ActionScript 3.0 :: Webcamera: Script Works On Local But Not When Upload It?
Feb 28, 2011
I have a webcamera test .swf, html file plus .swfobject file. When I run it on my computer, the webcamera works correctly (i.e. I see my image flipped) however, when I upload it along with the .html and .swfobject file, I see my flash file (with graphics) but my webcamera video isn't showing up? I also am not seeing the "adobe flash player settings" prompt to enable my webcamera (I always see this prompt when testing it on my computer, however it's not showing up now that I uploaded the file) I can tell my camera is on because the light on my iSight is showing up, what gives?
I have a webcam script that takes screenshot when you click the snapshot button. Now I would like people to have another button to upload their photo on the server. How can this be done?
import flash.display.BitmapData; mycam = Camera.get(); vid.attachVideo(mycam);// vid is videoobject on stage bitmapData = new BitmapData(160, 120, true, 0);
how do you upload the image for temporary savings and then save it down to the local map?
My Situation: Making an flash website for my father in law and we got a server/domain which has got no database... Which make it impossible to basicly just save it to a database.
so I will make a admin place where he can go on and save the image to a map specified. and then it will upload the images by it self...
So how do I move the image from the local computer to the server where the website is. He wount have access to the server so he can't manually go in and put the images into the folder he needs an admin way of the website to save the images into the folder by remote access.
I'm building an art installation which records video files and the idea is to upload each video to a server. The files typically come at at somewhere between 5 and 15mb and are in AVI (mpeg4) format.I'm using a Max/MSP patch (program) to do the recording and encoding, and controlling it remotely from Flash.Once Max has recorded the video file it passes the path to the finished file back to Flash.Flash is interacting with a web server via SWX/PHP for a number of other reasons to do with the project. I'd hoped to upload the video files using the following method:Load the video file into Flash as a ByteArray via URLLoader.Serialise the ByteArray as a String using Base64 encoding and pass that to a SWX/PHP method on the server which would in turn save it to a file.The problem is that serialising a large file such as an AVI is causing the Flash player to crash, so I'm going to have to look at a different method of doing the upload.Get a video file from the local machine onto a web server simple as that.
I have a mp3 player that i purchased from a site. It works fine on my local drive but when uploaded to a server (and I've tried both Linux & Windows) doesn't work. It loads in setting & the mp3 file names from an XML file. I was able to verify that the XML data is in fact loading. The hitch seems to come when trying to create and load the XML data into an XML object.I added text field & changed the value of the text property at different points of the script to narrow down where the script gets stuck. The exact line of code that doesn't run from the server is:
Code:
var xml:XML = new XML(e.target.data);
I tried adding a crossdomain.xml file that allowed all domains but that didn't seem to help. Below is the code that loads the XML file & calls a function when loaded with the offending line of code.And my test site is here: SWF
Code:
public function MusicPlayer() { //Security to load music Security.allowDomain("*");[code]..............
I'm uploading images via filereference.upload ... works fine when testing on local machine with apache. once I port everything to my web-based server ( shared server with a webhosting company ), the upload fails. - do not get any errors such as SECURITY_ERROR , HTTP_STATUS , IO_ERROR - do get 1 PROGRESS event - only 1 - but it already shows 100% - do get COMPLETE event after a couple of seconds - do not get UPLOAD_COMPLETE_DATA, but do get it on localhost - do not get the image on the remote server - my local php is 5.2 ... webserver php is 4.4 ... - I have tried setting 757 as file permissions for image directory - all php, swf, image directories are in the same domain, though in different directories. - I have tried uploading the image to the same directory as php directory itself .
I want to build a flash application that upload images to the server. It seems to work fine on localhost but when I upload it to the server it just won't work. The file does not upload.
as3 code:
Code: Select allvar FR = new FileReference(); var imagesFilter:FileFilter = new FileFilter("Images", "*.jpg;*.gif;*.png"); function onUploadClick(e:MouseEvent):void{
I have made a preloader showing the progress of dynamically added images. The code works fine when i play the movie on local machine, but when i play the movie from the server bytesTotal is always 0. It even says 0 after the images has finished loading. what i'm doing is basically: createEmptyMovieClip() , i then use a movieClipLoader to load jpeg into that empty movieclip. the movieClipLoader has a listener attached and with the listener i use the function onLoadProgress() to display bytesLoaded and bytesTotal all of these things occur within one function.. bytesLoaded works fine both on local machine and from the server
I have followed the tutorial here by obiAdmin (raymond) [URL] on how to connect flash to a php socketserver. The problem is in the development environment it works like a charm but when I put the swf on my local server (wamp) it fails to connect to the socketserver.
