ActionScript 3 :: Refactoring Automatic Game Loop Into Controlled One

Aug 5, 2010

I need to take control of how my base game class updates:
package {
import flash.display.Sprite;
import flash.events.KeyboardEvent;
public class Test extends Sprite {
private var sprite:Sprite;
[Code] .....

Here after every key press/release AS3 takes care of automatically drawing a sprite onto screen, but I need to do this manualy. Haw to get my hands on updating mechanism here? I need something like this - all time repeating game loop that is set to be updated/redrawn every time at its end.

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