) you have code like this:
var lastusedmovie = ?? (array, string??)
Then on each of the buttons over the movieclips you have the following code
On(release) { lastusedmovie.gotoAndPlay(32) // THE FRAME THAT CLOSES THE BOX then // OR SOMETHING ELSES THAT SAYS DO THIS BIT AFTER THE BOX HAS CLOSED
currently using flex builder 3. I am having trouble setting up linked folders between 2 of my projects.Basically I have a project for a Map Editor, and a project for the Tile Game. I want to share the map folder between the two projects but I keep getting package errors and I don't know how I should nest the folders/projects or where to put the maps or how to import classes from these linked folders.The project folders are currently arranged like this....Flex/Game...Flex/MapEditora maps folder needs to be shared between the two projects
I have a very big proyect completelly developed in FLASX MX PROFESSIONAL 2004. In order to manage it,I have divided the file in several parts. What I want to do now is to connect that parts and compile them as a Whole.
I have several related projects. If I pull a symbol from the library of one project into another project, and then modify the symbol, shouldn't the changes appear in the original project too? Or is a new, project-unique symbol auto-created that has the exact same name as the one in the original library?I have a multi-scene cartoon with recurring characters, and would very much like to make modifications as I notice imperfections, and trust that the changes will appear in all instances. Is this possible?
I'm having problems compiling applications with remote ant, something similar to this. However the flex compiler seems to have problems with this. When I run the same script on my local compiles everything without any problems but when I try the remote ant it fails without giving more information.
So, I popped open up Flash CS5 just now, and I couldn't find my projects panel. I was working on a dual screen set up previously, so my windows were everywhere anyways (sans external). I switched over to a smaller screen workspace, and popped opened the projects panel. Oddly enough, the code snippets panel came up instead. So, I switched off the code snippets, and tried again. I've been trying different ways of opening this panel for about 15 minutes, and I'm totally stumped. Some thorough googling didn't present any relevant results, so, StackOverflow, I turn to you. Is this a known issue? is there a secret backdoor way to open this panel?
My goal is to make a flash/as3 program that would pull multiple sets of data (images and texts) from the database and compile and save a flash video project for each one. What might be the best way to go about making this work? I checked but wasn't able to find a function that would publish the flash project in it's current state, so I don't think I can execute the entire process in a single flash/as3 file. My only other option is to have some other program/batch file take care of the querying the database and compiling multiple flash/as3 movies by starting up a flash program and passing it the parameters of the data it needs to build 1 complete project for 1 set of data. Is there a program to create .swf files automatically? Is it even possible to pass in init params to flash/as3 project?