I have made a preloader showing the progress of dynamically added images. The code works fine when i play the movie on local machine, but when i play the movie from the server bytesTotal is always 0. It even says 0 after the images has finished loading.what i'm doing is basically: createEmptyMovieClip() , i then use a movieClipLoader to load jpeg into that empty movieclip. the movieClipLoader has a listener attached and with the listener i use the function onLoadProgress() to display bytesLoaded and bytesTotal
this is my first website and i have a members page were each member should appear!but it does not!heres the link for visualsit works fine but when i upload it n try to view nothings there
getting this here Flash website to work. It is an .swf that has four different buttons in it. Each different button uploads a different video thumbnail with a play-button over it. When you click on that thumbnail with the play-button over it, it goes to the thumbnailed video which automatically plays. Here is the link:
[URL]
There are no bells and whistles with the html, it's just tagged and uploaded with the Fullscreen-true so that you can make the video go full-screen.
But see, when I upload the thing, the buttons no longer navigate to the different videos unless the play-button over the thumbnail is already pressed and its video is already playing. I need them to work anyways.
The user loads the page HTMl file .swf. By clicking on button_mc the user can select from your computer (local disk) image file to upload not on the server and temporarily - to flash - the file.
[code]....
Below given code works only if the image file .swf are in the same directory (folder).I know the file name, but I can not find the full local path to his computer to the selected file.
[code]....
How do I get my site you can download at home in my swf file to a photo to her dalsche work?
I made swf file that sends id to php, than php collects info from mysql by this id, and returns result, than flash does his work with that result. The problem is here, I will try to explain it as clearly as I can: everything works fine when I do that on the computer that has all the source files and of course xampp running.
I want to create a custom video like the videos on jibjab, i.e allow a user to upload an image of their face and superimpose this onto a video of a character's face.
I followed Tom Green's tutorials and at this point I can publish a live stream which I can view and interact with just fine on my local LAN.The FMS is NAT'ed to the outside world and I have ports 80 & 1935 open to the server.When I use a browser from the outside world and put in the servers public address I can see & interact with the FMS start page just fine. I can use the "interactive" tab and supply my live stream name and view the stream just fineHowever when I try to launch the Flashplayer that I built all I see is the controls with moving stipes, No video feed above. I can browse to the flashplayer HTML file on my local LAN and it works fine. Interestingly enough I cannot open the flashplayer HTML file directly on the server either (but I can open the start page application and interact with it).
I have a news ticker that I modelled after the kirupa tutorial that was given: [URL]
When I run it on my local machine it works just fine the way I expect it to. However when I put it on my website, it does not work at all. I have another flash file (.swf) on my webpage which is just a simple countdown timer and that works just fine so I don't think this problem has anything to do with MIME types.
Here is the code I used to embed the .swf file onto my website:
<script type="text/javascript"> var so = new SWFObject("http://428the.calvin.hostingrails.com/XMLParser/sports_ticker1.swf", "headerAnimation", "390", "180", "0", "#FFFFFF");
[Code].....
Neither of these worked. I just have no idea what I am doing wrong. I don't know if there is something I should be coding differently in my actionscript. I am very new to AS programming. how to get the .swf file to appear on my website would be great.
I'm using loadSound to load in external MP3 files and they load and sound great on the local machine but don't work when I upload the files to the web. I'm pretty stumped. The MP3 files are only like 10k and 60k so it can't be a size issue (I'm on a T1 line here at work too). Here is the site: [URL] Basically when you walk close to the fire you should hear the fire crackling and it will get louder as you get even closer. Everything works on my PC, just not online. Here's the AS code for the fire:
I'm working with a video in Flash where I am capturing each frame and testing the color of a single pixel. I'm using it to determine when a white/transparent background changes to be a color. The following AS2 code works flawlessly when I preview it in Flash and on my desktop in the browser (the direct SWF and placed inside HTML using SWFObject) but as soon as I upload it to my server it fails and produces "FFFFFF" continuously regardless.
this.onEnterFrame = function()[code]..........
There is no difference in the files; they are both pulling from the same video source (hosted on an Flash FLV server).The only difference is one set of files is hosted on my local computer and the other is hosted on my web server.
When I run the flash player (from flashdevelop) the images are loaded and everything is fine.But when I run the swf from a browser the requests are sent (using chrome's tools for programers - network tab) but nothing is loaded. The size/content column shows 0/actual size of the file
I have a quite different problem with resizing. I have a Flexbook component which uses the middle part of screen (center) with a html header menu and footer. The problem: The scaling works perfectly when we run in the local machine ( Flexbuilder). But when we deploy it to the server its like scaling never existed.. The requirement: when user maximizes the window or minimizes it, the Flexbook should be resized to fit the screen.
I am using System.security.allowDomain in both files.The tween in movie2 fails to work when the swf loads from an external domain. However, it works perfectly when this swf is loaded locally. Also strange is that the movie2 tween does work externally if the tween libraries are commented out of movie1.The Challenge: Get both the red and blue boxes to fall when movie2.swf is loaded from an external domain.[code]
Can you use the FileReference.upload() function to upload files to Sharepoint or do I have to use the SP web services? This is without adding your own ASP.NET Web Services, just using the built in SP Web Services.